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So, I have a Monk who is also a sorceror and a dragon disciple. He has an Amulet of Mighty Fists that inflicts +1d6 Fire damage. He also has the Sorcerous Strike feat. He just reached teh point where he gets a bite attacks when he uses his claws.
Right now I have been playing that when he punches someone he does his monk damage and Mighty Fist damage. Then he can trigger his claws for more damage and more Mighty Fists. That now triggers his bite attack for more damage and more Might Fists damage.
Monk Fists: 1d8 +1d6 Fire
Dragon Claws: 2d4 +2d6 Fire
Dragon Bite: 1d6 +1d6 Fire
Does this seem correct? Does I need to role attack for each claw and bite? How does this work when I flurry?

Doggan |

A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
So, forget the claws and bite if you want to Flurry. The whole triggering claws thing is iffy, because you generally don't use the same limb for multiple forms of attack. What you can do however, as a full attack, would be something like this:
Kick: 1d8 +1d6 Fire at your full attack bonus
Dragon Claw: 1d4 +1d6 Fire at -5
Dragon Claw: 1d4 +1d6 Fire at -5
Dragon Bite: 1d6 +1d6 Fire at -5
You always make a separate attack roll for each attack, unless something clearly states otherwise.

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SRD wrote:A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.So, forget the claws and bite if you want to Flurry. The whole triggering claws thing is iffy, because you generally don't use the same limb for multiple forms of attack. What you can do however, as a full attack, would be something like this:
Kick: 1d8 +1d6 Fire at your full attack bonus
Dragon Claw: 1d4 +1d6 Fire at -5
Dragon Claw: 1d4 +1d6 Fire at -5
Dragon Bite: 1d6 +1d6 Fire at -5You always make a separate attack roll for each attack, unless something clearly states otherwise.
Fair enough on the natural attacks, but why the -5?
These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus.

Kazaan |
I presume by Claws 2d4 + 2d6 Fire, you're referring to having two of them. Keep in mind that for natural attacks like that, you roll attack for each claw so it isn't one attack doing 2d4 + damage bonus + 2d6 fire addon, it's two attacks, each doing 1d4 + damage bonus + 1d6 fire. So, if you had, for example, a +3 Str modifier and +2 from your AoMF, your claws would each do 1d4 + 5 + 1d6 fire. Natural Weapons like claws and bites are also an entirely different animal (no pun intended) from normal melee attacks such as with a manufactured weapon or unarmed strikes in that those get iterative attacks. At Bab +6, you get an extra attack with weapons at Bab-5. For a full-bab class, this would mean that at level 6, you can swing your longsword once at +6 Bab, then again at +1 Bab. Your number of attacks keeps growing for every 5 Bab. In the case of a mid-bab class like rogue or monk, you'd be lvl 8 by the time you got a second iterative, though when a Monk does FoB, he counts his BAB as if he were a full-bab class so he gets his second iterative when flurrying at Monk 6. Keep in mind that Bab from different classes stack for determining this; if you were a Monk 3 (2 bab)/Fighter 4 (4 bab), you'd have a total of 6 bab, thus gaining an iterative attack. However, Flurry of Blows carries the restriction that you must use monk weapons or unarmed strikes for your attacks; non-monk weapons and natural weapons cannot be used unless you have a specific ability to override that restriction. So, if you're leveraging extra attacks from FoB, you're not using your claws or your bite. You do have the option, on the other hand, to use a normal full-attack like any other character. In that case, you are free to take both your iterative unarmed strikes as well as your natural attacks with 2 caveats. First, you attack at your normal monk bab rather than the higher bab for flurry and you also don't get the extra attacks from flurry. Second, your natural attacks are all considered secondary so they are all done at -5 to attack and half strength to damage so your +3 Str modifier from above only gives you +1 to damage (you round fractions down).
So, lets say, for the sake of example, you're a Monk 4/Sorcerer 1/DD 3 with a +4 Str mod and a +2 Flaming AoMF. Your BAB is +5 (3 from monk, 0 from sorc, 2 from DD). When you flurry, your effective bab from monk is 4 so your net bab for the purpose of flurry becomes +6, thus granting you an iterative attack. So, when you flurry, you get 3 attacks with unarmed strikes or monk weapons at +12 (6 bab + 4 str + 2 AoMF)/+12 (bonus strike from flurry)/+7 (second iterative at 12 -5) and they all deal 1d8 +6 +1d6 fire damage. If they all hit, that's a total of 3d8 +18 + 3d6 fire. If you made a non-flurry full-attack, on the other hand, and incorporated your natural attacks, your bab would only be +5, thus you only get a single iterative attack. Thus, your unarmed strike at +11 deals 1d8 +6 + 1d6 fire damage, your claws each attack at +6 (11 -5) and deal 1d4 +4 (half of +4 str, plus 2 AoMF) + 1d6 fire, and your bite attacks at +6 for 1d6 +4 + 1d6 damage for a total of 1d8 + 2d4 + 1d6 + 14 + 4d6 damage if they all hit.

Doggan |

Doggan wrote:SRD wrote:A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.So, forget the claws and bite if you want to Flurry. The whole triggering claws thing is iffy, because you generally don't use the same limb for multiple forms of attack. What you can do however, as a full attack, would be something like this:
Kick: 1d8 +1d6 Fire at your full attack bonus
Dragon Claw: 1d4 +1d6 Fire at -5
Dragon Claw: 1d4 +1d6 Fire at -5
Dragon Bite: 1d6 +1d6 Fire at -5You always make a separate attack roll for each attack, unless something clearly states otherwise.
Fair enough on the natural attacks, but why the -5?
SRD wrote:These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus.
The -5 is because as soon as you make an attack with a manufactured weapon (and as odd as it sounds, IUS strikes count as manufactured weapons in this case) all natural attacks become secondary. Secondary natural attacks all eat a -5 penalty. The exact rules can be found in the Bestiary.

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So, I have a Monk who is also a sorceror and a dragon disciple. He has an Amulet of Mighty Fists that inflicts +1d6 Fire damage. He also has the Sorcerous Strike feat. He just reached teh point where he gets a bite attacks when he uses his claws.
Right now I have been playing that when he punches someone he does his monk damage and Mighty Fist damage. Then he can trigger his claws for more damage and more Mighty Fists. That now triggers his bite attack for more damage and more Might Fists damage.
Monk Fists: 1d8 +1d6 Fire
Dragon Claws: 2d4 +2d6 Fire
Dragon Bite: 1d6 +1d6 FireDoes this seem correct? Does I need to role attack for each claw and bite? How does this work when I flurry?
Everyone is ignoring the sorcerous strike feat.
I think it only applies to bloodline powers that grant ray or touch special ability, like abberrant acidic ray.
I don't think claws work. It specifically states a bloodline power effect that targets one creature. Claws give your natural attacks, that's different.