| Vazok Goregrin |
Just wondering. Just switched over my 4E campaign to Pathfinder and some of the players might want to keep their race as Dragonborn. Has anyone had any luck with the race builder from the ARG?
The Advanced Race guide has a very comprehensive race building guide, if you have the book or purchase the PDF from the store you can easily convert the Dragonborn from 4E to Pathfinder.
Kvantum
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The 3.5 Dragonborn aren't quite the same as the 4e version. This is an adaptation I'm fairly happy with.
Dragonborn (13 RP)
Dragon Type - 2 RP
+2 Str, +2 Cha, -2 Dex - 0 RP
Medium Size - 0 RP
30 ft. base speed - 0 RP
Languages - Standard (Common, Draconic) - 0 RP
Senses - darkvision 60 ft. -- RP
+2 racial bonus to Perception checks - 2 RP
+1 natural AC - 2 RP
Immune to sleep effects, +2 racial bonus to saves vs. paralysis effects - 2 RP
Resist 10 to one energy type (acid, cold, electricity, or fire) - 2 RP
Breath Weapon (Su): 1/day, pick either 15 ft. cone or 30 ft. line at character creation, 1d6 + 1d6/5 class lvl of the same energy type as your resist, Ref DC 10 + 1/2 HD + Con mod for half damage - 3 RP
Edit: Some people might have an issue with Resist 10 for a normal PC race. You might drop that back to Resist 5 to reduce it to an RP 12 race, or keep it at RP 13 and make them fully immune to paralysis effects instead of just the +2 racial bonus to saves.
| Vazok Goregrin |
He already knows that Vazok, he even mentions the ARG race builder in the very post you quoted. He's asking if anyone else has already done it =P
That's crazy did he edit it? I swear when I read that the first time it had a different ending all together.
Oh well to answer the Advanced Race Guide question, my wife has used it and seems to really like it and I am planning on using it to make a Pandaren (don't judge me) for a future game. It's pretty neat to use we used a point value of 15 for the race she made and it came out pretty good, have not actually play tested the race to be sure yet.
Kvantum
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Why a natural attack? The 4e race doesn't get any power based off of a natural attack (or at least one that I've seen.) I'd maybe add a +2 racial bonus to Knowledge (history), if anything, to get it closer tot he letter of the 4e rules.
Kvantum
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Thematically, maybe, but as a strict conversion of the 4e race, it doesn't fit. If that's the route you want to go, hey, cool, but it's not what I think most people would first think of as a Pathfinder version of the 4e dragonborn.
| Claxon |
The 3.5 Dragonborn aren't quite the same as the 4e version. This is an adaptation I'm fairly happy with.
Dragonborn (13 RP)
Dragon Type - 2 RP
+2 Str, +2 Cha, -2 Dex - 0 RP
Medium Size - 0 RP
30 ft. base speed - 0 RP
Languages - Standard (Common, Draconic) - 0 RP
Senses - darkvision 60 ft. -- RP
+2 racial bonus to Perception checks - 2 RP
+1 natural AC - 2 RP
Immune to sleep effects, +2 racial bonus to saves vs. paralysis effects - 2 RP
Resist 10 to one energy type (acid, cold, electricity, or fire) - 2 RP
Breath Weapon (Su): 1/day, pick either 15 ft. cone or 30 ft. line at character creation, 1d6 + 1d6/5 class lvl of the same energy type as your resist, Ref DC 10 + 1/2 HD + Con mod for half damage - 3 RPEdit: Some people might have an issue with Resist 10 for a normal PC race. You might drop that back to Resist 5 to reduce it to an RP 12 race, or keep it at RP 13 and make them fully immune to paralysis effects instead of just the +2 racial bonus to saves.
This looks pretty good.