Simplifying spell durations...

Homebrew and House Rules

One thing I thought 4th Ed got right was the way they handled spell durations... i.e. instead of 10 minutes/level and such, they typically had spells last for an encounter, or a day. This is how I think I'd categorize spell durations:

1 round/level
1 hour/level
1 Day/level

Would you find this easier and more practical for your games? For me keeping track of 1 minute/level or 10 minutes/level and so on and trying to figure out how much they spill over into the next encounter can be a nightmare. This approach would fix that, I would think... right now, we pretty much hand-wave 1 minute/level as 'for the duration of the encounter' and 10 minutes/level as the next 2-3 encounters, depending on what happens between them.

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