Tracker1 |
I've really been paying attention to how "you"', "your"', " another", and "location" are being used to to clarify when a card can be used.
There are a few that don't use this langauge i just want to make sure of how they are used.
All following allow evading of a monster. Am i correct that they can only be used by the character that encountered the monster?
Enfeeble
Invisibility
sleep
Cape of Escape
Caltrops
Holy water
This on I'm not sure of.
Tome of knowledge- reveal card to add 1d6 to a knowledge check
Recharge this card to succeed at a knowledge check
This is the only item with this language. It does not say "choose another character, or "for your check". The wayit reads sounds like it can be used for any characters check regardless of location. Is this correct.
There are a few more cards that stray from the language but they are clear in the context they are used.
Poog
Fire sneeze
Grizzled Mercenary
Some of the powers on these cards read as though they can be applied to another character pretty clearly.
NOG the Demoralizer |
Since the rules mention others at your location using boons to assist you, it would be nice if at least a few actually could be used that way. Other than ranged options and character special abilities we haven't really found any that explicitly work this way, sort of disappointing as it removes a lot of the teamwork aspect the game could have encompassed.
Hopefully you find the answer I am also looking for.
Youperguy |
Since the rules mention others at your location using boons to assist you, it would be nice if at least a few actually could be used that way. Other than ranged options and character special abilities we haven't really found any that explicitly work this way, sort of disappointing as it removes a lot of the teamwork aspect the game could have encompassed.
Hopefully you find the answer I am also looking for.
There a lot of cards that help others.
All of the blessings.
Some spells like Guidance, Aid, and Cure
Some items like the blast stone.
Many Allies like the Guard, most of the named allies can help anyone.
What about cards that evade or defeat a monster like caltrops.
The rules make it clear that, in general, only the active player may evade an encounter.
Rules (p. 10)
"
Encountering a Card
When you explore a location, flip over the top card of the location deck and put that card on top of that deck. If you have a power or card that lets you evade that card, you may immediately shuffle it back into the deck; it is neither defeated nor undefeated."
Note if YOU have a power or card that lets you evade. So in general other heroes can't help you evade, except in cases where the card says otherwise, like with Sanctuary.
Mike has said on the geek that only the active player may play a card that "defeats" a bane, like Caltrops.
Link:
http://boardgamegeek.com/article/13165448#13165448
Hope that helps.
Mike Selinker Pathfinder Adventure Card Game Designer |
Is the high DC to recharge Holy Water just due to the fact it should be a one time use disposable item?
That card's rechargability reflects the existence of this spell. Since there's no "un-blessed water" in the card game, we figured high-Divine people should have a chance to make more of it.
Mike Selinker Pathfinder Adventure Card Game Designer |
This on I'm not sure of.
Tome of knowledge- reveal card to add 1d6 to a knowledge check
Recharge this card to succeed at a knowledge checkThis is the only item with this language. It does not say "choose another character, or "for your check". The wayit reads sounds like it can be used for any characters check regardless of location. Is this correct.
Those two powers work differently.
The first one says "Is there a Knowledge check happening somewhere now? Here's 1d6."The second one says "Are you looking to succeed at your Knowledge check, and have played this card? Then you succeed."
That is, you can't use the card to succeed at a Knowledge check unless you, the active player, are making it. But you, the card-playing player, can add a die to any Knowledge check.
Mike