gnrrrg |
What resource should I be reading to find the slow and normal module guidelines?
I'm running a module for the first time and am trying to find out the difference between slow and normal. It's obvious from the chronical shhet that you get more gold for doing it normal, but so far as actually running the game is there a difference?
Thamius Venture-Captain, Texas—Waco |
Just to be clear, the decision for slow vs normal progression is a player decision, not a GM decision, and it can change every level. You can have a group with only one person on slow and the rest on normal, or any combination thereof. It doesn't change in any way how you run the module or scenario, only how the chronicle is filled out.
LazarX |
Just to be clear, the decision for slow vs normal progression is a player decision, not a GM decision, and it can change every level. You can have a group with only one person on slow and the rest on normal, or any combination thereof. It doesn't change in any way how you run the module or scenario, only how the chronicle is filled out.
To be a bit more clear it can only change AT level break. If you decide to go slow at the beginning of Level 8, you can't change yourself back to normal until you hit level 9.
downerbeautiful |
Daniel Simons wrote:Just to be clear, the decision for slow vs normal progression is a player decision, not a GM decision, and it can change every level. You can have a group with only one person on slow and the rest on normal, or any combination thereof. It doesn't change in any way how you run the module or scenario, only how the chronicle is filled out.To be a bit more clear it can only change AT level break. If you decide to go slow at the beginning of Level 8, you can't change yourself back to normal until you hit level 9.
And at level break with the slow track isn't like level breaks with leveling. If you're on slow, and are less than 1.5 XP away from the next level, you play the NEXT level on slow, too, since you'll have slow experience applied to the level you just entered.
kinevon |
LazarX wrote:And at level break with the slow track isn't like level breaks with leveling. If you're on slow, and are less than 1.5 XP away from the next level, you play the NEXT level on slow, too, since you'll have slow experience applied to the level you just entered.Daniel Simons wrote:Just to be clear, the decision for slow vs normal progression is a player decision, not a GM decision, and it can change every level. You can have a group with only one person on slow and the rest on normal, or any combination thereof. It doesn't change in any way how you run the module or scenario, only how the chronicle is filled out.To be a bit more clear it can only change AT level break. If you decide to go slow at the beginning of Level 8, you can't change yourself back to normal until you hit level 9.
To clarify what this poster appears to be trying to say.
If you are on slow track for XP, are less than 1.5 XP away from your next level, and play a module and earn the full award for that module in XP, you will have earned 1.5 XP, which will move you past the level break XP amount of (level-1)*3.0 XP, and you will be "stuck" on slow track for the new level, as well, in that case.
Lithrac |
In small groups that regularly play together, the slow track can be chosen to allow new players to catch up.
I'll give you my example. This summer I introduced some of my regular Pathfinder AP players to PFS. They loved it, however some of them had already done one module and one scenario when the last one of them could join at last. So there's one level difference between players so far, which is fine and doesn't prevent them from playing together. However, one of my player had S&S "campaign mode" chronicle sheet he decided to apply (mainly for boons and early bump in levels). He levelled up, and then got on the slow track when he reached level 3.
That way, the player could enjoy his AP chronicle fully, help the group by bringing a more solid frontliner for a group of levels 1-2, and then still have a chance to play every scenario with them on the long term due to the ability to get on the slow track.
Thamius Venture-Captain, Texas—Waco |
In my case I have two characters on slow progression right now. I already have two characters at levels 15 and 12, so when my next two hit level 10 I wanted to stretch out their play experience and not race them to 12th level. I enjoy playing them too much. If I hadn't slowed them down they'd both be a scenario or two away from 12.
Howie23 |
But why someone wants the slow track mode for his characters? What they win with this?
Some players prefer to play longer with a character than is possible with normal progression. Leveling up isn't necessarily a goal for everyone.
Groups with mixed experience can massage the character level spread.
Some levels are more fun to play for some players than others...I don't really like playing past about 7th level, for example.
The benefits are in personal play style preferences and other factors that are campaign oriented rather than in-game interested.
No veo la palabra "ganar" por tener algún lugar en los juegos de rol. Me doy cuenta de que esto podría ser cuestión de opción de la palabra en un contexto de lengua segundo.
No veig la paraula "guanyar" com tenir qualsevol lloc en els jocs de rol. M'adono que això podria ser qüestió d'elecció de la paraula en un context de llengua segona.
rknop |
Some people like play at certain levels. Slow progression allows them to stay at those levels longer. If I like play at levels 3-7, I can start with normal progression and then switch to slow at level 3 so I can get in more play for those levels I most enjoy playing.
I ran into a player yesterday who's working on an achievement for the total number of hit points healed over the course of his career. (I hadn't heard of these things before, and still don't know where these "achievements" come from, or where you find them.) He's on the slow track, and I assume he's doing that so that he'll have more opportunity to provide healing.
rknop |
Heh, OK. I didn't sign off on anything-- he was just keeping track of how many points he'd healed. If it amounts to some personal bragging rights for his character, then I figure, whatever. (There is a downside, though: it does lead to people really coming at the scenario with a one-track focus, rather than coming at it with the mindset of "We're Pathfinders, let's figure out how to resolve this situation.")
Mystic Lemur |
There are things called achievement feats in Legacy of Fire and Andoran, Spirit of Liberty that can be "unlocked". Healer's Touch requires you to heal over 1,000 points of damage but has the benefit of making all your healing spells maximized on other creatures.
None of these feats are legal for PFS, so just make sure your player is aware of that.
As for slow track, I keep thinking I might with some of my high level characters, but I just can't stomach all the risk for half the reward. But I've heard of plenty of folks who do it and seem to enjoy it.