Top 5 things you want to see at launch


Pathfinder Online

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Goblin Squad Member

DeciusBrutus wrote:
What would be a reasonable price for a nonstandard race which was cosmetic only? (such as a drow that used the stats of an elf) What about a nonstandard race that was different but if similar power to core races?

I'm tempted to say the price should change based on the number of players purchasing it. But I really don't know much about the subject...

Goblin Squad Member

I hope they sell em for a $100 a pop.

Lantern Lodge

So only the rich can buy them? No way!

I can go for it costing extra, but this is the crusader road, they don't need to be all that rare anyway. And to have things only the rich can afford not only feels like pay to win (even if it isnt winning) but you might as well go full subscription and target only the rich people from the beginning and streamline it. And that would be bad. Going that route also says that only the important people are worthy.

Instead, either a small extra cost, or have a difficult in game quest to unlock the option. Such as needing to find some drow and save a drow child to unlock being able to create a single drow char (obviously a grown one but saving children makes more sense particularly with drow). You might need to make a pact with a devil or demon to unlock tiefling the bloodline depending on the creature you made a pact with. Could also work for sorcerer bloodlines.

This later method allows anyone the opportunity while still keeping it uncommon.

Goblin Squad Member

Perhaps the only way to 'buy' these 'Rare' races is to find specific, rarely-spawning NPCs in the wild-lands and complete a quest for them.

Alternatively, they could be rare 'drops' from specific Escalations or rewards for finishing a long, epic quest-chain set up by Goblinworks to promote a specific new feature and/or location and/or mega-dungeon.

This gives the player a specific item, when activated at the Cash Store, allows for ONE member of that race to be rolled on ONE account.

Now, the Specific Item should not be account-bound, allowing the 'Harvesters' to auction the Specific Item to the highest bidder, who can then turn around and take it to the Cash Shop, pay X-amount of dollars/euroes/etc and 'unlock' that race for a single character slot on their account.

Players found trying to sell pre-used 'Specific Items' might be violating their T.O.U., and in cases of epic bastardry, might even be permanently banned from the game.

I like this method as it prevents the 'World of Elf-Craft' situation and when somebody walks into town as an Ogre, a Tiefling or a Tengu, it's a sign of a lucky or epic player.

Goblin Squad Member

HalfOrc with a Hat of Disguise wrote:
Perhaps the only way to 'buy' these 'Rare' races is to find specific, rarely-spawning NPCs in the wild-lands and complete a quest for them.

Really not a fan of this kind of constraint. I'd much rather it be a pure function of Time or Money.

On that note, I personally think it would be cool if there were Account-based "skills" that you could spend Character XP on. Perhaps that could be a way to unlock Races. (I wouldn't want to see any Account-based "skills" that impacted a Character's effectiveness - rather, I would only want to see utility kind of stuff that made sense at the Account level, like unlocking Races or Classes, or... other stuff that makes sense at the Account level)

[Edit] - removed a reference to Shared Storage since it's not really appropriate for PFO.

Lantern Lodge

Ooh, +1

Lantern Lodge

Prestige class type skill trees would be perfect for that, as well as number of "threads" (whatever they are called) to keep items on death, and other abstracted things.

Goblin Squad Member

Moridian wrote:
Nihimon wrote:

Drow - Pathfinder Roleplaying Game: Advanced Race Guide

Drow - Pathfinder Wiki

Well played sir... well played...

Also, this is the Adventure Path that introduced Drow to Galorian:

Second Darkness

You can also find a few images in the Core rulebook that lifted straight from that AP.

Goblin Squad Member

DarkLightHitomi wrote:
Prestige class type skill trees would be perfect for that, as well as number of "threads" (whatever they are called) to keep items on death, and other abstracted things.

The threads I have heard GW mention, but I have to say I'm skeptical on that idea, as it is a clear effect on power, but I suppose as long as it has a set cap (IE no super ritch player can thread a set of top of the line gear) it is reasonable

Goblin Squad Member

I change my vote.

5) Fully Revealed Skill Trees.

Let the players look at where they want to go in 2.5 years with relative accuracy, rather than blindly following a path that might not actually lead to the final skill-set they are after.

