How to get Immunity to Sneak Attacks / Criticals


Advice


Hi,

Playing a 10th lvl magus and may have to duel a rogue soon. Anyone know how spells/items that will give me sneak attack immunity?

I've considered elemental body but then I can no longer cast spells with material components which is a big debuff.

Ideas?


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Become a ghost


Armor with the Fortification property gives resistance (X% failure chance). EVERYONE should have a set!

Grand Lodge

Jingasa of the fortunate soldier. +1 ac and once a day it can negate a crit or sneak attack.


3 discovery/feat points can be used to get 75% chance reduction of sneak/critical hit.
3x Preserve Organs.

That, or you can cast Skinsend on yourself which also gives the bonuses of darkvision, compression, 10 bludgeon resist, immunity to all mind affecting effects, immunity to bleed, disease, poison, paralysis, sleep, necromancy effects, death effects, ability dmg/drain, energy drain, and exhaustion/fatigued.

Liberty's Edge

Just cast blur. It's a 2nd level magus spell and it gives you 20% concealment.

From the Rogue page:

Quote:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

There you go. Not only do you get 20% miss chance, you are also completely and easily immune to Sneak Attack.


ooo that's perfect, thank you! didn't know about that rule regarding sneak attacks


NeoSeraphi wrote:

Just cast blur. It's a 2nd level magus spell and it gives you 20% concealment.

From the Rogue page:

Quote:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
There you go. Not only do you get 20% miss chance, you are also completely and easily immune to Sneak Attack.

Good idea, although if it's necessary to be continual, it would be hard to keep that on continually though. 24k gold for an item that does that. Also wouldn't protect from crits, which while not mentioned in the post, was mentioned in the title.

Scarab Sages

Unless the rogue has Shadow Strike. Then he won't care about Blur.

Liberty's Edge

Artanthos wrote:
Unless the rogue has Shadow Strike. Then he won't care about Blur.

Oh no. If the rogue has wasted a feat to counter blur, that forces you to cast displacement instead. A higher level spell that gives you a much greater defense, and Shadow Strike doesn't get around displacement.

So, be on the safe side OP and just cast displacement instead.

Scarab Sages

Shadow Strike counters more than just Blur.

If your relying on the general rule that a rogue cannot attack a creature with concealment, you'll get a nasty surprise before you realize you used the wrong spell.

Liberty's Edge

Artanthos wrote:

Shadow Strike counters more than just Blur.

If your relying on the general rule that a rogue cannot attack a creature with concealment, you'll get a nasty surprise before you realize you used the wrong spell.

Displacement gives you total concealment, but it lets be struck as if the creature still had line of sight/line of effect to you. Shadow Strike does not allow you to Sneak Attack a creature with total concealment.

Scarab Sages

I never said Shadow Strike countered Displacement. I said if you were relying on Blur, you were going to get a nasty surprise if the rogue had Shadow Strike.

Shadow Strike counters, among other things, dim light, Obscuring Mist (and other fog based spells), a number SU abilities, such as Shadow Blend, etc.

Fog effects and dim light are both fairly common occurrences. Common enough for a rogue to take Shadow Strike even if he never encounters an opponent with Blur.

*PS: Displacement does not grant Total Concealment. It grants a miss chance as if the target had Total Concealment. Miss chance alone does not prevent precision damage.

Liberty's Edge

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Artanthos wrote:

I never said Shadow Strike countered Displacement. I said if you were relying on Blur, you were going to get a nasty surprise if the rogue had Shadow Strike.

Shadow Strike counters, among other things, dim light, Obscuring Mist (and other fog based spells), a number SU abilities, such as Shadow Blend, etc.

Fog effects and dim light are both fairly common occurrences. Common enough for a rogue to take Shadow Strike even if he never encounters an opponent with Blur.

Fair enough. Still, pretty sad that the rogue's major source of damage is completely obsolete by a 1st/2nd level spell unless he spends a feat on it.

Scarab Sages

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Sneak Attack is also completely obsolete by the natural lighting conditions that you would think rogues would prefer.

The class has issues. I won't argue that.

I should not need the Shadow Strike feat. Instead, I feel it is nearly mandatory.


A common problem of the much maligned rogue. At least among this forum.

The rogue cannot flank you alone, presuming the duel in 1 on 1 you needn't worry about that. So it only leaves ways that deny you your dex. Depending on level he may or may not have feats to reliable cause you to be flat-footed or denied dex.

Which of you has the higher initiative?

How far apart will you start?

What methods does he normally use to get sneak attack?

Does he use Enforcer and Shatter Defense, does he use the Scout Archtype?

