Possible Mythic Adventures errata


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Grand Lodge

JoelF847 wrote:
Strife2002 wrote:
JoelF847 wrote:

p. 161 Screaming Spear of the Sun - what effect does having this spear lodged in a target have? The rules explain how to remove it, but there doesn't seem to be any penalty to having it stuck in you. As written, if my character had this stuck in them, they'd just leave it there until after combat.

I'd suggest at a minimum it giving the entangled condition.

It doesn't have an effect or inherent penalty per se, but being lodged means it has to be removed, either eventually after the battle by the victim or possibly during battle by the wielder him or herself. The "game effect" is only the damage one takes from being forced to remove the spear.
Technically they wouldn't have to to remove it ever. Might look pretty silly with a spear lodged in them forever, but if there's no penalty for having it stuck in you which encourages you to remove it, why do so?

Hah! Fair enough.

Grand Lodge

Goth Guru wrote:
Vivianne Laflamme wrote:
Kthulhu wrote:
Weapons in stat blocks are not carved in stone.

They weren't, but then they looked into the eyes of a mythic medusa...

Also, "but you can houserule it!" isn't a defense of bad design.

Now that I have the book, I should start a houserule fix topic over in houserules where it belongs. Giving her a bandoleer of throwing daggers she coated with snake venom seems like a good idea. Do those feats work with thrown weapons?

That's tricky; mythic weapon finesse would technically allow you to add Dex to damage instead of strength for a thrown dagger, but the question is whether or not that should actually be allowed. Nowhere does it specifically call out melee only in the actual meat of the original feat, but it does call out melee weapons in the flavor text that precedes it:

"You are trained in using your agility in melee combat, as opposed to brute strength."


Yeah, too much else to do than stuff some people don't want.
I was being sarcastic.
Sometimes I try to help someone and a dev or mod moves a topic somewhere I don't want to go.

Generally if an item has a feat or skill based power, I just add 20,000GPs to the price. Someone with the feat or skill must participate in the creation of the item.

Grand Lodge

Astral Wanderer wrote:

Rakshasa, page 215

1) Attacks: bite's attack bonus and damage bonus from Str are listed respectively as +5 and +3, but should be +10 and +5.

Unless I'm missing something here, or there's a new precedent set in the mythic rules, it looks like damage isn't being calculated correctly for either the bite or claw. Since the rakshasa has mythic weapon finesse, it gets to add its Dex to damage for all its attacks, but because it's using a manufactured weapon along with natural attacks, its natural attacks should have their damage bonus halved. Along with the correction to the bite's attack bonus mentioned above, the attack line following the +1 kukri stats should read:

bite +10 (1d6+2), claw +10 (1d4+2)

Grand Lodge

Astral Wanderer wrote:

Alright, I supposed it intended to be that way. So, "any creature that refuses to answer (via a successful saving throw)" should be removed/corrected from the text.

Worg, Winter Wolf, page 222

Not technically an error, but the Breath Weapon, which inflicts slow together with the damage, only says "Reflex DC 17 half"; in cases such as this, usually the save also negates the secondary affliction other than halving damage, but in this case it doesn't. Dunno if intentional or not.

Maybe it means the duration for that effect is halved also? To 1 round?


I'm not sure if erratas are still been made here but...

Why is the Mythic Power ability (Su) by itself ?

Since it is, it means that other mythic abilities, like Force of Will, which is (Ex), and has only effect when spending mythic power, cannot be used in an AMF, and is, thus, technically (Su). I suppose that's not the intent ?

I'm not even sure I'm not making thread necromancy here, though.

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