I figure it will be mostly intuitive (Swing a 1-handed sword around, gain ranks in the 1-handed and swords skill trees, etc), but a picture of the overall 'tree' of skills would be a nice touch.


1. It's about "your" story. Lots of games (either single player or mmorpg) claim this but most if not all of them are stories of a set character (a general's side kick, a prisoner who is destined to be the savior of said kingdom, someone who is going to save a certain village but always failed, etc.)

2. Climb, swim, fly, levitation, and lots of none(necessary) combat utilities.

3. Rarely spawned npcs like patrols, travelling caravans, lost travellers, doppelgangers' traps, etc.

4. Since there are no driuds on the release, I hope there will be animals' taming skills at least.

5. Mounted combat.

Goblin Squad Member

Oh god I hope they don't have mounted combat! I have never seen a game pull that off and I doubt Pathfinder would be the first.

Lantern Lodge

Onishi wrote:
DarkLightHitomi wrote:
Prestige class type skill trees would be perfect for that, as well as number of "threads" (whatever they are called) to keep items on death, and other abstracted things.
The threads I have heard GW mention, but I have to say I'm skeptical on that idea, as it is a clear effect on power, but I suppose as long as it has a set cap (IE no super ritch player can thread a set of top of the line gear) it is reasonable

The concept didn't include money at all, so unless a player can buy character exp, money wont help. The idea is that as a character gains exp, some of it can be channeled to the main account where exp can unlock things, thus requiring a bit of dedication to the game.

Lantern Lodge

Moridian wrote:
Oh god I hope they don't have mounted combat! I have never seen a game pull that off and I doubt Pathfinder would be the first.

Skyrim did it alright for mounted archery.

Otherwise I haven't seen any other attepts at it, though I certainly dont expect it to be difficult if someone actully uses a brain.

Goblin Squad Member

Mounted archery was passable in skyrim. It worked, it wasn't fun. I can count the times I used it on one hand. Though it could make banditry more fun!


I think mount and blade did the mounted combat all right.

Goblin Squad Member

I am also not a fan of mounted combat. I've only seen it successfully implemented in Ultima Online - which was 2D. :)

Goblin Squad Member

Edam wants a Trebuchet.

Goblin Squad Member

Loaded with corpses? Biological warfare for the win!

Goblin Squad Member

No, load it with Valley Elves and Kender who've just drunk Potions of Feather Fall. /evil grin

Goblin Squad Member

avari3 wrote:
I hope they sell em for a $100 a pop.

I like this one, but for just the cosmetic drow... $500 for the actual full race stats.

Why? Its been so over done in so many games its not even funny.

2-4 years after OE and over priced... Dont worry PFO will make good money from it too, because people will pay it.

Goblin Squad Member

Social Engineering Tools.

OOC Reputation (as outlined by GW)
IC/OOC Alignment (as outlined by GW)

And some yet undefined purely IC metric. As a casual RPer, I may not use thous and thees, but I prefer to use IC rationales for my actions and decision. In a non-linear sandbox that need will be even more important in determining what content I seek/create.

Goblin Squad Member

Xeen wrote:
avari3 wrote:
I hope they sell em for a $100 a pop.

I like this one, but for just the cosmetic drow... $500 for the actual full race stats.

Why? Its been so over done in so many games its not even funny.

2-4 years after OE and over priced... Dont worry PFO will make good money from it too, because people will pay it.

As long as it's $200/$1000 for goblins.

Goblin Squad Member

On the thought of extra races and race changes, I was thinking that maybe Tieflings could be introduced as an add on instead of a separate race. It would be a matter of "buying" the horns and tail for your human/elf/gnome/whatever character.

I think for versimilitude's sake, you want to avoid race changes once the 7 are in.

Goblin Squad Member

KitNyx wrote:
As a casual RPer, I may not use thous and thees, but I prefer to use IC rationales for my actions and decision.

Depending on 'when' the game is set, 'thee' and 'thou' might not be appropriate usage anyhow. By the time of the Tudors (late Medieval/early Renaissance), they were reserved for intimate second person pronouns. Saying 'thee' to a barman might get you a strange look (or an invitation, depending on circumstances...).

Even by the middle Medieval (Agincourt and all that) 'thee' and 'thou' were largely replaced by 'you' in everyday speech.


