Corsario's Kingmaker Discussion


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Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Xi'Tir will take just a Curelight Potion then. Leaving 7 others for the group at large.

With her limited casting she is good to go without a punch of potions. They will take her limited actions and most likely she will be moving to attack hard and fast.

I don't like taking the Levetons as they are probably well known by the bandits. They have been fighting them for years right? :/

Just me but the Four Swords may be our best bet.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Tatiana will join Seraph in the dyeing hair episode.


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

I could take some of the Ravens along - they are not very strong though.

I guess I'll take a CLW pot also, just in case. Daliedhur is not supposed to be in the thick of things anyway.

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What about familiars? And Destroyerman? Will Neji say yes?


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Are there any other horses coming along? If yes, Daliedhur will take Leaf. Otherwise no.

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Everybody should go on a horse...faster that way, and that means less time, and less questions.


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Cool. Leaf is in then ;)

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So... ready?


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

ready


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Yeah, let's do this.

We are playing it by ear once we get there, right? ;)


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

So no time for spell research then? If so no worries. Also, I've been on jury duty since Wednesday, so I haven't had much time to post.


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

I imagine Tarina shouldn't ride into the Stag Lord's camp in her carriage, thus I would like to request that she rides with another person since her vision is poor.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Xi is ready, no animal companion. Chi would be a distraction and way to noticeable. =/


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

So Daliedhur and Tarina on horseback

Seraph and Maria paired up on horseback, that way Seraph can protect her.

Destroyerman carrying Neji I assume and the rest of us on foot or in a cart with Mulray. Since he is a driver~


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Neji and Destroyerman will go along. They can hang back and wait for a signal. Alternatively, once we locate the man's room, Neji can send in D-Man some time at night all invisible to take out the Stag Lord. She can call him back via Maker's Call.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

I will bring swift and carry Maria, easier to protect her that way.

We can spend what do s left of our 1500 gp on goods and borrow Mulray and his cart to carry them into the Stags lands.

If needed I can npc Mulray or Xi, he tends to do it in a lot of games he is in.

Will look into the cost of goods and alcohol namely but other then abdisguise roll I am good to go from what I stated above.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Tatiana has a horse FWIW


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Awesome. We are a very mobile force. :)

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Maria thinks Destroyerman will be very "noticeable"... that is better is you don't have it summoned, and only summon him once inside the Stag Lord's fort.
"Will only take you a minute, anyway... and he is very... flashy."
What about the weeding, anyway?


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

I think that we should all have separate horses. I would like to bring my animal companion, although he can stay in the woods until called if necessary. As a small cat, he should be able to get up the path quick if necessary. After all, he can charge at a speed of 500 for 1 round if necessary.

We are going into uncharted territory. Carriages and carts are just going to get stuck or really slow us down.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

We have to bring loot and barrels of alcohol for the ruse to work... some carts and wagons...

cheers


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

One semi-broken down cart should work. We don't want to show up with the royal carriage. Since Maria has been there, she should know where the main paths/routes are. If we are planning on using stealth rather than subterfuge, then the cart will be difficult to get through the woods.

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In fact Two horses carrying the "goods" is enough.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Maybe Neji can hide in a "sack of flour" or something. I think a blue-haired gnome would be a bit out of place.

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She can dye her hair. Not many Gnomes, but she won't be that out of a place. But please tell! Is there going to be a wedding?!? I am dying to know!
And Destroyerman? She will summon him once inside the fort?


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

I'll write out the post later, but she will say "Yes." to the proposal. There will be a wedding. She plans to keep her surname, though. In her mind, Lazula is an awesome last name.

She'll summon Destroyerman in the fort I suppose. Her first action would probably be giving him his weapon. Unlike other Eidolons, D-Man needs some gear to be most effective.

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Let me be the first to say: Congratulations!

