
stuart haffenden |

So I'm an arcane caster and I have mythic abilities that make monsters save twice and take the lower result. I also have an ability to bypass SR. My mythic versions of spells like fireball can ignore resistance and immunities... surely I am a god?
How on earth do the mythic monsters stand a chance against a party of mythic PS's?
I could use lightning bolt, chain lightning etc vs demons! Normally they laugh at electricity but now they are wide open...
I really like the mythic book, it's just bloody awesome but I just don't see how the monsters will last more than a round or two with the kind of power mythic PC's get.

Ravingdork |

QUOTE="Adamantine Dragon"] Isn't that why mythic characters are mythic?
Being uber is great for a while but man it'll sure get boring if you cake-walk every encounter.
I haven't seen any play tests where there has been a single concern over PC survivabiliy.
Oh? In our group's one shot play test through Fire Over Blackcrag, the Queen's Hand tore us apart with her hard hitting falchion and ability to absorb huge chunks of our damage regardless of source.

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Ok so that's good but it's only one.
Anyone else have experience with PC's struggling to overcome mythic encounters?
I haven't played it yet but I read through my copy of Sword of Valor last night and there are some encounters in there that look like they will give the party a hell of a fight. Mythic is a different ball game it seems and thus parties will be tackling considerably more dangerous opponents. Ones well beyond their normal CR so I think it will even itself out.
For example, there is a mythic chimera in Sword of Valor that gets to go twice in the same round, once on it's initiative and then again on it's imitative -20. When it comes to action economy that's just brutal.

MurphysParadox |

That's great. So how do you handle a swarm of 10,000 goblins with immovable rods? You can't blow them all up with a fireball.
Mythic adventurers are meant to encounter mythic monsters AND much more intense/crazy/epic encounters.
Super-fireball doesn't do much good when your goal is to get to the top of a volcano during a hurricane while fire elementals hurl lava down the slopes. See! Fun!

Adamantine Dragon |

Way back in my 2e playing days, after our characters had leveled up to the point that they walked into hell and kicked Azmodius's ass just for grins, our GM created a galaxy spanning adventure for them, with enemies he mostly borrowed from comic books or just made up. By the time we finally wrapped up that campaign, my ranger could quite literally destroy a planet by himself.
It was sorta fun for a while, but eventually we just retired the characters because it had become silly. We were fighting mythic versions of Thanos or Superman. And winning.
We all felt much better and had more fun when we started a new campaign at level 1 and had to worry again about random goblins being a threat.