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Ryan could you clarify this statement from the Q&A?
"@Amsai
Chaotic Evil characters will find that the Settlements that they can access tend to have lower quality and less powerful character development options and facilities."
Im pretty sure either Stephen or Lee had previously clarified that last statement to you'd have a harder time building up settlements and functions with CE but would be doable with positive rep. So now its reverted back to CE is screwed? Or did you mean low rep and CE?
If this was a back track, does this just apply to CE? Would I need to make the choice between Chaos or Evil to make sure my training is good? For example to get awesome training do I NEED to be CG or LE?

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One thing I would like some clarification on. I asked the questions:
2. Will there be a system similar to the "Class Skills" of Pathfinder in PFO?
3. Will there be a system similar to the "traits" found in the Pathfinder table-top?
And you referred me to: This blog
I felt that blog was a good resource for the MMORPG crowd not familiar with PFO, and I didn't want to sidetrack the discussion, but that blog doesn't actually answer my questions.
I don't think I was very clear on what I meant so I'll rephrase both questions.
1. In the tabletop there are many skills such as climbing, diplomacy, sleight of hand perception, that are available to all roles but are easier to train if they are one of your "class skills." Will there be any comparable system in PFO where training in a certain role makes it easier to train a certain skill, and will skills (In the tabletop sense of the word, not the PFO sense) effect your dedication bonus?
2. In the tabletop each character can take 2 traits. These give minor bonuses, abilities, and sometimes even make non-class skills into class skills. Do you forsee there being a comparable system in PFO?

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Ryan could you clarify this statement from the Q&A?
"@Amsai
Chaotic Evil characters will find that the Settlements that they can access tend to have lower quality and less powerful character development options and facilities."
Im pretty sure either Stephen or Lee had previously clarified that last statement to you'd have a harder time building up settlements and functions with CE but would be doable with positive rep. So now its reverted back to CE is screwed? Or did you mean low rep and CE?
If this was a back track, does this just apply to CE? Would I need to make the choice between Chaos or Evil to make sure my training is good? For example to get awesome training do I NEED to be CG or LE?
I'd like to know this as well. I thought reputation, not alignment, was what limited your access to training. I have to be CE because I want to be an assassin and still fly the outlaw flag once in a while. If I am going to be screwed over in the training department because I want to be a outlaw and assassin then WTF? If I follow within the rules set by GW and keep my reputation high, then why should my training be limited? If this is not the case, and having a high reputation while maintaining a CE alignment will not limit my access to training at the highest of levels, then awesome and that is fine. Please oh please DO NOT limit training strictly on the CE alignment. Yes, people shift towards CE as they do more and more "bad things" but that shouldn't be a limit by itself. They are also losing reputation and so they will have a low reputation. I fully believe in the idea that GW is trying to achieve with players playing "THE BAD GUY" and doing it meaningfully. Trust me when I say that if we get restricted or limited because we choose to play the bad guy, then you might as well turn this into a themepark because no one will play bandits and assassins. The system, before this Q&A post, seemed to be leaning towards having a balance and making sure both sides have their "perks" and that is all we ask.

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This was asked in the Q&A
1. Can a CE low rep player get high level training from a high rep settlement if he/she can convince the settlement or buy them off?
A: The design of the game punishes you for acting in anti-social ways purely to the detriment of the community. Those kinds of actions push your character towards Chaotic Evil. Chaotic Evil characters will find that the Settlements that they can access tend to have lower quality and less powerful character development options and facilities.
If you could "talk your way" out of that problem, then people would just play CE characters without making meaningful choices, and that system would cease to be useful.
So no?
2. How can I raise my reputation back up if it gets real low if I decide to go cleanse the world of evil doers?
A: The issue of reputation and alignment "recovery" is a big one. There are obvious paths that lead to easily abusable/exploitable systems, and we need to avoid them. My best guess at this point is that it will be a combination of realtime passing, plus some in-game activities that must be completed, plus potentially some kind of ritual conducted by characters with divine aspects to them. But I'm just guessing.
This is a concern I have with players wanting to be assassins or bandits. By the looks of this it will not be worth it at all. They will not have options to truly increase their characters. Then it falls back to what do the bandit hunters hunt exactly?
Should people not bother with these types of professions?

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...They will not have options to truly increase their characters...
Seems to me you are forgetting the consequences of a nearly flat power curve. Training up adds versatility more than power. True, elder characters will be more powerful than new characters, however if you have only three styles of attack powered by elder character potency you may well grow tired of pressing the same three keys all through a fight but, to quote a certain Turian Ambassador: "If it gets you what you want, what does it matter?"
Now, sure: mages will probably wish to increase the variety of their spells and fighters will want to be able to shield bash as well as swing an uppercut with their zwiehander but is it really critical to your banditry to have those options when it is the time elapsed on an active character that is most significant?
Will the bandit really need all that variety in training?