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News flash: I'll be mastering at Dual City, a Convention here in Puebla, most of the day. I also need to paint some walls at the Stag Lord's fort, and fix a ceiling. So I think I will continue with your arrival to the Stag Lord's fort on Monday night, and get your actions over Tuesday.
Please set your marching order ready today and tomorrow. 3 abreast max.
You need to consider the 4 Swords (they prefer escort Tatiana, Neji and Tarina) , 1 horse carrying the "goods" and that Maria prefers going ahead with Seraph.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Suggested marching order:

Scouting forward a little in stealth, one on each side of the path: Daliedhur & Xi'Tir

A little back comes the main party:

Seraph, Maria,

2 swords

Tania, Neji, Tatiana

extra horses

2 swords

Halcorg, perhaps further back in stealth


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Sounds good to me! :D

Mulray in back and Halcorg, Xi and Daliedhur in front! >:D

We need to bring the pain best put our best people forward!


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg is not too keen being in the back, but will agree if the rest are unanimous in the order.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Don't forget Mulray is with us, lets say he is in the center with Tarina, Neji and Tatiana or with the horses. Or he can take rear guard and let our stealthier members take lead?

Otherwise I am good with it. Maria's honor guard will be arriving and soon the beat down will commence.

Halcorg and Xi: which of you wants some of the combat potions?


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

I don't mind snagging the Blur as I will be without a shield during this event.

Edit

Halcorg with +4 strength will be interesting. >:)


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Argh... Xi!

So Blur to Xi

Bull Strength to Halcorg?

Invisibility?


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Daliedhur is mostly a ranged combatant, so unless we are scouting, in which case she moves on foot and leaves Leaf back with the group, she would rather be towards the second line of marching order, or something like that.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Revised marching order with no scouting or PC rearguard:

Halcorg & Xi'Tir

Seraph, Maria

Daliedhur, Tatiana

2 swords

Tania, Neji

Mulray & extra horses

2 swords

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You will need to choose if to include Vodyanov or send him back home...


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

New & Improved, Revised marching order with no scouting or PC rearguard:

Halcorg & Xi'Tir

Seraph, Maria

2 swords

Daliedhur, Tatiana

Neji, Vodyanov

Tania, Mulray

extra horses

2 swords


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Vodyanov is gonna get us killed...


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

Or die trying!

Actually, the only Important NPC that proposed to a PC and then was in combat has died, take that as you will.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Lol

Seraph can only do so much in regards of the angry Ranger and the gnome keeps pissing her off. Soon its gonna be his fault lol.

@Tarina: True.... >.>; I see a pattern here... Corsario...

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Come on! Do you think I am going to repeat the same trick twice?
Damn! I need to think in something else! ;)


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

And Vod was swallowed by a Black Dragon!

The same one that escaped the Barons!

Damn you Corsarioooooooooooooooooooooooooooo!

;)

theoretical thinking right there~


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

That dragon should have ended up quivering on the ground without the ability to move. Stupid dragon.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Your absolute need to drive it to earth impressed it immensely. Your attempts, although futile did make it wonder, mainly on the curiosity of who was more sadistic. You or it~?

That was a fun fight. A bit one sided in the beginning but fun~


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

Yeh, I need to figure out how to get my save DCs up. My level 1 Conjuration save is currently 23. Decent, but there has to be a way to jack it up more. Some luck with the Harrower dice can raise it a bit more as well.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

I look forward to you jacking it up Kiri. You were pretty nasty in that fight, both our mages were. It would be deadly to see you drop that dragon next time with even more ease... >:)


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Xi... how are you a hero again? Your more like a bandit then the bandits are...

Ear necklace, threats and always trying to hurt the Levetons boy....

Sheesh!


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Wah wah.

Gnome: should stay out of way. Reckless fool.

Bandits: bunch of sissies! Besides someone has to be vicious in this group. >:)

Can't redeem everyone Seraph. That would be like convincing Kiri to notkill that black dragon because we can redeem it. Just not gonna happen.. :p

Besides Diplomacy isn't my job, insert sword there is my job and ear collecting...


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

What was D-Man supposed to do after he gets summoned? Act as a distraction? Go on a rampage?

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