What do you want, but no one has made?


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Silent Saturn wrote:

What I'd like to see is a "non-combat Bestiary". Thinking up puzzle encounters or diplomatic situations to put your players in is hard. harder than, say, cracking open the Bestiary, finding a CR-appropriate monster, and having it attack the PCs.

The NPC Codex was a good start, but what I'd really like is a Codex of environmental hazards, traps, freak natural disasters, couriers bearing bad news, chase scenes, intelligent magic weapons with complex agendas, magical diseases, skill-check challenges, haunts, cursed treasure, and whatever else you can think of-- all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.

This a thousand times over.


caliga wrote:
Silent Saturn wrote:

What I'd like to see is a "non-combat Bestiary". Thinking up puzzle encounters or diplomatic situations to put your players in is hard. harder than, say, cracking open the Bestiary, finding a CR-appropriate monster, and having it attack the PCs.

The NPC Codex was a good start, but what I'd really like is a Codex of environmental hazards, traps, freak natural disasters, couriers bearing bad news, chase scenes, intelligent magic weapons with complex agendas, magical diseases, skill-check challenges, haunts, cursed treasure, and whatever else you can think of-- all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.

This a thousand times over.

That sounds, really neat actually.

Liberty's Edge

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Feros wrote:
Marc Radle wrote:

Might I suggest that you take a look at the Expanded Shaman from Kobold Press. A druid/witch cross is a perfect way to describe the shaman class! Heck, there is even a shaman archetype CALLED the which doctor included! :)

WHICH Doctor is the WITCH Doctor, Marc? :P

Oh good lord! [forehead slap] ... woops!


TarkXT wrote:
caliga wrote:
Silent Saturn wrote:

What I'd like to see is a "non-combat Bestiary". Thinking up puzzle encounters or diplomatic situations to put your players in is hard. harder than, say, cracking open the Bestiary, finding a CR-appropriate monster, and having it attack the PCs.

The NPC Codex was a good start, but what I'd really like is a Codex of environmental hazards, traps, freak natural disasters, couriers bearing bad news, chase scenes, intelligent magic weapons with complex agendas, magical diseases, skill-check challenges, haunts, cursed treasure, and whatever else you can think of-- all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.

This a thousand times over.
That sounds, really neat actually.

I think this book, Advanced Encounters: Alternative Objectives, might be a good starting point, although it's more combat encounters with foci other than punching all the bad guys in the face.

-Ben.

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