Can you recharge Magic Leather Armour from being Buried?


Pathfinder Adventure Card Game General Discussion

Grand Lodge

Playing tonight, my group believed it was possible. However, we were all unsure.


You need to follow the text on the card.

So you may RECHARGE the card to reduce combat damage by 1.
If you want to reduce all damage, then the card is BANISHED (or burried).

If you could recharge a banished card, you would never use the -1 option, would you?

Liberty's Edge

You can never recharge Buried items unless specifficaly told that you can.

Grand Lodge

MikMik, the problem is the additional text for Magic armour (or shield).
"If you are proficient with light armours, you may recharge this card when you reset your hand".

So you banish/bury to reduce damage to 0, losing the card for other exploration. Then can recharge at the end of your turn... was how we read it.

Myriade, can you please give a citation? All I found was "Bury: put it under your character card (likely losing access to it for the rest of the scenario)" (bold mine). That implies there are cases where you can un-bury, but we have not seen them yet.


If I understand the card, you can recharge it if you are proficient. So, you did not use any other powers to use this one. So, you can recharge this card to take another one when you reset your hand at the end of your turn.

Am I correct to assume this ?


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

You can only recharge cards from your hand.

Grand Lodge

Mogloth: Can you please tell me where it says that?

Sorry if it seems like I'm trying to push an interpretation here. If somebody can show me a rule that contradicts what my original reading was, I appreciate it.

I guess we are having problems trying to figure out the purpose of the text I quoted ("If you are proficient with light armours, you may recharge this card when you reset your hand"), which is separate from all of the usual armour text, if you cannot recharge from buried.


There is another thread where Vic (I think) officially states that you cannot recharge magic armor after it has been buried. What that power allows you to do is recharge the card instead of discarding it when you reset your hand at the end of the turn.

Edit: found it http://paizo.com/threads/rzs2q5e0?Recharging-magic-armours#2


From the card meaning, to me it's:-

1. Recharge this card to reduce Combat damage dealt to you by 1

2. Banish this card to reduce all damage delt to you to 0; if you are proficient with light armors, bury this card instead.

So, you have damage use 1., recharge to bottom of your stack and take 1 less damage

or

If you use 2., banish the card to reduce all the damage delt to you to 0, but if you are proficient with light armor, bury (put under your character card).

Not proficient = banished to box - lost card until you get it back.

Proficient = bury - get it back at the end of the game.

All the best.

Great Uncle LROG

Grand Lodge

Thanks, Senjen, that's exactly what I was looking for.

Silver Crusade

I read the card like this:

Power 1 self explanatory.

Power 2 if you a proficient you are get to bury the card to take 0 damage, otherwise you have to banish the card to take 0 damage.

Power 3 Also, if you are proficient, you get to recharge the card AFTER you reset your hand.

My logic was it was worded like that so that the card could not save you from death. So, if you were in battle and you need to recharge that card during the reset to stay alive, it would NOt have been there - hence you die. If you're still alive after the reset, you get to put it back on the bottom.

Seems some more clarification on this one might be in order. I'm not sure that link really cleared it up for me.


Power 1 - recharge the card from your hand to the bottom of your deck to prevent one point of Combat damage (and only combat damage).

Power 2 - Banish the card to reduce damage (of any type) to 0; bury the card instead of banishing it if proficient with that type of armour.

Power 3 (and I didn't get that it was a completely different power at first look) - when resetting your hand at the end of your turn, you can always discard cards (effectively burning life force/hit points for a better hand of cards for next turn). But if proficient with this type of armour, instead of either holding it or discarding it at the end of your turn, you can recharge it at the bottom of your deck; it's no longer in your hand available for use, but it hasn't cost you one card of "life force" either, and you might get the chance to draw it again later in the scenario. Worth doing if you have a second armour card in hand already, or think that taking damage next turn is unlikely.

Silver Crusade

RDewsbery wrote:

Power 1 - recharge the card from your hand to the bottom of your deck to prevent one point of Combat damage (and only combat damage).

Power 2 - Banish the card to reduce damage (of any type) to 0; bury the card instead of banishing it if proficient with that type of armour.

Power 3 (and I didn't get that it was a completely different power at first look) - when resetting your hand at the end of your turn, you can always discard cards (effectively burning life force/hit points for a better hand of cards for next turn). But if proficient with this type of armour, instead of either holding it or discarding it at the end of your turn, you can recharge it at the bottom of your deck; it's no longer in your hand available for use, but it hasn't cost you one card of "life force" either, and you might get the chance to draw it again later in the scenario. Worth doing if you have a second armour card in hand already, or think that taking damage next turn is unlikely.

So you're saying it's just an automatic recharge card if you want it to... interesting.

Definitely would like to get this one explained in more detail by Mike or Vic as our Fighter is currently using it.


The best use of these armors is that they allow flexibility. If you know you don't need the armor currently (having multiples, or having foreknowledge of your upcoming encounter), you can recharge it at hand reset, thus allowing you to draw another card without the usual needing of wasting a discarded card to do so. It goes on the bottom of the deck instead of the discard pile, bringing it back into play later, and keeping you one further card from death.

Pathfinder Adventure Card Game Designer

Yes, think of "when" as meaning "in the process of." So here, "when you reset your hand" means "at the point where you could discard cards and draw, instead of discarding *this* card you can recharge it."


Also, keep in mind that you may only use a card's power when it is in your hand (unless the card specifically says it may be played from the discard/buried pile).

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