Ryan Dancey wrote:
If by "at launch" you mean "at the start of Early Enrollment", there won't be any Druids.

What I mean is, when the game is finished and out on the market. Hopefully by then I would imagine you would have druids in the game :P

CEO, Goblinworks

"Finished" and "out on the market" are not synonyms.

Goblin Squad Member

Ryan Dancey wrote:
"Finished" and "out on the market" are not synonyms.

Finished in MMORPGs refers to a game that is either abandoned but the servers are still up, or discontinued altogether.

Actually in the modern era that's pretty much for all games, and software products. For instance, windows XP is just now hitting the point of "finished". In addition of course, finished means you probably don't want to be using it.

Goblin Squad Member

How about a straight answer for a change! All this double speak is confounding.

Goblin Squad Member

Heh. Not a good idea to promise what may or may not be doable in a certain time frame.

Some features or content might come down to crowdforging for priority. How can GW know what we are going to pick first?

Goblin Squad Member

Bringslite wrote:

Heh. Not a good idea to promise what may or may not be doable in a certain time frame.

Some features or content might come down to crowdforging for priority. How can GW know what we are going to pick first?

In a recent player survey in Eve asking for suggests for improvements and new features, the vast majority of stuff users asked for was concerned with fixing relatively minor issues and inconveniences in gameplay and the user interface :D The pathfinder equivalent would be "I do not like the drop down menu to change armor" or "when I leave a hex I currently have to call my animal companion to follow me or it stays behind sniffing the shrubbery, this should be automatic".

Goblin Squad Member

They will definitely have their keyboards busy, just polishing what they already have working or not working. :)

Goblin Squad Member

I'm expecting to see myself into EE....(fingers crossed)

Goblin Squad Member

Formerly of part the development side of the house, and recently the victim of an upgrade of a workflow tool (which did not have user testing), I am asking if the dev team plans for alpha testing of rollout after OE. Actually, I do not need the answer now. ONly when a particular live beta release is a disaster. DO all public releases have pans to roll back to previous versions and has the roll back been tested as part of the pre-release testing?

Murphy's Law is a conservative statement with respect to software updates, esp with any AI. The AI will imagine failures the humand never considered.

I really really want user alpha testing of roll outs and tested roll backs -- possibly with one weeks new data.

Goblin Squad Member

How about an intuitive user interface? It's funny how much trouble the recent Goblin Squad group had starting off with a non-intuitive UI! It's horrible! We all adapted, but we are there for a reason. If prospective new players (read "new customer" for GW) hate their first couple of hours, they're lost. Some won't even give it a few hours!

Intuitive UI! That's a big one!

Goblin Squad Member

Hardin Steele wrote:
Intuitive UI! That's a big one!

+1

I'd also like to see a record much like the Warhammer Online Tome of Knowledge, but not necessarily with the achievements in WH, just simply a record of say goblins killed, resources mined, things crafted etc. If this is supposed to be *our* story, not the Theme Park's then it would be nice to have some kind of written reminder of it. Even better if we could keep track of a limited number of PCs in it too...

You have killed Bluddwolf: 734 times.
Bluddwolf has killed you: 2 times.

Just kidding Bludd, ;)

Goblin Squad Member

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Lhan wrote:

You have killed Bluddwolf: 734 times.

Bluddwolf has killed you: 2 times.

Just kidding Bludd, ;)

Nooooooooooooooooooooo!

Lol, but seriously...... No kill tracking or Kill Boards.

Only to the Darkside kill boards will take us. They incentivize noob farming and other forms of griefing.

Goblin Squad Member

That's a fair point. If the record is private though, in a format that only you could access, wouldn't that mitigate against the dark side?

Goblin Squad Member

Lhan wrote:
That's a fair point. If the record is private though, in a format that only you could access, wouldn't that mitigate against the dark side?

There is no such thing as Privacy in an Online Setting.

Even if we didn't have this function in game, groups like Goon Squad, Mean Girls and Something Awful would blog it in a manner designed to humiliate and ostracise their targets, let alone smaller groups who would get a perverse E-boner over showing how 'great' they are over the 'nubs'.

Goblin Squad Member

Ok, so the PVP is a bad idea. I'd still like to see the rest of it though.

