Self-Playing Harp and a question about the cost of permanency on items.


Homebrew and House Rules


So, basically, I am designing a magical harp for the part's bard. He lacks any ranks in musical skills so we agreed that it would be fun for him to have a harp that plays itself... and can give a Bonus to perform (basically, he just holds it and pretend to be playing, requiring a bluff check, opposed by either the sense motive or perform skill of the person on the other side...).

So, the +5 Bonus to perform is easy. it cost 5² x 100 = 2500GP.

The self-playing part seems to call for a "ghost Sound" spell, as written, it would seems like it would cost 0.5 X 1 x 2000 = 1000GP.

Multiplied by 1.5, that'd make a 4000GP items.

I would also judge that the harp can only "hold" a certain number of tune, let's say half a dozen, and that tunes can be erased to make room for new ones. "Loading" such a tune into the harp would require played on the harp by somebody that has at least a +5 skill modifier to his perform skill.

Now, I ma thinking that the items might be more interesting in use if you can put it on the ground and it Plays by itself... But, based on the description of the spell, it seems like the harp could only Play for a round...
Casting a permanency spell, however, seems prohibitively expensive, at least if you account for the caster Level and the Level of the spell itself...
Or is it just 2500GP on top of the regular spell casting? That'd actually be more reasonable: 1000 + 2500 = 3500GP.
With the cost of the skill upgrade being 2500 x 1.5= 3750 for a total of 7250GP for the item...

Is there something I do not understand?

Ps- As usual, the goal of my question is as much for me to clarify and improve my understanding of the rules than to have a simple answer, so if you could explain your answers as much as possible, that'd be much appreciated...

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