Yehudi |
You apply your character’s Intelligence modifier to:
• The number of bonus languages your character knows at
the start of the game. These are in addition to any starting
racial languages and Common. If you have a penalty, you
can still read and speak your racial languages unless your
Intelligence is lower than 3.
We all know the answer to this; you get one bonus language per point of modifier. No GM would ever argue differently. But I must point out that the rulebook doesn't actually outright state that you get one bonus language per point of modifier. It only states that your modifier applies to your bonus languages. I grant you, 99.99% of people are going to figure out right away what this means. I just find it amusing that, technically speaking, there is no rule on how many bonus languages you get per point of modifier.
Ipslore the Red |
I'll tell you again what I told you the first time you asked me about this.
Look here. Look at Step 2, emphasis mine:
Step 2—Pick Your Race: Next, pick your character's race, noting any modifiers to your ability scores and any other racial traits (see Races). There are seven basic races to choose from, although your GM might have others to add to the list. Each race lists the languages your character automatically knows, as well as a number of bonus languages. A character knows a number of additional bonus languages equal to his or her Intelligence modifier.