
Seamus Greenbottle |

You have been tasked with exploring a tower that recently collapsed near town. You know little about the tower, except that kobolds are in some way connected to the collapse, and that the town's local, eccentric wizard, who lived near the tower, has gone missing as well.
If you would like to make any last-minute preparations, or ask any questions, now is the time.
This will be a five-area playtest, and so you should prepare/conserve your resources accordingly.

Seamus Greenbottle |

As you approach the collapsed tower, you see that only fragments of the first and second floors still stand. Black stone and broken wooden debris lie scattered down the hill's southeast slope, and a rocky ramp of sorts leads up to the tower's second floor, which now looks like the only entrance into the tower, since the ancient iron front door seems to be covered by the same rubble that has created the ramp to the second floor.
Please don't read the spoilers unless you make the check. What would you like to do?

Jade, The Ever Weary |

Oh well, worse things have happened. I have run a campaign for over a year now, and the PCs decided that because there was a time crunch to complete their missions, they would not ask any of the NPCs any questions or try to get further information. Now, a new war has broken out and they are in the middle of two different groups both trying to kill them and they don't know how ot fight back, lol. Gotta love my RL group.
Also, GM, What time of day/lighting is present? Need to know so that my elf can see.

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Now that I'm a bit closer could I try another Knowledge Engineering check to see if I can get more information from a little closer?
If so:
Knowledge engineering: 1d20 + 8 ⇒ (5) + 8 = 13
Not that it made any difference.
When Kalarra still couldn't get any new information about this structure she grabs the biggest stick she can find and starts stabbings at the ground ahead of her to make sure the ground wouldn't fall out from under her.

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Now that Kalarra is right next to the castle she tries one last time to learn some hidden information about the destruction.
Lets try this one last time:
Knowledge engineering: 1d20 + 8 ⇒ (4) + 8 = 12
I give up! She's going in blind if anyone wants to follow that's up to them.
Kalarra steps into what looks to be the most stable part of the destroyed castle.

Jade, The Ever Weary |

Sorry to have disappeared. This one doesn't show up in my campaign's tab. Also, I haven't seen our 4th member yet. Guess we will three man it.
At first Jade follows behind Kalarra and Teskin, until she realizes that the ramp is not as stable as they hoped.
"Kalarra! Are you okay?"
Jade tries her best to reach Kalarra safely.
Jade's climb check: 1d20 + 0 ⇒ (15) + 0 = 15
I have a feeling this is going to end badly. This why low level magic users need physical counter-parts. Good tihng this is a playtest, lol.

Seamus Greenbottle |

I'll give the fourth member another day (mainly because I won't have much chance to post again until tomorrow night), and the PM him. We'll see what happens.
Jade rushes up the rubble to try to catch Kalarra, but the tiefling slips on the shifting rocks and tumbles down the slope, slamming hard into the ground below.
Kalarra takes 6 points of falling damage. The deadly GM roll strikes for the first of many times, I'm sure...

Jade, The Ever Weary |

Hoping to find a path that relies more on agility than athleticism, Jade begins to look around the area they have been climbing.
Perception Check: 1d20 + 5 ⇒ (12) + 5 = 17
Just checking to see if it would be possible for us to use acrobatics to "balance" our way around, or if it is just too steep that we have to climb. All three of us are more dex-inclined, and thus it might help us out a little bit.

Seamus Greenbottle |

Unfortunately, since the rubble leads all the way up to the second floor, it'll need to be a Climb check. However, I'll allow you to make an Acrobatics check as well, and if you roll high enough, I'll give you a circumstance bonus on your Climb check. Even so...
Kalarra, feeling slightly rejuvenated from Jade's healing, scampers up the rubble with ease.
Unless we hear from Alathar, I'll just play the character.
Alathar expertly climbs the rubble as well, joining Kalarra at the top.

Teskin Lightbringer |

not to jinx it or anything, but dm is 2 for 2 on max rolls. Hopefully it's a random magic item check next. I have a friend who is probably interested in playing i told him to post on the recruiting thread.
Teskin follows after the others.
acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16
climb: 1d20 + 2 ⇒ (19) + 2 = 21
Ok, now there is one level down.

Seamus Greenbottle |

After reaching the top, you make your way through a few rooms of the collapsed tower before reaching a long corridor. In the room at the end of this narrow corridor is a strange metallic contraption of gears and chains. A large lever extends out at a forty-five-degree angle from the front of it.
This room is rather small, only 15 ft. x 10 ft. For the sake of the playtest, assume that this lever controls a bridge extension in another room, allowing you to safely cross over an acid pit.
Hovering above the contraption is a small, roiling cloud of energy that periodically sends out sparks of electricity into the air.

