![]()
About KalarraKalarra Level 1:
Kalarra
Tiefling Alchemist (Beastmorph) 1 CG Medium Outsider (native) Init +5; Senses Darkvision 60ft, Perception +4 -------------------- Defense -------------------- AC 17 (w/ mutagen 19), touch 13, flat-footed 14 (w/ mutagen 16) (+2 armor, +3 Dex, +2 (+4)natural armor) hp 9 (1d8+1) Fort +2, Ref +5, Will +0 -------------------- Offense -------------------- Speed 30 ft. Melee Morningstar +1 (1d8+1/x2) and 2 claws +1 (1d4+1/x2) and Unarmed strike +1 (1d3+1/x2) Ranged Light crossbow +3 (1d8/x2) Alchemist Spells Prepared (CL 1): Bomber’s Eye, Shield Bombs-7/day (1d6+4/5 splash 5ft (DC 14)) -------------------- Statistics -------------------- Str 13, Dex 16, Con 10, Int 18, Wis 10, Cha 10 Base Atk +0; CMB +1; CMD 14 Feats Extra Bombs, Throw Anything, Armor of the Pit Traits Reactionary, Mathematical Prodigy Skills Appraise +8, Bluff +2, Craft (Alchemy) +8, Disable Device +7, Fly +6, Heal +4, Knowledge(Arcana) +8, Knowledge(Engineering) +8, Knowledge(Nature) +8, Perception +4, Profession(Trapper) +3, Slight of Hand +6, Spellcraft +8, Stealth +5, Survival +3, Use Magic Device +4 Languages Common, Infernal Combat Gear Alchemist’s Kit, Leather Armor, Morningstar, Light Crossbow, Crossbow Bolts (10), 56 gp -------------------- TRACKED RESOURCES -------------------- Crossbow Bolts - 0/10 -------------------- Special Abilities -------------------- Maw or Claw-Choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. Prehensile Tail-Tail can be used to retrieve small, stowed objects carried on their persons as a swift action. Fiendish Resistance-Cold resistance 5, electricity resistance 5, and fire resistance 5. Favored Class Bonus-+1/2 to bomb damage per level of Alchemist Kalarra Level 4:
Kalarra
Tiefling Alchemist (Beastmorph) 4 CG Medium Outsider (native) Init +9; Senses Darkvision 60ft, Perception +6 -------------------- Defense -------------------- AC 18 (w/mutagen 20), touch 13, flat-footed 15 (w/mutagen 17) (+3 armor, +3 Dex, +2 (+4) natural armor) hp 27 (4d8+4) Fort +4, Ref +7, Will +1 -------------------- Offense -------------------- Speed 30 ft. Melee Merciful Morningstar +6 (1d8+1d6+2/x2) and 2 claws +5 (1d4+2/x2) and 2 claws (w/ mutagen) +5 (1d6 +2/x2) and Bite (w/ mutagen) +5 (1d6+2/x2) and Unarmed strike +5 (1d3+2/x2) Ranged Conserving Light crossbow +7 (1d8/x2) Alchemist Spells Prepared (CL 1): Bomber’s Eye, Shield, Targeted Bomb Admixture, True Strike (CL 2): Bear’s Endurance, Aid Discoveries Feral mutagen, Spontaneous Healing Bombs-10/day (2d6+6/8 splash 5ft (DC 16)) -------------------- Statistics -------------------- Str 14, Dex 16, Con 10, Int 18, Wis 10, Cha 10 Base Atk +3; CMB +5; CMD 18 Feats Extra Bombs, Throw Anything, Armor of the Pit, Improved Initiative Traits Reactionary, Mathematical Prodigy Skills Appraise +10, Bluff +2, Craft(Alchemy) +11, Disable Device +7, Fly +6, Heal +6, Knowledge(Arcana) +12, Knowledge(Engineering) +8, Knowledge(Nature) +12, Perception +6, Profession(Trapper) +5, Slight of Hand +6, Spellcraft +11, Stealth +5, Survival +3, Use Magic Device +7 Languages Common, Infernal Combat Gear Alchemist’s Kit, MSW Studded Leather Armor, Merciful Morningstar, Conserving Light Crossbow, Crossbow Bolts (10), 1741 gp -------------------- TRACKED RESOURCES -------------------- Crossbow Bolts - 0/10 -------------------- Special Abilities -------------------- Maw or Claw-Choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. Prehensile Tail-Tail can be used to retrieve small, stowed objects carried on their persons as a swift action. Fiendish Resistance-Cold resistance 5, electricity resistance 5, and fire resistance 5. Favored Class Bonus-+1/2 to bomb damage per level of Alchemist. Poison Use-cannot accidentally poison themselves when applying poison to a weapon. Beastform Mutagen-when using mutagen take on animalistic features and 1 ability listed in the alter self spell. Kalarra Level 7:
Kalarra
Tiefling Alchemist (Beastmorph) 7 CG Medium Outsider (native) Init +9; Senses Darkvision 60ft, Perception +8 -------------------- Defense -------------------- AC 18 (w/mutagen 20), touch 13, flat-footed 15 (w/mutagen 17) (+3 armor, +3 Dex, +2 (+4) natural armor), spell resistance 13 hp 47 (7d8+7) Fort +5, Ref +8, Will +4 -------------------- Offense -------------------- Speed 30 ft. Melee +2 Flaming Burst Morningstar +9 (1d8+1d6 fire+2/x2+1d10 fire) and 2 claws +7 (1d4+2/x2) and 2 claws (w/ mutagen) +7 (1d6 +2/x2) and Bite (w/ mutagen) +7 (1d6+2/x2) and Unarmed strike +7 (1d3+2/x2) Ranged +2 Shocking Burst Light crossbow +10 (1d8+1d6 electric/x2+1d10 electric) Alchemist Spells Prepared (CL 1): Bomber’s Eye, Shield, Targeted Bomb Admixture, True Strike, Cure Light Wounds (CL 2): Bear’s Endurance, Aid, Cure Moderate Wounds, Fire Sneeze (CL 3) Cure Serious Wounds, Thorn Body Discoveries Feral mutagen, Spontaneous Healing, Preserve Organs Bombs-13/day (4d6+7/11 splash 5ft (DC 17)) -------------------- Statistics -------------------- Str 14, Dex 16, Con 10, Int 18, Wis 10, Cha 10 Base Atk +5; CMB +7; CMD 20 Feats Extra Bombs, Throw Anything, Armor of the Pit, Improved Initiative, Godless Healing, Iron Will Traits Reactionary, Mathematical Prodigy Skills Appraise +10, Bluff +2, Craft(Alchemy) +14, Disable Device +9, Fly +6, Heal +9, Knowledge(Arcana) +15, Knowledge(Engineering) +8, Knowledge(Nature) +14, Perception +8, Profession(Trapper) +5, Slight of Hand +6, Spellcraft +14, Stealth +5, Survival +5, Use Magic Device +10 Languages Common, Infernal Combat Gear Alchemist’s Kit, +2 Spell Resistance 13 Studded Leather Armor, +2 Flaming Burst Morningstar, +2 Shocking Burst Light Crossbow, Screaming Bolts (10), Crossbow Bolts (10), 721 gp -------------------- TRACKED RESOURCES -------------------- Screaming Bolts – 0/10 Crossbow Bolts - 0/10 -------------------- Special Abilities -------------------- Maw or Claw-Choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. Prehensile Tail-Tail can be used to retrieve small, stowed objects carried on their persons as a swift action. Fiendish Resistance-Cold resistance 5, electricity resistance 5, and fire resistance 5. Favored Class Bonus-+1/2 to bomb damage per level of Alchemist. Poison Use-cannot accidentally poison themselves when applying poison to a weapon. Beastform Mutagen-when using mutagen take on animalistic features and 1 ability listed in the alter self spell. Improved Beast Mutagen-gain 2 of the abilities listed in the beast shape I spell. Kalarra Level 13:
Kalarra
Tiefling Alchemist (Beastmorph) 13 CG Medium Outsider (native) Init +9; Senses Darkvision 60ft, Perception +14 -------------------- Defense -------------------- AC 18 (w/mutagen 22), touch 13, flat-footed 15 (w/mutagen 19) (+3 armor, +3 Dex, +2 (+6) natural armor), spell resistance 17 hp 83 (13d8+13) Fort +8, Ref +11, Will +6 -------------------- Offense -------------------- Speed 30 ft. Melee +5 Dancing Flaming Burst Morningstar +16, +11 (1d8+1d6 fire+2/x2+1d10 fire) and 2 claws +11, +6 (1d4+2/x2) and 2 claws (w/ mutagen) +11, +6 (1d6 +2/x2) and Bite (w/ mutagen) +11, +6 (1d6+2/x2) and Unarmed strike +11, +6 (1d3+2/x2) Ranged +5 Speed Shocking Burst Light crossbow +17, +12 (1d8+1d6 electric/x2+1d10 electric) Alchemist Spells Prepared (CL 1): Bomber’s Eye, Shield, Targeted Bomb Admixture, True Strike, Cure Light Wounds, Crafter’s Fortune, Illusion of Calm (CL 2): Bear’s Endurance, Aid, Cure Moderate Wounds, Fire Sneeze, Elemental Touch, False Life (CL 3) Cure Serious Wounds, Thorn Body, Orchid’s Drop, Draconic Reservoir, Countless Eyes (CL 4) Greater False Life, Cure Critical Wounds, Fluid Form, Arcane Eye (CL 5) Nightmare, Planar Adaptation Discoveries Feral mutagen, Spontaneous Healing, Preserve Organs, Greater Mutagen, Mummification, Infuse Mutagen Bombs-20/day (7d6+11/18 splash 5ft (DC 21)) -------------------- Statistics -------------------- Str 14, Dex 16, Con 10, Int 20, Wis 10, Cha 10 Base Atk +9, +4; CMB +11; CMD 24 Feats Extra Bombs, Throw Anything, Armor of the Pit, Improved Initiative, Godless Healing, Iron Will, Ricochet Splash Weapon, Point-Blank Shot, Quick Draw Traits Reactionary, Mathematical Prodigy Skills Appraise +11, Bluff +2, Craft(Alchemy) +21, Disable Device +9, Fly +11, Heal +15, Knowledge(Arcana) +22, Knowledge(Engineering) +9, Knowledge(Nature) +21, Perception +14, Profession(Trapper) +8, Slight of Hand +6, Spellcraft +21, Stealth +5, Survival +5, Use Magic Device +16 Languages Common, Infernal Combat Gear Alchemist’s Kit, +4 Spell Resistance 17 Studded Leather Armor, +5 Dancing Flaming Burst Morningstar, +5 Speed Shocking Burst Light Crossbow, Screaming Bolts (10), Crossbow Bolts (10), 1221 gp -------------------- TRACKED RESOURCES -------------------- Screaming Bolts – 0/10 Crossbow Bolts - 0/10 -------------------- Special Abilities -------------------- Maw or Claw-Choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. Prehensile Tail-Tail can be used to retrieve small, stowed objects carried on their persons as a swift action. Fiendish Resistance-Cold resistance 5, electricity resistance 5, and fire resistance 5. Favored Class Bonus-+1/2 to bomb damage per level of Alchemist. Poison Use-cannot accidentally poison themselves when applying poison to a weapon. Beastform Mutagen-when using mutagen take on animalistic features and 1 ability listed in the alter self spell. Improved Beastform Mutagen-gain 2 of the abilities listed in the beast shape I spell. Greater Beastform Mutagen-gain 3 of the abilities listed in the beast shape II spell. Kalarra Level 17:
Kalarra
