Favorite scenarios with weather affects, overland travel, and actually having to use rations *Spoilers*


Pathfinder Society

Grand Lodge 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Mine:

Spoiler:

Frostfur Captives
Among the Gods
Dark Waters
Sniper from the Deep
To Scale the Dragon
Goblinblood Dead
sanos Abduction
shades of Ice part I-III
Kortos Envoy
Day of the Demon
Quest for Perfection Part II


Brian Darnell wrote:

Mine:

** spoiler omitted **

Thanks

Sczarni 5/5 5/55/5 ***

First Steps part III.

*sniff*

5/5

1 person marked this as a favorite.

Below the Silver Tarn.

That is all.

Grand Lodge 5/5

Pathfinder Lost Omens, Rulebook Subscriber
zefig wrote:

Below the Silver Tarn.

That is all.

+1

Shadow Lodge 4/5

Murder on the Silken Caravan

5/5 5/55/55/5

Frostfur captives.

5/5

Sarkorian Prophecy

Dark Archive 5/5 *

Decline of gllory. Frostfur captives.


I've played three of the scenarios mentioned in the original post, and I think one out of three involved "weather [e]ffects, overland travel, and actually having to use rations" when I played it (and even then, in only the most cursory fashion).

Scarab Sages 1/5

All the things in your list are reasons I avoid a scenario.

:)

Grand Lodge 5/5

Then you are missing out on some great scenarios for very trivial reasons. :P

Edit: Murder on the Throaty Mermaid


Matthew Trent wrote:

All the things in your list are reasons I avoid a scenario.

:)

I was going to say something along the same lines, but reading the thread title literally, I don't have a problem with weather conditions (they can be fun sometimes) and I don't have a problem with overland travel (as long as you're fast-forwarding through the boring parts). I think keeping track of rations is lame, but I've never had a GM who bothered keeping track of them and I certainly wouldn't avoid a scenario just because it had something to do with rations.

Sczarni 5/5 5/55/5 ***

The things listed in the title of this thread were bigger deals back in 1st and 2nd Ed. There were actually Wilderness Survival Guides and such back then. I have fond memories of fleeing from a band of orcs that had captured my party, and surviving in the wilds while they tracked us down trying to make it back to civilization.

Now all you need to do is make a DC whatever Survival check and you're good. Kinda takes the fun out of it.

The Exchange 5/5 RPG Superstar 2010 Top 16

I may be an aberration in this, but I don't believe any of my characters have *ever* had to keep track of rations in PFS. Not walking back from the heart of the Mwangi, not on several 3-month trips over the crown of the world to and from the Dragon Empires.

Liberty's Edge 5/5

Price of Friendship
Sarkorian Prophecy

Grand Lodge 5/5

Pathfinder Lost Omens, Rulebook Subscriber

True Chris, it rarely comes up. It is a good tool to discourage parties resting a lot during a scenario or module that has no time limit.

Example without giving away the adventure.

Party: We've already discovered the denizens of the dungeon don't move around, We'll just rest in this dungeon every time we secure a room and hit each encounter fresh.
GM: How many rations do you have?
Party: Oh, never mind

Shadow Lodge 5/5

Chris Mortika wrote:
I may be an aberration in this, but I don't believe any of my characters have *ever* had to keep track of rations in PFS. Not walking back from the heart of the Mwangi, not on several 3-month trips over the crown of the world to and from the Dragon Empires.

I've done it a handful of times, usually to stress a point.

Spoiler:
Last time I did it was for Rebel's Ransom. I wanted to press how long of a travel the group had from civilization to the dungeon complex so when a certain bad-guy did a certain bad-thing, the group understood the gravity of the situation.

Scarab Sages 4/5

Kyle Baird wrote:
Sarkorian Prophecy

I enjoyed this one, too.

Sarkorian Prophecy:
I like that the weather effects are not of the "fail a lot of saves and you're dead" or "keep making saves until you are inevitably fatigued" variety that seem to be the norm. There certainly are effects that could end up in the first category in the scenario, but as a whole, they are much more interesting than most.

Shadow Lodge 3/5

I actually wish there were more scenarios that talk about the weather. Every scenario should talk about whether it's raining or windy or whatever - besides atmosphere, there's even a certain little spell called Call Lightning which depends on it!

Ask a GM what the weather is like when the scenario doesn't mention it, the most likely response you'll get: "umm, sunny?". Is it better to ask them to roll for what the weather is like if they don't know?

I've been waiting a long time for a scenario that has some serious implications if someone decides to use flight in the middle of a strong gale.

3/5 Contributor, RPG Superstar 2010

Had that exact thing (flying in a gale) happen in...

No Plunder, No Pay

Spoiler:
after a wizard tried to fly 40 feet straight up in a coastal storm caused by the Eye of Abendego

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