Goblinworks Blog: Join Together with the Band


Pathfinder Online

101 to 112 of 112 << first < prev | 1 | 2 | 3 | next > last >>
Goblin Squad Member

Bluddwolf wrote:
Psyblade wrote:

Yes, I know that (I am part of it and I have been part of the null sec power blocks).

I was just wondering if something like this is possible for PFO as well as it can teach people stuff and learn them how to do PvP without having to wander into dangerous areas and then be frustrated if they die.

Also, the only reason they are at war is because the wardec is paid for all the time.

With the proposed Feud mechanics, I think it's safe to say that you could set up a similar system.

The problem is whether it requires additional influence to upkeep. Is a feud a continued expense that burns influence, or does it simply require an allocation of influence? The former allows many small feuds in a short burst, whereas the latter favors longer-term conflicts. The latter would allow for the perma-feud. The former you would need to make sure you have enough influence coming in to make upkeep on feud.

I think I like the allocation model best for feuds.

Goblin Squad Member

Lifedragn wrote:
Bluddwolf wrote:
Psyblade wrote:

Yes, I know that (I am part of it and I have been part of the null sec power blocks).

I was just wondering if something like this is possible for PFO as well as it can teach people stuff and learn them how to do PvP without having to wander into dangerous areas and then be frustrated if they die.

Also, the only reason they are at war is because the wardec is paid for all the time.

With the proposed Feud mechanics, I think it's safe to say that you could set up a similar system.

The problem is whether it requires additional influence to upkeep. Is a feud a continued expense that burns influence, or does it simply require an allocation of influence? The former allows many small feuds in a short burst, whereas the latter favors longer-term conflicts. The latter would allow for the perma-feud. The former you would need to make sure you have enough influence coming in to make upkeep on feud.

I think I like the allocation model best for feuds.

I don't see why there can't be both. There are long term feuds, and short term feuds. Obviously the short term feud will cost less influence to initiate or to conduct, perhaps both.

Goblin Squad Member

@Lifedragn Tork's blog entry said: For mercenaries, bandits, and agitators, influence can be used to declare a feud—a state of PvP hostilities like a war between settlements, but at shorter notice and for a shorter period—against another company or settlement.

The idea that feuds are relatively short-term (compared to a war) seems to argue against the idea of being able to maintain a perma-feud. So I'd expect something like an influence burn; an expenditure for a set amount of time; or a timer and cool-down on declaring feuds.

Goblin Squad Member

Bluddwolf wrote:


I don't see why there can't be both. There are long term feuds, and short term feuds. Obviously the short term feud will cost less influence to initiate or to conduct, perhaps both.

I don't know that there needs to be different ways to differentiate long vs. short. I would advocate the allocation model because it would support both. The downside to allocation model is that you will only be able to operate a couple at a time. If you wish to start a new feud, you may need to drop an old one. That may be wise anyways.

Goblin Squad Member

Urman wrote:

@Lifedragn Tork's blog entry said: For mercenaries, bandits, and agitators, influence can be used to declare a feud—a state of PvP hostilities like a war between settlements, but at shorter notice and for a shorter period—against another company or settlement.

The idea that feuds are relatively short-term (compared to a war) seems to argue against the idea of being able to maintain a perma-feud. So I'd expect something like an influence burn; an expenditure for a set amount of time; or a timer and cool-down on declaring feuds.

It is entirely possible that wars and feuds both BURN the cost instead of allocate it, if the idea is to make sustained war/feuding very costly.

Goblinworks Executive Founder

I intuit that mutual feuds should be less costly than unilateral feuds. Perhaps the "cost" is influence transferred from the aggressor to the target, in addition to an influence drain?

Goblin Squad Member

Psyblade wrote:

Yes, I know that (I am part of it and I have been part of the null sec power blocks).

I was just wondering if something like this is possible for PFO as well as it can teach people stuff and learn them how to do PvP without having to wander into dangerous areas and then be frustrated if they die.

Also, the only reason they are at war is because the wardec is paid for all the time.

As one of the people who is quite hesitant of the PVP situation, I would actually really like this to happen. I think giving people like myself a training situation with a mild degree of safety would be greatly appreciated.

Dark Archive Goblin Squad Member

I am actually still interested in seeing if this can happen for a few reasons that are aligned with my work and the fact I like the way it happens in Eve with RvB. Yes it is a training ground and it will mean balancing etc so there is work there.

I am keeping an open mind on it ;)

Goblin Squad Member

1 person marked this as a favorite.

I wonder whether an evolution of the Pitfighter module might eventually be adapted to a training ground accessible from within the game proper.

Goblin Squad Member

While I certainly see value in the Pitfighter being adapted to a training option, it is the actual act of fighting against another PC that I personally need.

That being said, I think a decent sized portion of players might be pen and paper fans being drawn into their first MMO. In their cases having the Pitfighter stay open as a sort of training ground to get used to basic combat mechanics could be extremely valuable.

Is the pitfighter tool still in the works btw?

Goblin Squad Member

Nymerias wrote:
Is the pitfighter tool still in the works btw?

It's been delayed. It probably won't be released this year.

MumboJumbo wrote:
2. Is the Pit Fighter Tool still due for late 2013?
TBH I have not focused much on the Pit Fighter tool; I suspect we'll have to update and revisit that plan before the end of the year.

Goblin Squad Member

Nymerias wrote:
While I certainly see value in the Pitfighter being adapted to a training option, it is the actual act of fighting against another PC that I personally need.

Our Argent Guard group will be dedicated to martial training within the organization. But I am sure we could arrange for training events with fellow Good-Aligned friendlies. If you still feel you desire this experience when we get into actual game, please feel free to ping me and I will see if anything can be arranged! I am not very PvP minded either, so I certainly understand your position. Simply because we do not wish to be accosted does not mean we will get our way. So best to prepare to defend oneself for when the situation arises.

101 to 112 of 112 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Goblinworks Blog: Join Together with the Band All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online
Pathfinder Online