
Monkplayer |
1 person marked this as FAQ candidate. |

Here are the stats on the Ebony Gelatinous Cube:
Gelatinous Cube (Ebony)
Bits of broken weapons, coins, and a partially digested skeleton are visible inside this quivering cube of ebon slime.
Ooze (Gelatinous Cube - Ebony Variant) CR 5
XP 800
N Large ooze
Init –5; Senses blindsight 60 ft.; Perception –5
DEFENSE
AC 4, touch 4, flat-footed 4 (–5 Dex, –1 size)
hp 50 (4d8+32)
Fort +9, Ref –4, Will –4
Immune electricity, ooze traits
OFFENSE
Speed 15 ft.
Melee slam +2 (1d6 plus 1d6 acid)
Space 10 ft.; Reach 5 ft.
Special Attacks engulf, paralysis
STATISTICS
Str 10, Dex 1, Con 26, Int —, Wis 1, Cha 1
Base Atk +3; CMB +4; CMD 9 (can't be tripped)
SPECIAL ABILITIES
Acid (Ex)
An ebony cubes acid is more powerful than a common gelatinous cubes, able to dissolve even metal. Any melee hit or engulf attack deals 1d6 acid damage and the opponent’s armor and clothing dissolve and become useless immediately unless he succeeds on a DC 20 Reflex save. A metal or wooden weapon that strikes an ebony cube also dissolves immediately unless it succeeds on a DC 20 Reflex save. The cube’s acidic touch deals 20 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Engulf (Ex)
Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 12 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.
Paralysis (Ex)
A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent. The save DC is Constitution-based.
QUESTION:
If the weapon/armor saves the reflex save of 20 is it destroyed or 20 points applied to its hardness (assuming it's in contact with cube for 1 round)? How can a weapon be in contact for a round?

BeowulfIam |

The way it's written, the weapon would become useless immediately if that DC 20 reflex save fails. Which is funny.
Let's say I'm using an adamantine sword and I hit this thing and my sword gets destroyed. Funny story, my sword had hardness 20. How did your ability that deals 20 acid damage per round to objects break my sword with 20 hardness? I guess the world is funny like that and house-ruling is always an option, but as is... Destroyed.