
GM Enchanter |

Check in here with your characters for this one. Remember, I wont be able to start until about Aug 4 at the earliest.

GM Enchanter |

Back and I've opened up recruitment for two more.
Everyone, please put a post with the following info:
Player name/handle:
Character Name:
PFS #:
Faction:
Day Job Roll:
It will also help if you give me any default action that your character would do if you can't get around to post for a bit.

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Player name/handle: Beatrice Pscheidl
Character Name: Ragnar Northman
PFS #: 123480-4
Faction: Sczarni
Day Job Roll: Craft Leather: 1d20 + 4 ⇒ (12) + 4 = 16
Default Action: Shoot with Longbow

GM Enchanter |

Ok, still waiting on a couple to show up, but if Renli is here, then we've got 4 and can start. I'll get the first post up shortly.
If you need to purchase equipment for the scenario do it now. Per the scenario there's no time to do it once the action starts. And keep in mind this is called Night March of Kalkamedes.

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Player name/handle: Lord Zekk
Character Name: Vardel
PFS #: 108416-5
Faction: Andoran
Day Job Roll: N/A
Edit: picked up a few torches. Hopefully that will be enough and we wont have drow archers hunting us with compound longbows.

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Player Name: thestrongangel
Character Name: Marius Silverlight
PFS#: 84048 - 8
Faction: Grand Lodge
Day Job: n/a
Edit: Crunch together, no gear bought yet, will be doing that and editing the crunch posted.
Default action: If not in danger, Ray of Frost. If in danger, withdraw/total defense.

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Player name/handle: wanderer82
Character Name: Renli Rumblebelly
PFS#: 60098-2
Faction: Grand Lodge
Day job roll: perform(orate): 1d20 + 7 ⇒ (8) + 7 = 15
I am good to go!

GM Enchanter |

We're started, for those who didn't realize. Everyone head over to the Gameplay thread!

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damn, when we get to combat I am probably going to roll straight 1's now...

GM Enchanter |

So a few words about how I run things, since it just happened in this case. I'll usually try to use spoiler tags for rolls such as IDing the items or Knowledge checks. This helps speed up the game, though it is an honor system on reading them. But on occasion, I'll roll or narrate past a check if it's obvious that would be your action and you have the requisite skill. Usually it's more passive skills like Perception or Sense Motive, but in this case I was certain Renli would open the chest. I don't like to do it often since it deprives you of playing your character, but with PbP, keeping momentum going is a priority.
Also, it helps me if you have your stats clearly listed on your sheet. Marius, can you list your HPs, AC, and Saves under your name like Ragnar and Draylan?
Finally, we're not very far in yet, but I'm always open to feedback either immediately or later too.

GM Enchanter |

Vardel, what's your Initiative Modifier? I see Dex of 14 and an initiative trait (pretty sure it's not named Improved Initiative though), so +4?
Lemore, I see you have the Trait Reactionary, but you also have Fleet-footed listed as a trait. Fleet-footed is an alternate Racial trait for elves and replaces Keen Senses and Weapon Familiarity. It's part of your racial package though, and not a normal trait. So you can actually choose another Trait as long as it's not a combat trait. Let me know if you understand that. Pathfinder's use of "Trait" for both things makeit very confusing.

GM Enchanter |

Absolutely not, but I'm not explaining it well. Not only can you have both, but you can have an extra trait too. Let's see if I can explain it better.
Lemore's Race: Elf
This comes with several abilities. You've chosen to swap some of them out for Fleet-Footed.
Lemore's Traits: (You're allowed 2)
Reactionary
<Empty Slot>
The Racial abilities (unfortunately sometimes called Racial Traits) have nothing to do with the Traits section.

GM Enchanter |

You certainly can, but it won't do anything. Both give a +2 trait bonus to initiative and those won't stack.
I'm sorry. I'm not trying to be difficult, just trying to help.
For an archer, I would suggest Armor Expert or as you seem like you want to go first, Unpredictable Reactions.

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typed bonuses don't stack.
Warrior of Old (Elf): You gain a +2 trait bonus on initiative checks.
Reactionary: You gain a +2 trait bonus on initiative checks.
but... if you get a different source (like a feat, for example), they DO stack
Improved Initiative (Combat): You get a +4 feat bonus on initiative checks.
or you can look at it this way. You're using a trait to get +2 initiative, then replacing that trait with a different trait. You can use a trait AND a feat at the same time, getting +2 trait and +4 feat for a total of +6

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Vardel, what's your Initiative Modifier? I see Dex of 14 and an initiative trait (pretty sure it's not named Improved Initiative though), so +4?
Lemore, I see you have the Trait Reactionary, but you also have Fleet-footed listed as a trait. Fleet-footed is an alternate Racial trait for elves and replaces Keen Senses and Weapon Familiarity. It's part of your racial package though, and not a normal trait. So you can actually choose another Trait as long as it's not a combat trait. Let me know if you understand that. Pathfinder's use of "Trait" for both things makeit very confusing.
Yeah, sorry named it incorrectly. The trait is Reactionary so +2 from there and Dex for +4 in total.