Specifics about his character will allows us to inform you of ways in which you can deny him the ability to sneak attack. If he doesn't have Shadow Strike then a simple blur spell will really do the trick.

If you can provide a little more info we can provide you with the answers.

The Exchange

Mirror image doesn't deprive him of his ability to sneak attack, but it does drastically reduce the odds of pulling it off.


Assuming there is no surprise round, as there shouldn't be with a duel, then you could probably grab a scroll of Anticipate Peril (assuming you can UMD it) for good bonus to initiative.

Are you playing a Kensai magus and adding your int to your init?


Oil of Obscuring Mist for 50g (or cast it yourself). He won't be able to sneak attack unless he has Shadow Strike, which is a rare feat for rogues to take.

Most likely he could have greater invisibility, so I would use See Invisibility, Glitterdust or Faerie Fire, even if it means using scrolls and UMD.

If he is forced to feint to get sneak attack damage (even with improved feint), you should be able to easily beat him with your DPS.


Claxon wrote:

A common problem of the much maligned rogue. At least among this forum.

The rogue cannot flank you alone, presuming the duel in 1 on 1 you needn't worry about that. So it only leaves ways that deny you your dex. Depending on level he may or may not have feats to reliable cause you to be flat-footed or denied dex.

Which of you has the higher initiative?

How far apart will you start?

What methods does he normally use to get sneak attack?

Does he use Enforcer and Shatter Defense, does he use the Scout Archtype?

Specifics about his character will allows us to inform you of ways in which you can deny him the ability to sneak attack. If he doesn't have Shadow Strike then a simple blur spell will really do the trick.

If you can provide a little more info we can provide you with the answers.

Great big 'I second this'. If it's a one on one duel (no allies to provide flanking) then going first and casting Blur (or any other spell or ability that generates concealment) is going to create a major issue with most rogues. The problem here is "most rogues" which may or may not include the rogue you are about to duel.


If you have darkvision and the rogue doesn't you can also use darkness.

Scarab Sages

leo1925 wrote:
If you have darkvision and the rogue doesn't you can also use darkness.

The reverse is also true.

If I were to design a rogue for player vs player, I would most likely build around using Deeper Darkness to shut my opponents down while allowing me sneak attack at will.


thewickedone wrote:

Hi,

Playing a 10th lvl magus and may have to duel a rogue soon. Anyone know how spells/items that will give me sneak attack immunity?

I've considered elemental body but then I can no longer cast spells with material components which is a big debuff.

Ideas?

Why can't you take the material component pouch off and put it back on once you are an earth elemental?

prototype00


For elemental body you would need Elemental Body 3 to get immunity to sneak attack. Which is a 6th level spell. Now, if you have it you are immune to sneak attack. Turn into a wind elemental. +4 dex, I'm guessing you're a dex/int Magus? Fly up into the air, but make sure to bring a bow and drop it on the ground before you fly up. You're not great with a bow? Doesn't matter. The Rogue probably wont expect this tactic and you can literally rain down arrows on him until he's a pin cushion. On the off-chance he does have a ranged weapon he still can't get a sneak attack.

Not elegant, but you should still totally kick his but.


Oh, you have spells? You win.

But seriously, more info is needed.


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I meant to say drop the bow on the group before you turn into the elemental, but messed that up.

I have an astonishing tendency to type too quickly and not proof read what I type.*facepalm*

I very much agree with the sentiment of "Do you have spells and they don't? You win."

The only good exception to that rule that I can think of is a Human Superstition Spell Sunder Magic Eater Barbarian.

RPG Superstar 2015 Top 8

The best way I can think of is to become a sorcerer with the aberrant bloodline. At 9th level you get 25% fortification versus sneak attack and critical, 50% at 13th, and complete immunity at 20th level.

Off the top of my head, this is the only way to get complete immunity, as requested in the OP--but you do need to be 20th level.

Being a sorcerer would also of course allow you access to spells that granted you concealment, like blur, and granted things like DR (which helps mitigate the effects of a sneak attack).

Alternately, if you want to be a combat character, I would suggest a barbarian, which is tough enough to take lots of damage and can get DR, and gets immunity to flanking via improved uncanny dodge (which eliminates the easiest way for a rogue in a group to sneak attack you). Train up Sense Motive to combat feinting, which is the easiest way for a rogue to sneak attack you solo. Maybe if you want a nonmagical source of concealment, train the Wind Stance feat tree, although those are pretty limited in what they achieve.


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The main difference between rogues and barbarians are that barbarians are good.


Does the rogue have access to the ability to fly? Do you?

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