Corsario's Kingmaker Discussion


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Liberty's Edge

Kingmaker Exploration Map

No, you are not. In fact there are several "targets of opportunity" asking for you attention. Go get them! Remember to cover Xi'Tir!
Also, you wrote the 1,000 discussion post! Congratulations!


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg has been shouting for people to get the hell inside the gate for 2 rounds. Unless you want to fight without him and just use him as a blurry target, people need to duck under the gate.

Liberty's Edge

Kingmaker Exploration Map

Vodyanov won't go anywhere soon, the Swords will enter before you drop the gate. That leave only Daliedhur (I thing she will enter too) and Mulray (has not posted yet).
But you go ahead, let them do their stuff, you go bash heads.


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

I've been clearing the area around you, and attacked every single round Halcorg.

I still think we rushed into this fight too hard :/

Yeah Corsario, I'm going for those next - just waiting to see the mayhem Halcorg will cause, since Daliedhur is less constrained by distance ;)

EDIT: Or actually... I should act BEFORE him, right?

But all of that is irrelevant - YAY 1000 Discussion posts!

Liberty's Edge

Kingmaker Exploration Map

You all can act "coordinated". Before or after, what you both prefer.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Nicely done guys! Great attacks and by no means is Daliedhur chopped liver! I would have answered last night but it wasn't my place but everything worked out mostly for the better.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Instead of posting this in main thread and clogging up the works~ I believe there are at least half a dozen enemies inside the fort still. Besides we have animal companions that can fight still. >:)


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg was about to head up and check them out. At the same time, if/when Neji starts to tell us about zombies outside, we are going to want to get the gate up fast to get the horses and Mulray in as well as anyone else who is outside.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Well...

I totally missed the rising Zombies...

That changes things significantly. Xi will just stay here...

Securing the fort. With the gate shut.

>.>;


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Neji is going to link up with you guys in next couple rounds. She has just learned that her Eidolon can destroy the bandits with ease. As such, this recent development is probably more important.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Destroyerman can carry Neji, I am more concerned about the horses outside. Not so much the ones at the end of the path, as they will hopefully run, or can be caught by a flying Destroyerman. It is Mulray and Daliedhur's that I am concerned about.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

You probably have some time. The two bandits' bodies should distract the undead from the horses; they seem like the most likely target for some hungry zombies. They likely can't perceive Neji, and they probably won't bother chasing a flying tin man.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Remember, these are not normal zombie, they are more guardians of a destroyed monastery. At least that is what I think they are. They attack anyone who steps off the path. Not sure who did, but that is I think what happens. We will have to clear them out eventually.

Liberty's Edge

Kingmaker Exploration Map

Destroyerman was when he charged the bandits.
Got some work issues, I will be late posting. Sorry.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

No problem boss. Still working on the house anyhow so I will be busy as well today.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Shall we discuss a plan forward here or would that be meta gaming?

It would at least entertain us while Corsario takes care of his business.

Liberty's Edge

Kingmaker Exploration Map

You can plan ahead... The zombies are the "fast" variety (think the World War Z movie). The bandits outside the hill, at the end of the path seem to be staying, while the ones in the path are getting out of it full speed. Leaf, Vodyanoy and Neji are outside (and a "expendable" horse too). Destroyerman is in no big risk (at least not as big as the others).
I am working on the next battle post. Sorry for the delay.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Rather than charging up the stairs, Halcorg will move back to the portcullis and attempt to lift it. I am hoping that the swords or one of the ladies will help him this time since nobody is shooting at them.

Strength: 1d20 + 6 ⇒ (17) + 6 = 23 <-- should get it up.

Someone get the horses, Neji and Neji's boyfriend inside the gate before they become zombie food.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)
Corsario wrote:
One of the Stag Lord's T-shirts say: Shot In The Back FTW

Nice real nice! lol

@ Halcorg I'd like to help but we three are taking a nap at the moment. :D


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Looking forward to the aftermath of this battle!

:)

At least you guys are doing well~

Liberty's Edge

Kingmaker Exploration Map

Sorry for the day lost. I am severely sleep deprived. I will continue ASAP.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

So why can't Neji cast Haste on just herself and Destroyerman? From how I read the target selection, having a caster level of six, she can cast it on up to six targets, so she can limit it to just two individuals. What would make it target six random entities in the immediate area? That would really hurt the spell's usefulness.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

One thing with Haste is that while it has a decent range, all the targets must be within 30' of each other. Right now according to the map you are well more than 30' apart.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Not an issue. Though I didn't specify it at the time (couldn't access to the map), I would have just moved closer or had D-Man fly in a bit closer. My confusion is primarily with this weird targetting.

Liberty's Edge

Kingmaker Exploration Map

You can cast it on only you and Destroyerman. But you would need to get closer to Destroyerman... and the Zombies... do you want to do that?

Or have Destroyerman move closer... that would work too. Also, the spell has a verbal component... keep that in mind.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Are we waiting for more actions before round 6 or is it round 6 now?

Last I saw it was 5.2. ;)

Thanks!


