Kingdom Building and your Campaign


Pathfinder First Edition General Discussion


Has anyone made any kingdoms and played a political campaign, perhaps kind of like the old Birthright setting yet? If so, did you have the PCs be from one realm, or is each PC from a different nation?


You'll need to more clearly define what you mean by "political campaign" I think.

I have run a campaign where politics featured strongly. It was based in a single kingdom, and the PCs were members of the the Queen's Guard, aka the Crimson Falcons. There were many nobles, both foreign and domestic, with schemes afoot, and the PCs became pawns in the political landscape and would have eventually become players in their own right.

So to answer your question, they were all from the same realm, and all started in the same position, as members of the Queen's Guard, although as time passed individuals began to develop different political connections and sympathies.


My games tend to take on a somewhat political character in the mid levels and become highly political by what used to be called 'name level'. Usually the players are all affiliated with the same overall empire, but often different parts of it or fiefdoms.


Currently I'm running an Age of Sail/Discovery campaign set in a psuedo-Caribbean island chain where the players are ruling a colony under the charter of a Dutch West India Company-esque organization. It's been a balance of exploration, politics, dealing with the natives, and discovery that I've enjoyed.


Ok, to clarify, I mean to have PCs play nobles. Politics involving the life of the noble class.


SeeleyOne wrote:
Ok, to clarify, I mean to have PCs play nobles. Politics involving the life of the noble class.

Ah, fair enough. I've never done such. I'm not sure I would find it entertaining. It sounds like a Vampire: The Masquerade kinda thing...


I have never done it, but it seems like it could be fun. I think of Game of Thrones or the Raymond E Feist books that I read years ago.


I'm just about to launch a Kingmaker campaign using the Ultimate rules. It looks like it's going to be a blast. If you haven't already, take a look at Kingmaker and Ultimate Campaign. They'll give you a bazillion options for kingdom building.


We did a coop Birthright-inspired kingdom campaign, we were sent by Pelor church to colonize 'the Savage Continent'. One controlled law, one source, one guilds(me, also titled Lord Protector), and one temple(quit, GM took over).

We quickly told the church to bite it, and made a fortune(eventually 1 million GP/season) selling the natives as slaves and delicatesses to Rhakshasas.

We had a ruler character and an adventurer character, which we could send to explore or handle stuff.

Then we followed it with a campaign to take down the evil empire...

Good fun.

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