Move, climb, fall, climb again in the same round?


Rules Questions

Wayfinders

I have a player who is wanting to do this. He moved through a pool of muck, tried to climb a muddy embankment , fell and then tried to climb it again this time with success.

It seems like a lot to do in a round so I am wondering if the rules cover this.


Apparently falling isn't action nor counts towards your movement...

Hence Tanglefoot bags drop a flying creature to the ground regardless of whether it has movement left and even not on it's turn - bizarre but true.

Wayfinders

Shifty wrote:
Hence Tanglefoot bags drop a flying creature to the ground regardless of whether it has movement left and even not on it's turn - bizarre but true.

Huh?

It just amazes me that this can be accomplished all within 6 seconds. But of course it makes perfect sense citing your example there.

Liberty's Edge

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If you take lethal damage from a fall, you end up prone. Since it would take a move action to stand up, he could not make the second climb attempt.

If there was no fall damage, then I don't see a problem with what happened...although, I assume the mud was difficult terrain...and climbing is at 1/4 speed, so he could not have gotten very far in any case.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What RedDogMT said.

Falling from a climb leaves you prone. Unless you have a way to stand up fast, the climb attempt is a move, getting up is a move, unless you can do one of those as a swift action you are out of actions.

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