Time for the Tomb of Borrors!


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Sovereign Court

Jenny: Starting on the ceiling, the glass tiles have continual light. The right handles on each of the 12 doors radiates evocation magic.


How high up is the ceiling?

Sovereign Court

Alissa: The ceiling height is 10'

Liberty's Edge

I can hoist you up.


"Wish we had a member of the Rogue's guild.., his knowledge could have shed some light on the purpose of these doors and corpses."

"Be wary Alissa. This whole room stink of a death-trap."

Concentrating, he invokes the racial memories and spirits of his ancestor dragons for guidance and knowledge to the purpose and functioning of this room.

Knowledge: Arcana 1d20 + 2 + 10 ⇒ (12) + 2 + 10 = 24

Knowledge: Dungeoneering 1d20 + 2 + 5 ⇒ (11) + 2 + 5 = 18

Sovereign Court

AMS: It looks like the corpses suffered a great deal of electrical damage


Using the rope trip like I did on the doors by the bridge.


Hold Alissa, these bosies were electrocuted. Something is amiss in this room.


The doors are probably trapped with lightning bolt instead of electric jolt like the door by the bridge was.
That is why I am going to rig my rope and open it from the corner so I am out of the way.

Sovereign Court

Alissa: You have 12 doors to choose from, which one do you want to do first?


N1

Sovereign Court

Alissa: BOOOO! I hate smart adventures! The door opens revealing a gently sloping incline leads to a 40' diameter funnel-like room with several 1' diameter holes in the bottom.

On the other side is a 10' wide passageway with a stairway leading down.


Heh Heh Heh! ;)

You were a little unclear. When in the room are the holes?

Sovereign Court

Alissa: As you open door 1A it opens to a 10' wide x 20' long hallway with a slight incline. This is turn leads to a 40' diameter funnel shaped room, at the bottom are several 1' wide diameter holes.

At the far side of the room is a 10'wide passage way with stairs leading down.

Perhaps if I explain how this room is supposed to function that will help. So If anyone would have opened a door on the south wall, there is a large water tank behind it, that fills the room in 5 rds.

The corpses you see on the floor were foolish enough to open the right handle when the room was filled with water. If you open the correct door with water, you take a ride into the next room where the water drains and awaits it's next victim


Ah. Very fiendish.

You wouldn't happen to be a student of Grimtooth would you?

Sovereign Court

Alissa:Grimtooths traps great stuff! but I love ravenloft and the Tomb of Horrors is my favorite module of all time

Also If you had bypassed the bridge trap and came here first without knowing about the electricity and a certain orc just started opening doors...Ah what could have been.


Has anyone adapted Tomb of Horrors for Pathfinder yet?

Sovereign Court

Alissa:This is the closest i've been able to find

TOH online campaign

Liberty's Edge

Crap. A TOH fan as a GM.

"Where to next, fearless leader?"


We follow the tunnel.

*Tell me when I need to make a roll to check for traps.*

Sovereign Court

The stairway down leads to a drumroll golden door with 2 handles and 3 black gemstones embedded in the door.


OOC: The Tomb of Horrors, played it once, ran it twice, played the sequeal half-way through. Fun, but deadly stuff.

"Killer door handles and more gemstones, time to gaze on more magical auras."

Gets to it with three rounds of heavy concentration.


Well, Nightmare Keep is in a class by itself. You'll see, I think. =)

Sovereign Court

AMS: The right door handle radiates evocation magic.

Jenny: Nightmare Keep is for 18-20th level 2E characters a PF character would need to be 6th or 7th at least


Rappan Athuk (PF) or the Temple of Elemental Evil 3rd edition?


JRR Tolkien wrote:

AMS: The right door handle radiates evocation magic.

Jenny: Nightmare Keep is for 18-20th level 2E characters a PF character would need to be 6th or 7th at least

What about the gemstones?

Sovereign Court

AMS: The "Gemstones" are black glass, like the other doors.


Gotcha.

Liberty's Edge

Who wants to mess with the knobs?

Sovereign Court

Don't everyone volunteer at once


Am S, you said only the right door radiates magic?
I will try the left door.

Sovereign Court

Alissa: The left door handle opens the door revealing a 10' long hallway that opens into a 50' wide x 10' deep room, at the far end of the room hangs a black velvet curtain, supported between 2 black granite pillars.


Is the curtain stationary, or is it riffling?

Sovereign Court

Alissa: The curtain is stationary


detect magic

How far does light extend into this room?

Sovereign Court

AMS: The light extends to the black curtain, Nothing in here radiates magic.


I see no magical auras, but the place could hold unseen dangers. Be wary of traps.


Search for Traps: 1d20 + 10 ⇒ (17) + 10 = 27

Sovereign Court

Alissa: You detect no traps


*Opens curtain from side.*

Liberty's Edge

I have a nasty feeling about Cloakers.

Sovereign Court

Nesod: The worst part about traps is the anticipation of traps.

Alissa: Beyond the curtain is a 200' long x 80'wide room rectangular room. It's floor is marked with 3 mosaic diagrams we'll call 1,2 and 3 made of tiny ceramic chips. Each diagram appears to show a section of a corridor, one branch leading to a key. Each diagram shows a 50' long x 10' wide hallway.

Diagram 1: Shows a 10' x 10' branch leading to the left with a key

Diagram 2: Shows a 10' x 10' branch leading to the right with a key

Diagram 3: Shows a 10' x 10' branch leading to the right, but at the end of the 50' long hallway, there is a key.

Three arches open in the north wall. Diagram 1 and Arch 1 are made of black marble, Diagram 2 and Arch 2 are made of opaque green glass and Diagram 3 along with Arch 3 are made of a violet substance that looks like dried sponge.

Above the archwaysis a message spelled out in a patchwork mosaic of black marble, opaque green glass and a violet spongelike substance. The message reads:[b]THREE KEYS FOR THE GOLD, TWO STRINGS TO BREAK THE CUBE, ONE CUBE TO TRAP THE MIST.

This is kind of an important room so feel free to ask as many questions as you want

Liberty's Edge

No, the worstpart of traps is the ability damage, repetitive, save or get hurt, nigh-undetectable nature.

I'm recording each of the diagrams in my journal.


What do you care. You are dead already.


"What can I do boss?"

Liberty's Edge

"I'm not QUITE dead. Almost there, but not quite. That's what my Phylactery will be for."


Hmmmmmm.

Sovereign Court

Nesod the Monkchinegun wrote:

No, the worstpart of traps is the ability damage, repetitive, save or get hurt, nigh-undetectable nature.

I'm recording each of the diagrams in my journal.

Yeah that sucks too,

Just an FYI in case i was not clear the diagrams show an open ended 50' long segment of a hallway, with the branches being 10' and ending in a key

Sovereign Court

Hmmm. It seems I have stumped the party

Liberty's Edge

Poke Diagram 3

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