Nualia and "The Trap"


Rise of the Runelords


So I am running The Anniversary Edition ROTRL for my buddy who has reached the encounter with Nualia in area E4 of Thistletop in Burnt Offerings and I have been toying with an idea that I would like to gather some more suggestions and ideas from some of the creative minds here before going any further.

I can not supply the source but I read once here on the message boards someone stuck a teleportation circle off of Area C16 of Skulls Crossing in The Hook Mountain Massacre that was connected to another hidden teleportation circle within Thistletop and I thought that was pretty genius and plan to encorporate that into my own game and have decided to perhaps go another step and use this same magical principle to accidentally send Nualia and/or the PC's to a location in The Mushfens, either The Lady's Light or The Sunken Queen.

The idea is the magic in Thistletop is going wonky after thousands of years as already explained in area E8 Communication Room, and I would like to use this opportunity to send him out to some cool places in Varisia and maybe kill a few more goblins before returning to finish the adventure, or perhaps if separated from Nualia track her down before she causes anymore harm.

All of these ideas of dungeon delving in The Mushfens got me thinking about a certain diabolical trap I keep hearing about in Shattered Star: The Curse of The Lady's Light and how I would really like to throw this in somehow to this adventure and I think my player would really appreciate it too. I have never played or read The Curse of The Lady's Light so the question is, how do I make this work? Should I pick up the adventure and just work in what I can? Would it be too early to do this as that adventure assumes your party to be 5th level? I suppose I could complete all of Thistletop before sending the party instead of sending them during the battle with Nualia. I could also work in a similar trap in Thistletop but I want to work in the idea of the Teleportation Circle for earlier and I would also prefer the idea of the female rogue waking up looking like The Runelord of Lust and not the Runelord of Greed.

My player created the four party members and this is his first time playing Pathfinder. I control two of the players for role playing purposes but he controls all four during battle. Not that it totally makes a difference but the party is as follows:
Female Half-elf Rogue
Male Half-elf Cleric of Erastil
Male Elf fighter (GM PC)
Male Human Invoker (GM PC)
Shaelelu Andosana
Orik Vancaskerkin (recruited for his freedom)

They are currently in Thistletop areas E3 and E4 and the hall leading to area E5 and are in the first round of battle with Nualia, her yeth hound, Tsuto and Lyrie Akenja. They have defeated Bruthazmus and recruited Orik in exchange for his freedom.

So, any other cool ideas or suggestions?

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