Tiefling Alchemist (Beastmorph) 17 CG Medium Outsider (native) Init +9; Senses Darkvision 60ft, Perception +18 -------------------- Defense -------------------- AC 18 (w/mutagen 24), touch 13, flat-footed 15 (w/mutagen 21) (+3 armor, +3 Dex, +2 (+8) natural armor), spell resistance 17 hp 107 (17d8+17) Fort +10, Ref +13, Will +7 -------------------- Offense -------------------- Speed 30 ft. Melee +5 Dancing Brilliant Energy Flaming Burst Morningstar +19, +14, +9 (1d8+1d6 fire+2/x2+1d10 fire) and 2 claws +14, +9, +4 (1d4+2/x2) and 2 claws (w/ mutagen) +14, +9, +4 (1d6 +2/x2) and Bite (w/ mutagen) +14, +9, +4 (1d6+2/x2) and Unarmed strike +14, +9, +4 (1d3+2/x2) Ranged +5 Brilliant Energy Speed Shocking Burst Heavy crossbow +20, +15, +10 (1d10+1d6 electric/x2+1d10 electric) Alchemist Spells Prepared (CL 1): Bomber’s Eye, Shield, Targeted Bomb Admixture, True Strike, Cure Light Wounds, Crafter’s Fortune, Illusion of Calm (CL 2): Bear’s Endurance, Aid, Cure Moderate Wounds, Fire Sneeze, Elemental Touch, False Life (CL 3) Cure Serious Wounds, Thorn Body, Orchid’s Drop, Draconic Reservoir, Countless Eyes, Lightning Bomb Admixture (CL 4) Greater False Life, Cure Critical Wounds, Fluid Form, Arcane Eye, Detonate (CL 5) Nightmare, Planar Adaptation, Ancestral Memory, Monstrous Physique III, Resurgent Transformation (CL 6) Form of the Dragon I, Transformation Discoveries Feral mutagen, Spontaneous Healing, Preserve Organs, Greater Mutagen, Mummification, Infuse Mutagen, Wings, Grand Mutagen Bombs-24/day (9d6+13/22 splash 5ft (DC 23)) -------------------- Statistics -------------------- Str 15, Dex 16, Con 10, Int 20, Wis 10, Cha 10 Base Atk +12, +7, +2; CMB +14; CMD 27 Feats Extra Bombs, Throw Anything, Armor of the Pit, Improved Initiative, Godless Healing, Iron Will, Ricochet Splash Weapon, Point-Blank Shot, Quick Draw Traits Reactionary, Mathematical Prodigy Skills Appraise +11, Bluff +2, Craft(Alchemy) +21, Disable Device +9, Fly +11, Heal +15, Knowledge(Arcana) +22, Knowledge(Engineering) +9, Knowledge(Nature) +21, Perception +14, Profession(Trapper) +8, Slight of Hand +6, Spellcraft +21, Stealth +5, Survival +5, Use Magic Device +16 Languages Common, Infernal Combat Gear Alchemist’s Kit, +5 Spell Resistance 19 Studded Leather Armor, +5 Dancing Brilliant Energy Flaming Burst Morningstar, +5 Brilliant Energy Speed Shocking Burst Heavy Crossbow, Screaming Bolts (80), 1517 gp -------------------- TRACKED RESOURCES -------------------- Screaming Bolts – 0/80 -------------------- Special Abilities -------------------- Maw or Claw-Choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. Prehensile Tail-Tail can be used to retrieve small, stowed objects carried on their persons as a swift action. Fiendish Resistance-Cold resistance 5, electricity resistance 5, and fire resistance 5. Favored Class Bonus-+1/2 to bomb damage per level of Alchemist. Poison Use-cannot accidentally poison themselves when applying poison to a weapon. Beastform Mutagen-when using mutagen take on animalistic features and 1 ability listed in the alter self spell. Improved Beastform Mutagen-gain 2 of the abilities listed in the beast shape I spell. Greater Beastform Mutagen-gain 3 of the abilities listed in the beast shape II spell. Grand Beastform Mutagen-gain 4 of tha abilities listed in the beast shape III spell. |