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Tatiana is waiting to put out the fire in round 6 with Create Water.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

That is what I intended. I figured that Halcorg would have seen someone create water before, but might not know who could. Thus, he shouted out the request(command) and figured that someone would get to it. He hopes that the bandits will grab buckets and use some muscle to "prove" themselves.

Liberty's Edge

Kingmaker Exploration Map

And save their own hides... Fire burns the good and the bad.
I think there are characters still pending to act... Let me check...


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Even semi-intelligent bandits know what a bucket line is and how to throw water on a fire. I do not know how big the fire is, but unless there is a ton of kindling, it should not be that large after about 20 seconds.

Liberty's Edge

Kingmaker Exploration Map

You hear a sound in the air... Heal yourselves... Heeeal!


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

I was going to ask if anything else was going to happen because it seems like the battle is over. I mean, ding dong, the Stag Lord's dead. So are most of his named goons. The other merry men aren't a match for the PCs. Destroyerman can just hack up the zombies from the air. The fire is going to be doused with twelve gallons of water a round. Again, it seems like everything is handled.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Don't forget - the Stag Lord got his power from some fairy princess. It is quite likely that she is about, or some servant of hers. Really, from a metagame point, it is someone with eventual ties to the big bad end monster from the modified AP.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Well three of us need a lot of healing lol.

After two channels and a direct heal Maria is still down. Seraph is barely up and so am I lol. Good fight. And good thing we brought some potions! XD

cure light wound roll for next round...: 1d8 + 1 ⇒ (8) + 1 = 9

Nice.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

cure light wounds roll: 1d8 + 1 ⇒ (3) + 1 = 4

Another Bbeg to take on eh? Good. Just need to feel myself lol.

Still pretty distracted by helping Xi with house stuff. Its going well though. :)

Let me know if you need anything special but it appears Tatiana has this handled. Am I right?

Liberty's Edge

Kingmaker Exploration Map

About Maria and Vodyanoy. They will keep down for the rest of the battle.
And kudos for Neji... she got a point. Why do I keep the battle on if all of the enemies are down? And after an NPC killed the big bad...


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Sorry, I won't have Tatiana affected by the meta-game advice to heal. She continues to react to her dramatic surroundings. Keep up the drama!

BTW, Corsario congrats on tying Brazil. That's like a win in their own country.

cheers


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Please, no talk about football (or soccer if you prefer :D) ot I'm gonna rant...

Liberty's Edge

Kingmaker Exploration Map

I must say I am not much of a soccer fan. But thanks.
And yes, drama is great, you have much to do (zombies, fire, enemies, injuries) and very little time...


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

Another nature oracle of Arshea eh? Atleast she seems fairly different from Tarina.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Lol I'm not taking meta game advice. Im focusing on having been downed by a crossbow bolt from a now dead fat guy. That. Is. Just sad...

Liberty's Edge

Kingmaker Exploration Map

Which meta-game advice? That was only the wind ;)
Arshea is planned to have an important part in the campaign. I like having more Oracles of her.


Male Lizardfolk (8 RP) Bard (Thundercaller) 8

Hello and thanks for having me everyone!

I selected Arshea because it was easy enough to do with the Lizardfolk, especially as there aren't very many gods for them to choose from. I would assume Gozreh would be the primary selection but this works. :)

Looking forward to our travels together!


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

lol the wind... Sure it was.

As we say in the oilfield when we need to get something done quickly, in a way that may not jive well with safe practices with our management on site.

"Look at that Caribou!"

When they turn to look away you complete your task, most of the time they get it and leave so you can work. xD


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

Given Erastil's poor track record in his life, Janus might jump faiths soon.


Male Lizardfolk (8 RP) Bard (Thundercaller) 8

Gotcha. Will wait then. I will wait for map update to see how far we got before posting again..

I have some pbp experience played on different boards then Paixo so getting used to the dice system here. I like it better then rpol in some aspects.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

lol.

Erastil tests your faith!

Thats okay I have a few characters that worship the lord of Iron and I swear Gorum hates me in PFS...


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

@Corsario

Now that I can see the upper floor. lol ;)

True but we don't know if the bandits will turn on us again now that their lord is Back on his feet. That was the other reason why Seraph is saying seek cover. Them using Alchemist Fire before only makes the reason to hide more so, on top of her serious injuries ;). So my actions will remain the same which is fine.

Couldn't get the map to load as my phone doesn't like google so I was winging it lol. Not your fault, its just not supported and I have been busy with home inspections.


Male Lizardfolk (8 RP) Bard (Thundercaller) 8

Corsario / Everyone

Are the Downtime rules being utilized? I understand the kingdom building ones are but I was just curious.

Tatiana Always loved the Idea of an Inn or Private Bar setting. Just loads of fun.

It is an interesting system and I wouldn't mind taking advantage of it if possible.

Thanks,

Grant

Liberty's Edge

Kingmaker Exploration Map

I will answer that in detail tomorrow, but the short answer is no, but if you want to set a house or business you can.

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