Underpowered Campaign Trait


Wrath of the Righteous


So one of my players wants to play a paladin and go for the champion path using the campaign trait (+2 CMB vs demons). However compared to the other traits, his seemed kind of under powered and not very useful to somebody not planning on using combat maneuvers much.

Should I consider finding an alternative power of the trait to give him? Or how can I convince him its worth its weight?


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Vhalantru wrote:

So one of my players wants to play a paladin and go for the champion path using the campaign trait (+2 CMB vs demons). However compared to the other traits, his seemed kind of under powered and not very useful to somebody not planning on using combat maneuvers much.

Should I consider finding an alternative power of the trait to give him? Or how can I convince him its worth its weight?

I felt the traits were a little underpowered when my group made characters so I allowed them to take 2 traits plus the campaign trait. This was before I got WotR. All of the traits will improve at some point very nicely from what I see so I would tell him to take it and wait and see.

Stolen Fury:
Wrath of the Righteous wrote:

Stolen Fury (Champion): The PC gains a +2 trait bonus

on Fortitude saves. By expending one use of mythic
power as a swift action, she can ignore a single demon’s
damage reduction for 1 minute, and increases the critical
multiplier of any weapon she wields against that demon
by 1. The PC will learn the true purpose of the ritual he
was exposed to as a child during the third adventure.


Ah good point. I'll try to point out that he should just wait it out.

Two follow up questions then:

A: As a paladin (focusing on getting up and into the fray) is there anything in combat maneuvers he may find especially useful.

B: I am working with my players to make fairly interesting backstories for them. I know book 3 isn't out yet. But I want to avoid filling in details that will be revealed in book 3. I dunno if any of the writer's can help with this or if anyone knows?


Well, Bull Rush is a combat maneuver, and it's pretty good to be able to knock someone away from your friends. Trip, Drag, and Reposition are also good for controlling the battle in melee. And if you want to grapple, you should probably have a fairly high CMB.


The traits do upgrade with mythic ranks, so that should be held in mind. But there are plenty of things to do with CMD, unless your player is the basic move to monster hit with sword type in every situation.


Not ideal for a Paladin archer though...

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