Goblin Squad Member

Oh, please, I hope there are no killboards, killmails, or kill tracking of any sort other than a piece of paper at a player's elbow, which will, unfortunately, never go away. I know, I know, but pipe-dreams can still be fun.

Goblin Squad Member

Lhan wrote:

I'd also like to see a record much like the Warhammer Online Tome of Knowledge, but not necessarily with the achievements in WH, just simply a record of say goblins killed, resources mined, things crafted etc. If this is supposed to be *our* story, not the Theme Park's then it would be nice to have some kind of written reminder of it. Even better if we could keep track of a limited number of PCs in it too...

You have killed Bluddwolf: 734 times.
Bluddwolf has killed you: 2 times.

Just kidding Bludd, ;)

Ryan has already said you'll have access to this kind of information with respect to other players. I'm not finding it right away, and don't really have the time to properly search for it right now, though. Sorry.

Goblin Squad Member

I still haven't found the quote, but what I remember is that you'll be able to see if you've grouped with someone before, and what you did together. You'll also be able to see if someone's killed you.

Goblin Squad Member

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Most games have a "Combat Log"...Darkfall's combat log covers all actions, not just combat. There is a tracker for kills in the Feat System, and there is a specific toggle for PvP Feats. There is even a "Siege Kills" count right there on the Clan Member Summary panel...makes it tough to not want to increase the number, even for a good aligned player like me (I might not have a CG flag, but I am a good aligned player). I earned my Chaotic flag when I ran to another city and there was an unclaimed mount just sitting there....the countdown was 3...2...1...F...run away!

Rift has a combat log and it shows exacting details of the combat, who did what for how much, and gives you a chance to note the evildoer's name (I have a long list). And like Darkfall, even though there is not flagging system for alignments, seeing clan mates die gathering is done by CE players (even without flags). I am leaning towards a Kill on Sight list so (the tolls are already on the Clan Management Panel) we all know who is CE and who might not be....does not include siege kills or the like, as that is like settlement warfare, which will come later.

So, back on topic...having a robust Chartered Company Management System, a robust Settlement Management System, some personal tools allowing a notes area for characters you interact with (why can't I put down a note "why" I friended this guy, or "enemied" that gal? "Helped me fight off bears", or "ganked me three times while gathering" would be a nice feature.

Goblin Squad Member

There should be a kill log. It does much more then get people into newb farming and griefing...

Lost in a fight, you can see the numbers to learn
Someone in the settlement is costing you a lot of money, you can see who
Someone in your group is dying a lot, you can teach them
etc.

Goblin Squad Member

On the other hand, a publicly accessibly 'Player Log' will allow players to actively find who is being a giant douche-bag and respond accordingly.

I will say this ... a 'Player Log' should have some form of 'ghost system' to it, otherwise Assassinations and Bounty-Hunting could become problematic if figuring out who sank three foot of steel into your spine is just an alt-tab and a google-search away ..

Goblin Squad Member

/gems

And by open /pizza

Goblin Squad Member

...an emote /sneeze which triggers everyone in close proximity to say 'Bless you!'

Goblin Squad Member

Nihimon wrote:
I still haven't found the quote, but what I remember is that you'll be able to see if you've grouped with someone before, and what you did together. You'll also be able to see if someone's killed you.

IMO there's a notable difference between a general log when you investigate X's name that says

10/27 4:30 PM - Joined party with X
10/27 4:52 PM - X attacked you, you were killed in the conflict

Versus an easily organized statsheet of
Kills of X ##
Kills of Y ##
Kills of Z ##

That is either publicly view-able, or easily screenshot-able.

etc...

The former has a huge practical value, IE say you join or recruit a team for one of those multiple entrance dungeons, run into a second party, vaguely recognize someone who you are pretty sure back stabbed you in the past, but aren't 100% sure if it's the same guy, you check the log of you're and his interactions, and confirm you did indeed have conflict on your last meeting.


Im all for tracking PvE stats like those found in Fallout 3 or Fable. Having a temporary combat log of what happened in my fight would be nice, particularly when I have no idea what they did to me either from never seeing it before or because lag skipped over it. Other then that I dont feel either way on pvp tracking.

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