GM Enchanter |

Draylan's right. The type of bonus matters. Generally, the same type of bonus will not stack. For example, a suit of chainmail gives a +6 armor bonus to AC. The mage armor spell gives a +4 armor bonus to AC. Those don't stack, which is why you don't see people put them together. You'd only get the higher bonus.
Both Warrior of Old and Reactionary give trait bonuses to Initiative.

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Have the acg and reading it over. The changes on some of this totally destroy the build I was doing to play this scenario.
How do you want me to go about setting up the character now that I have the book. This is a fresh character.

GM Enchanter |

Is there something that's changed that will hurt you for this scenario? After the scenario, you can rebuild him per the level 1 rules.

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Well, they changed bloodline development so that you dont get the arcana now you just get the bloodline power, which is useless. I used it for the arcana. I do get extra points in the resivoir, so I can use it for that, but I have to have the blood arcanist archetype to make use of the arcana.
After the scenario it won't matter so much. But right now my trait and my exploit now effectively do nothing for me but give me +1 damage on a spell for taking 1 damage.

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Enchanter,
After looking at things, I realized that rebuilding and adjusting the character is done today when not active in a game. Since we are active in game I can't modify the character sheet till the chronicle hits.
Unless you have any problems with it, I am going to play him as he reads for now, and then when we get chronicles applied, I will change him up.

GM Enchanter |

I was going to offer you that exact option. I was scouring the rules, but most of them are not meant for the drawn out online play.
I will also point you toward the Blood Arcanist archetype. You get the full bloodline (arcana and powers) at the expense of several Exploits.
Ok, so continue playing Marius as is.

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And thus is the plan.
I was looking at the blood arcanist, which gives me what I want. I will say though that if I could rebuild him right now for this game, it would be a toss up between Occultist and eldritch font/white mage blend. I love the flavor and functionality of the occultist, and just the white mage alone to me is a nice addition. Would make things like rings of wizardry later on very handy. The font makes it even more useful, as it gives you tons more spell slots and the ability to have access to a larger pool of arcane points.

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My apologies for the disappearance. Work has gotten insane, but is coming back into line now and I should be able to post regularly once again.

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welcome back Renli, and also, GM, my map link says i need to request access?

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Well, that was all a bit disheartening. I guess my character isn't as impressive with a reach weapon as I though. Thanks for the lesson GM. It's news to me also, but I've gotten used to these type of situations popping up in scenarios. You know the, "little know exception to the rule" that the mod's writer built the encounter around. It's cool, part of the fun of RPGs is adapting and overcoming challenges, plus this is what sets a hero apart from a commoner. The ability to rise above when all seems lost. lol. Let's see what happens!

GM Enchanter |

I guess my character isn't as impressive with a reach weapon as I though.
You still dropped a bandit in one hit. Not bad for a 1st level character. And reach is pretty effective most of the time.
Reading more on that section, it appears that any cover will prevent an AOO, even soft cover from allies. Also Total Concealment will prevent it too. Sort of makes sense. You can't just willy nilly hit people with your polearm if you have friends in the way. But it does limit a reach fighter's effectiveness doubly in tight spaces where allies as well as walls could hinder you. Just means terrain and obstacles are important for your to pay attention to.
Still, you can hit them with your primary attack. It's just AOOs it prevents.

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Enchanter,
Going to be admitted to hospital almost assuredly. Expecting to be down for three to five days. Will try to be around and active, just don't know how with it I will be.

GM Enchanter |

Yikes, Marius. Sorry to hear that. I hope everything turns out for the best. Don't worry, we'll keep the seat warm for you.

GM Enchanter |

I apologize for not mentioning this to the newer players sooner. Those who played in my last game may remember me mentioning this.
This Friday I will be moving back to the States. So after we finish this battle, we'll take a hiatus for about a week. It's a good break point, and I might even setup the next scene to let you RP while I'm gone.
Rest assured I will be returning to finish the scenario. This game is actually my priority for all my PbPs since I'm the GM.
Also, this is a good time for any feedback you have for me. We're about halfway and this was our first real battle. Let me know what you liked and what you didn't. I hope it's been better than your standard escort mission. Looking back, I think the environmental challenges got a bit tedious, and I wish they had reordered them among the potential combats rather than how they were grouped.

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Yes, thanks for running the show!
-Posted with Wayfinder

GM Enchanter |

You're very welcome. I had lots of fun, though I learned how much of a momentum killer that week break was. Unfortunately, I've started a new job and it doesn't afford me the time to do posts and PbP during the day, so I'm having to scale back my games a bit. That means no more GMing until I find the right level of involvement.
But if/when I do run another game, you all are most welcome!

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Sorry for disappearing at the end there. Went on vacation for a fee days and suddenly found myself without Internet access.
Thanks for running the game. I had a blast.
-Posted with Wayfinder