Over my head


Advice


Hey all,

My gaming group hit a snag and the previous DM had to back down. So, being the diehard gamer that I am, I volunteered to run a homebrew. Previously, I ran the Carrion Crown AP and ran a homebrew for 3.5 some years ago, but this time I decided to run an E6 homebrew. I believe the first session went well (I used a PFS module), but the second session was my own creation and didn't go nearly how I had planned. I've got the world etched out on a very basic scale, but I may have jumped in too soon.

I'm thinking about resetting everything and just going with an AP as my set up is lacking. Does anyone know which AP is best for non-railroading and that includes enough downtime where characters can be replaced easily? I'll probably auto-level to level 2 to start so that we can avoid the level grind again.


Kingmaker is the best downtime AP I know of. If you're planning an E6 style game, you could plan on giving the AP an early finish too.


Kingmaker. Players dictate the pace, and where you go, and are building their own kingdom, downtime is built directly into the campaign. Its the least railroady of any of hte APs


I'll probably revert to normal Pathfinder rules if I switch to an AP. How's the combat in Kingmaker? Most of my group likes to hack & slash, but I try to encourage downtime, investigation, role-playing, etc.

Sovereign Court

It varies. The group I am playing with have encountered some easy enough combats, but we've also experienced near TPKs a couple of times and we've also encountered things well outside of our APL ... Trolls at level 2 for example. It really put us on our toes for utilizing diplomacy/bluff/intimidate to get out of precarious situations. All in all, we're currently at level 6 and have had 3 PC deaths, so not a meat grinder, but not a cakewalk.


zylphryx wrote:
It varies. The group I am playing with have encountered some easy enough combats, but we've also experienced near TPKs a couple of times and we've also encountered things well outside of our APL ... Trolls at level 2 for example. It really put us on our toes for utilizing diplomacy/bluff/intimidate to get out of precarious situations. All in all, we're currently at level 6 and have had 3 PC deaths, so not a meat grinder, but not a cakewalk.

Thanks. My group is well versed with PC deaths (I forget the total count I had on them in CC). It's a 4 person party, and if they keep their current characters (one already died and has to reroll) then they'll have a Sorcerer, Barbarian, Druid, Rogue (he died).


Roanark wrote:
I'll probably revert to normal Pathfinder rules if I switch to an AP. How's the combat in Kingmaker? Most of my group likes to hack & slash, but I try to encourage downtime, investigation, role-playing, etc.

This game is really what you make of it. It can be mostly hack and slash, but there is definate exploration and investigation elements. My group spend hours in game debating our kingdoms constitution near the middle of the second adventure in character. There are clear intrigue plot lines, and like I said there is mandatory downtime (building the kingdom is in one month increments).


Every group is going to have a different experience with kingmaker. It's that open. There is lots of hack and slash, but there lots of everything else too.

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