Jenny: Thank you for the brief history on cube evolution
AMS: The walls in here are quite slimy and you have a giant leech attached to you
Alissa: Ah I see so you are surfing on the bear, either way you would not have taken damage, AMS had the unlucky roll for the giant Leech
Sprinkles a little leechbane on the bloodsucker.
"Want some?"
AMS: By Leechbane, I assume you mean taking a knife and cutting it away.
Everyone: The water reaches 5' deep about 30' in and then you see granite mounds below the waters surface that conveniently lead to both sets of the golden doors.
The discordant sounds are getting louder behind the northern door.
I do not like primrose paths.
Spot: 1d20 + 12 ⇒ (16) + 12 = 28
Alissa: You detect no problems along the primrose path. Which also gets you mostly gets you out of the water. (The depth on top of the mounds is 6")
"You an't use a knife for a leach! We need to get some salt!" *Rummage through spell component pouch, sprinkles some on the leach.*
Knowledge Nature (Leach): 1d20 + 12 ⇒ (14) + 12 = 26
Alissa: Uh..any method you want will remove this pesky leech, although I would wait til you get completely out of the water before using the salt method.
JRR Tolkien wrote: AMS: By Leechbane, I assume you mean taking a knife and cutting it away.
Everyone: The water reaches 5' deep about 30' in and then you see granite mounds below the waters surface that conveniently lead to both sets of the golden doors.
The discordant sounds are getting louder behind the northern door.
Sorry, leachbane is another name for salt. Forget about my dungeon slang from time to time.
How is leechbane a slang for anything? I mean, it's a longer word than salt. And if you are at the table, do you say, "Could you please pass the leechbane? This soup is bland."
These are the kind of questions I need answers to before I heal you.
Checking North Door for traps.
Trapsearch: 1d20 + 12 ⇒ (16) + 12 = 28
AM HEALER wrote: How is leechbane a slang for anything? I mean, it's a longer word than salt. And if you are at the table, do you say, "Could you please pass the leechbane? This soup is bland."
These are the kind of questions I need answers to before I heal you.
I never eat soup or stew, too easy to mix with poison. But you know I can breath Dragon's Flame on you anytime I want.., so mind your manners and choice of word.
Alissa: The north door has a trap on the right handle, but the left is clear.
AMH/AMS: Now now lets not get cranky or neither of you will get any of mrs. tolkein's peach cobbler
Yes sir.
*kicks the ground dejectedly*
The right door is trapped. With all this water it is most likely trapped with lightning bolt.
I can not find a trap on the left door. Does anyone have a floating disc spell we can stand on while off to one side, while he levitates and opens the left door?
Hmmm... well this is an interesting development, apparently a human? with a large white handlebar moustache appears.
Suicide bomber at your service
Glad I wasn't drinking when I read this, or it would have come out my nose.
Stop it before it does something we will all regret.
*Using one of my true strikes.*
Twang: 20 + 8 = 28
Sting: 1d8 + 2 ⇒ (1) + 2 = 3
Alissa: You smack the hand of the suicidal? human?
Cricket: What is your race and class?
*Comes back to table form latirne* "So guys, I was looking at WHAT IS GOING ON HERE!?!?"
Nesod: "What did I tell you about drinking all that mead"
As for your question we may have a new player.
Subdue it with extreme prejudice.
I slobber into it.
"Burble!"
All: Ok so you are standing in a deadly dungeon in 6" of rancid leech infested water and roleplaying meeting a new player who may or may not be an illusion.
Yep, just like I planned it.
The Water isn't rancid. AM H purified it.
I am eating the new character... or at least, I am starting to digest him after making sure the paralysis works.
"Don't eat him yet Jenny. He might prove useful."
Alissa: Ah yes my mistake you are in a deadly dungeon in 6" of clean leech infested water.
Jenny: Paralysis save of unknown character/illusion: 1d20 ⇒ 6
Pretty sure he's paralyzed
AMS: It looks like the player was an illusion, I would blame the BBEG for tormenting you.
"Hi. We're a bunch of socipathic, selfish murderers who have been hired to save the world. Wanna join us?"
Is the door in the water, or above it. If above, is there a dry spot in front of it? If not, is there a dry spot to the side?
Alissa: The door is in 6" of water.
Nesod: I don't know how anyone would turn down an invitation like that
Does the door open toward us?
Alissa: Yes, the doors open toward you.
Use remote door opener (rope) from across the way.
Diplomacy: 1d20 - 2 ⇒ (18) - 2 = 16
Alissa: The door opens revealing a 20' long stairwell leading up to another one of these golden doors, as you open this door the violin music stops.
Nesod: Nice roll...But alas not enough, the strange human is finally digested by Jenny and so ends the sad tale of cricket.
What is in the room?
Spot: 1d20 + 8 ⇒ (18) + 8 = 26
Alissa: Behind the door is a 20' long stairwell heading up and out of the water at the end of this stairwell is a golden door identical to the ones you have seen throughout this dungeon
Sorry, thought we had already opened the next door.
Search for Traps: 1d20 + 12 ⇒ (7) + 12 = 19
Alissa: No worries.
You detect no traps in the stairwell.
Someone go back and check for Nasty. I think he got lost.
*Checking door for traps.*
This Looks Interesting: 1d20 + 12 ⇒ (18) + 12 = 30
Alissa: The right door handle is trapped, the left handle is clear of trappage, perhaps Nasty is lost in the latrine also.
walks out of right door
"Why'd you guys kill my clone?"
"He was completely innocent"
(I am a gnome summoner)
"Again?! Is this really an illusion?"
AMS: There must be something in the air
Cricket: Ok then a level 2 summoner it is.How much of our adventure have you read?
All: A gnome(as opposed to the human you saw before) with a large white handlebar moustache appears beside you all
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