About Jade, The Ever WearyJade, Level 1:
Jade, The Ever Weary Elf Witch (Hedge Witch)1 nG Medium Humanoid (elf) Init +7; Senses Perception +3 (+5), Lowlight Vision -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+3 Dex) hp 6 (1d6+0) Fort +0, Ref +3, Will +3* (+2 vs. dream effects) -------------------- Offense -------------------- Speed 30 ft. Melee: Dagger +0 (1d4/19-20x2) Ranged: Shortbow +3 (1d6/x3) Witch Spells Known: 0- All Witch Cantrips 1- Obscuring Mist, Mage Armor, Ill Omen, Sleep, Comprehend Languages, Detect Secret Doors Witch Spells Prepared (CL 1): 0 (3)- Light, Detect Magic, Read Magic 1 (2)- Mage Armor, (One slot expended) -------------------- Statistics -------------------- Str 10, Dex 17, Con 10, Int 17, Wis 12, Cha 12 Base Atk +0; CMB +0; CMD 13 Feats Extra Hex (Slumber), Alterness* Skills (5pts/lvl+1Favored Class): Knowledge(Arcana) +7, Knowledge(History) +7, Knowledge(Nature) +7, Knowledge(Planes) +7, Spellcraft +7(+9 Indentify Magic Items), Perception +3 (No ranks, +5*Vitriol), Use Magic Device +5, Languages Common, Elven, Celestial, Draconic, Sylvan, Combat Gear Dagger, Shortbow, 40 Arrows Other Gear: Witches Kit( MW backpack (price difference 48gp), a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), Traveler’s Outfit Total Weight: 35 Carrying Capacity: Light 33 (38), Medium 66 (76), Heavy 100 (115) -------------------- TRACKED RESOURCES -------------------- Arrows (40): Gold: 2 -------------------- Special Abilities -------------------- Trait: Honeyed Words - +1 Diplomacy, +1DC for charm/compulsion (non-on-going effects) that encourages peaceful acts Trait: Lucid Dreamer - +1 Knowledge(Planes), +2 will save vs. dream/subconscious effects Racial:
Weapon Familiarity: Longsword, Rapier, Shortbow, and Longbow. Patron- Time Familiar – Vitriol HP:3 (Green Sting Scorpion, gives +4 Initiative and *Alertness when within arm’s reach) Has improved Evasion, share spells, empathic link. Hexes:
Jade, Lvl 4:
Jade, The Ever Weary Elf Witch (Hedge Witch)4 NG Medium Humanoid (elf) Init +7; Senses Perception +3 (+5), Lowlight Vision -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 +3 Dex) hp 18 (4d6+0) Fort +1, Ref +4, Will +5* (+2 vs. dream effects) -------------------- Offense -------------------- Speed 30 ft. Melee: Dagger +2 (1d4/19-20x2) Ranged: Shortbow +5 (1d6/x3) Witch Spells Known: 0- All Witch Cantrips 1(10=8+1Patron+2Favored Class)- Obscuring Mist, Mage Armor, Ill Omen, Command, Sleep, Comprehend Languages, Detect Secret Doors, Ventrioloquism, Identify, Web bolt, Whispering Lore 2(4)- Blood Transcription, Vomit Swarm, Steal Voice, Glitterdust Witch Spells Prepared (CL 1): 0 (4)- Light, Detect Magic, Read Magic, Mending 1 (4)- Mage Armor, Web bolt, Obscuring Mist, (One slot left open) 2 (3)- blood Transcription, Vomit Swarm, Glitterdust -------------------- Statistics -------------------- Str 10, Dex 17, Con 10, Int 18, Wis 12, Cha 12 Base Atk +2; CMB +2; CMD 15 Feats Extra Hex (Slumber), Alterness*, Extra Hex (Evil Eye) Traits Affable, Armor Expert Skills (6pts/lvl+2Favored Class): Knowledge(Arcana) +11, Knowledge(History) +11, Knowledge(Nature) +11, Knowledge(Planes) +12, Spellcraft +11(+13 Indentify Magic Items), Perception +3 (No ranks, +5*Vitriol), Use Magic Device +8, Diplomacy +2 (No Ranks), Fly +10 Languages Common, Elven, Celestial, Draconic, Sylvan, SQ track, wild empathy Combat Gear Dagger, Shortbow, 40 Arrows Other Gear: Witches Kit( MW backpack (price difference 48gp), a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), Traveler’s Outfit Total Weight: 35 Carrying Capacity: Light 33 (38), Medium 66 (76), Heavy 100 (115) -------------------- TRACKED RESOURCES -------------------- Arrows (40): Gold: 2 -------------------- Special Abilities -------------------- Trait: Honeyed Words - +1 Diplomacy, +1DC for charm/compulsion (non-on-going effects) that encourages peaceful acts Trait: Lucid Dreamer - +1 Knowledge(Planes), +2 will save vs. dream/subconscious effects Racial: Dreamspeaker (Replaces Elven Immunities): +1 DC for Divination school and sleep effects/spells. Elven Magic: +2 racial CL checks vs. SR, +2 Spellcraft to identify magic items. Keen Senses: +2 Perception Weapon Familiarity: Longsword, Rapier, Shortbow, and Longbow. Patron- Time (2- Ventriloquism, 4- Silence) Familiar – Vitriol HP:10 (Green Sting Scorpion NA+2, INT 7, gives +4 Initiative and *Alertness when within arm’s reach) Has improved Evasion, share spells, empathic link, and can deliever touch spells. Feats= toughness, Dodge Spontaneous Heal: May swap any prepared, non-cantrip for an equal or lower level “cure” spell. Hexes:
|