| ezrider23 |
Hi all. I come once again with a few quick questions and any advice as to what i may be missing. Now i know this isn't an OP build and was kind of trying to go for something more well rounded. As the title states, i envision this guy being or becoming the ideal Grand Lodge Pathfinder.
Jacobus Blackwell
Male Human (Varisian) Ranger (Urban Ranger) 2
CG Medium Humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 18 (2d10+2)
Fort +4, Ref +5, Will +2
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Offense
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Speed 20 ft.
Melee Masterwork Greatsword +6 (2d6+4/19-20/x2) and
. . Unarmed strike +5 (1d3+3/x2)
Ranged Darkwood Composite longbow (Str +3) +5 (1d8+3/x3)
Special Attacks favored enemy (humans +2)
Ranger (Urban Ranger) Spells Prepared (CL 0):
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Statistics
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Str 17, Dex 14, Con 13, Int 12, Wis 14, Cha 8
Going to Raise Strength @4 and Constitution @8 or vice versa. Undecided fro my final bump.
Base Atk +2; CMB +5; CMD 17
Feats Cosmopolitan (Diplomacy, Linguistics), Quick Draw, Rapid Shot
I plan to grab Power Attack @ 3rd and Boon Companion @ 5th.
Traits Scholar of Ruins (Knowledge [dungeoneering]), Tracker of the Society
Skills Acrobatics -1 (-5 jump), Bluff -1 (+1 vs. humans), Climb +5, Diplomacy +3, Disable Device +5, Escape Artist -1, Fly -1, Heal +6, Knowledge (dungeoneering) +6 (+8 vs. humans, +8 to navigate underground), Knowledge (geography) +6 (+8 vs. humans), Knowledge (local) +6 (+8 vs. humans), Linguistics +6, Perception +7 (+9 vs. humans), Profession (Cartographer) +6, Ride -1, Sense Motive +2 (+4 vs. humans), Stealth -1, Survival +7 (+9 while in your favored terrains, +9 to avoid becoming lost when using a Mapmaker's Kit as you travel, +9 vs. humans, +8 to track, +9 to avoid becoming lost when using this), Swim +5
Languages Common, Kelish, Osiriani, Polyglot, Sahaugin, Thassilonian, Varisian
SQ combat styles (archery), track, wild empathy
Combat Gear Wand of cure light wounds, Alchemist's fire, Antiplague, Antitoxin, Sunrod (2), Vermin repellent (5), Weapon blanch (silver) (5); Other Gear Masterwork Breastplate, Blunt arrows (20), Cold Iron Arrows (50), Darkwood Composite longbow (Str +3), Masterwork Greatsword, Backpack, masterwork (22 @ 31.5 lbs), Bandolier (13 @ 3.5 lbs), Bedroll, Belt pouch (3 @ 7.7 lbs), Compass, Flint and steel, Grappling arrow, Mapmaker's kit, Mess kit, Sack (empty), Scroll box (empty), Silk rope, Thieves' tools, masterwork, Tindertwig (3), Torch (2), Trail rations (7), Waterskin, Weapon cord, Wrist sheath, spring loaded (1 @ 0 lbs), 348 GP, 4 SP, 8 CP
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TRACKED RESOURCES
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Alchemist's fire - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Blunt arrows - 0/20
Cold Iron Arrows - 0/50
Sunrod - 0/2
Tindertwig - 0/3
Torch - 0/2
Trail rations - 0/7
Vermin repellent - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Tracker of the Society +2 bonus on Survival while traveling through any of your favored terrains.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Jacobus- Born to a Varisian Father from rural Varisia and a Garundi Female. His parents had met in Magnimar while furthering their education. Upon their graduations in the fields of Languages and Ancient Thassilonian lore Jacobus' parents moved to Absalom to start their new lives. Jacobus' father, a scholar of Ancient Thassilon and rare artifacts went to work for a prestigious Absalom Museum while his mother went on to teach ancient languages at an Absalom college.
Jacobus gained his thirst for knowledge and learning from his parents but enjoys and has decided to take a more hands on approach to learning. Jacobus grew up on the tales of the Pathfinder's, digesting any chronicle he could come across or tale told by or about them. All Jacobus ever wanted to do and be was a great Pathfinder, if not the greatest of all.
Now is the time. After years of study and training both in and out of the field honing skills that may prove useful to the Society has Jacobus set foot on his path to greatness. Upon completion of the tests and trials Jacobus has Joined the Grand Lodge and will set out into a whole new world of exploration and discovery.
Forgive the corny backstory.
Question #1.
I would like to get the Knowledge Nature skill and was thinking @ 3rd level taking a dip. Better choice- Lore Warden Fighter or Barbarian? If Lore Warden, what BF should i grab to fit the switch hitter build? If Barb, any specific archetype or just go straight? (I don't really see Barb fitting thematically but i could make it work i guess).
Question #2.
Is there a better choice for my Favored Enemy and if so what should i prioritize 1st/2nd/3rd?
Question #3.
This thread/question might be better in the General PFS forum but is their any other advice that folks could offer for me to get the most out of being a Grand Lodger?
Thanks for any and all help/commentary.