Seamus Greenbottle |

As you pull on the lever, you hear gears cranking and parts moving off into the distance.
Moments after you touch the control, however, the cloud of energy looks at you with eyes that seem to appear from nowhere, and flies toward you to attack.
Damage: 1d3 + 1d4 ⇒ (3) + (4) = 7
The cloud of electricity lunges out with arms that look to be charged with lightning bolts, but its attack flies wide of Kalarra.
Cloud of energy: 1d20 + 6 ⇒ (17) + 6 = 23
Kalarra: 1d20 + 5 ⇒ (3) + 5 = 8
Teskin: 1d20 + 11 ⇒ (7) + 11 = 18
Jade: 1d20 + 7 ⇒ (12) + 7 = 19
Alaric: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Order
Cloud of Energy
Alaric
Jade
Teskin
Kalarra
We'll do this as block initiative, so the block above the enemy (in this case no one) can act, and then the enemy will act, and then anyone below the block can act. This facilitates faster PbP gameplay.

Seamus Greenbottle |

The cloud of energy repeats its attack, reaching out again at Kalarra.
Damage: 1d3 + 1d4 ⇒ (3) + (3) = 6
The attack once again goes wide, missing Kalarra.

Jade, The Ever Weary |

Not wanting to hit Kalarra with an arrow, Jade draws out her dagger, prepared to move into strike. She takes it upon herself to try to figure out what they are fighting.
Knowledge (Planes) Check: 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (Arcana) Check: 1d20 + 7 ⇒ (1) + 7 = 8
I'm assuming that it is an elemental, but on the off chance it is not I'll use my slumber hex. DC is 14 if it is not immune to sleep-effects.
Jade also attempts to put the strange cloud to sleep, uncertain if she has the ability to do so.

Jade, The Ever Weary |

Not sure why I didn't notice the Knowledge Check you listed earlier, lol. Since my BAb is only +1 I can't draw my weapon while moving. So This round I won't be alot of help. Sorry guys!
Knowing that her slumber hex will not affect the cloud, Jade moves up closer. Her in-experience at battle casuing her to hesitate.
"Be careful, it is a small lightning elemental!" she warns her friends.

Alathar Briarfell |

Sorry, I seem to have somehow hidden the recruitment thread just before the links here were posted, so it just dropped off my radar altogether. My sincere apologies to everyone involved.
I guess I should just jump in after the elemental goes? Although, given how Seamus has been rolling for me, I'm not sure I want to. I'm sure my effectiveness will drop markedly, to match the rest of the PCs' dice.

Seamus Greenbottle |

The acid seems to damage the cloud, which now strikes out at Kalarra again.
Damage: 1d3 + 1d4 ⇒ (1) + (4) = 5
Crit confirmation: 1d20 + 5 ⇒ (4) + 5 = 9
Crit damage: 1d3 + 1d4 ⇒ (3) + (3) = 6
Status: 9/11
This time, the cloud connects with its mark, slamming into Kalarra. In addition to the pain of the slam, Kalarra also feels electricity streaming through her body.
Kalarra takes 1 damage, plus 4 electric damage.

Jade, The Ever Weary |

Jade moves up and tries to position herself so that the cloud has trouble keeping up wthi all their movements. She then lashes out with her dagger.
Trying to set-up flank. Not adding the bonus to Jade's attack in case it is not possible right now.
Attack Roll: 1d20 + 0 ⇒ (11) + 0 = 11
Damage: 1d4 + 0 ⇒ (1) + 0 = 1

Seamus Greenbottle |

Unfortunately, a flank is not possible. The cloud is up against the wall, or at least close enough that you can't get behind it.
Only Kalarra's attack hits the cloud, which crackles with electricity again. It's attention still turned to the alchemist, it attacks yet again.
Was planning on switching targets, but you were the only one that hit it...
Damage: 1d3 + 1d4 ⇒ (1) + (4) = 5
Crit confirmation: 1d20 + 8 ⇒ (19) + 8 = 27
Crit damage: 1d3 + 1d4 ⇒ (3) + (2) = 5
Status: 7/11
This time, the cloud's lunge at Kalarra catches her fully on the head, knocking her to the ground with a powerful blow.
Crit...Kalarra takes 4 damage plus 6 electric damage

Teskin Lightbringer |

Teskin sighs as he sees Kalarra fall. Looks like we're going to need some help. Teskin casts summons mobster one to bring out a celestial eagle. Eagle stats .
Eagle attacks Talons:
attacks: 1d20 + 3 ⇒ (10) + 3 = 131d20 + 3 ⇒ (10) + 3 = 13
damage: 2d4 ⇒ (2, 1) = 3
The eagle can attack right away on my turn. I believe it can use both talon attacks but I'm not sure. You can change this to one attack if needed. The eagle stays for two rounds because of my school bonus and has resist electric 5.