Vhalantru |
So one of my players wants to play a paladin and go for the champion path using the campaign trait (+2 CMB vs demons). However compared to the other traits, his seemed kind of under powered and not very useful to somebody not planning on using combat maneuvers much.
Should I consider finding an alternative power of the trait to give him? Or how can I convince him its worth its weight?
trawets71 |
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So one of my players wants to play a paladin and go for the champion path using the campaign trait (+2 CMB vs demons). However compared to the other traits, his seemed kind of under powered and not very useful to somebody not planning on using combat maneuvers much.
Should I consider finding an alternative power of the trait to give him? Or how can I convince him its worth its weight?
I felt the traits were a little underpowered when my group made characters so I allowed them to take 2 traits plus the campaign trait. This was before I got WotR. All of the traits will improve at some point very nicely from what I see so I would tell him to take it and wait and see.
Stolen Fury (Champion): The PC gains a +2 trait bonus
on Fortitude saves. By expending one use of mythic
power as a swift action, she can ignore a single demon’s
damage reduction for 1 minute, and increases the critical
multiplier of any weapon she wields against that demon
by 1. The PC will learn the true purpose of the ritual he
was exposed to as a child during the third adventure.
Vhalantru |
Ah good point. I'll try to point out that he should just wait it out.
Two follow up questions then:
A: As a paladin (focusing on getting up and into the fray) is there anything in combat maneuvers he may find especially useful.
B: I am working with my players to make fairly interesting backstories for them. I know book 3 isn't out yet. But I want to avoid filling in details that will be revealed in book 3. I dunno if any of the writer's can help with this or if anyone knows?