A little help as a paladin?


Advice


Hi, I'm currently playing a paladin and this is my first campaigner. My team consists of 2 evil characters and 2 other neutral ones. My DM gave me a warning that the evil guys were planning to kill me and he wanted to give me a heads up because he thought it was warranted. My paladin is 15str, 10 dex, 12 con, 9 wis, 17 cha, 12 int. I'm sword and board human and i've got feats in shield focus and saving shield. team friendly skills. Atm my ac is 19. The problem is one is a ninja and the other is a Sam and the sam is level 1 with + 9 dmg. I don;t exspect them to make a move until at least level 5 and I will have 2 smites, one for each but that doesn't really help me as I expect the will be planning to sneak attack me. Is there anything I can do/buy to help when this happens? Like potions to help with ac or dmg? If we must fight I wish you finish them off so it won't happen again.

P.S. They won't be expecting me to be able to put up much of a fight and I believe my dm will alow me to make secret shopping dispensations so I can stock up on useful items without them being aware of it in game or irl.

Sovereign Court

Quick question, do you know what order the samurai is and why they wanna kill you? Also can yo convince the two neutrals to back you up? Maybe diplomacy is the weapon you truly need.


Maybe a bit of guile is what you really need. You have 12 INT, play it like 12 INT would. In the first place, if you think it's likely you'll die when this occurs, the smart thing is to get out of the party at some point. This is the least desirable solution for you personally - being pushed out of a character is an awful feeling. But while you can't play the character personally, your GM can certainly let him live on, continuing to be useful for the cause of goodness.

Roidrage also makes a good point. If the neutral characters will back you, a move against you is far harder. Indeed, you may be able to get the neutral characters on your side (by expressing the virtues of goodness and how unreliable evil characters can be) and get them kicked out! Turnabout is fair play.

The other is to lay a trap for them. Once you are in a town, and expect the villains to strike, here's what you do:

1. Get with your DM and inform him that you would like to lay a trap for the evil characters once you get into town. Describe to him this plan. Lay out how it will work and RP what parts need to be RPed.

2. Once you enter the town you think they'll make their move at, RP (at a normal game session) that you wish to aid a religious group (your choice) in any ceremonies they may be having in the next few days.

3. The DM describes a ceremony tomorrow night - and that they have a need for someone to run and fetch candles, incenses, and other items during the night for their ceremony.

4. That night, while you run from the church to some building they have stored the candles and such (out of the way on purpose, so no innocent people come walking by), and go inside this building, hoping the evil guys will come in and deal with you. Unbeknownst to them, allies of this particular church are in there with you, or even better, the town's constable and the city's elite guard.

5. You then spring the trap, and have your problem eliminated - or even better - have them arrested!

For the record, This type of Player versus Player combat isn't best for most games. It may be best to just sit down with the group and calibrate everyone's expectations to each other. When I run game, for example, I have a "No Evil PCs" rule I enforce. No one can be evil, and they can commit evil acts, but if I find them to have shifted to evil alignment, their characters are forfeited to me, and they have to make a new character.


The only thing you can do is leave the group. A paladin who knowingly cooperates with evil characters loses his paladinhood. And adventuring with them for several levels counts as "knowingly and willingly".

Lantern Lodge

Gotta love nub evil players that dot know how to get along with good guys. *sigh* Id suggest dump the paladin and make an Antipaladin. Its pretty much the same, mechanics wise, as paladin and since u would be CE u can do w/e u want. Or be a smart @$$ and make a true neutral druid that wields a +2 Unholy, Holy, Axiomatic, Anarchic quarterstaff/club with the Shillelagh spell going when ever u can.


my suggestion is talk to players and ask them not to, its really a mean spirited act if a player kills another's character unless both want to fight, if they still are gonna try to kill your character talk to the dm tell him that your really wish for this character to not die to other pcs in that case the dm should tell the other players to stop, and if they still go through with it then I dont think you should be gaming with these guys


One of the problems is they are noobish at RP, I might be a newb to pathfinder but I understand using a made up persona to RP as. They both seem to be going for petty evil and are pulling it off quite well. In character my guy rolled and is aged 16 so he is unworldly and I guess you could say this is his first real adventure. Also part of my back story has it that I know of a great evil that I am striving to correct for some of my past faults. Also we are clearing out bandits so Under paladin I can work with evil if I believe it is against a greater evil and atm my character does. The problem lies in the fact that we are all friends and under friendship we can be asshats to each other. Btw i don't know anything about the other chars besides a few bacis things, race/class/weapon. I'm paladin and at least they are RPing secretness right.

I didn't realize people would reply so fast at 2am. Ill check back sooner this time :P

I like your ideas for spring a trap, I will talk to me DM. I can't have them arrested saddly, since one of the two is related to the current regent.


LzardE,

Question 1

Did you make teh paladin knowing there would be 2 evil characters in the game? If so, that is something you should not do.

Question 2
Did they make teh evil characters knowing you were playing a paladin? That is something they shouldn't do.

It does sound like you have rank beginers playing a Stupid Evil alignment. Your problem, at heart, is the players, not the characters.

Talking with them out-of-game and saying "hey, bro... not cool." is the more mature tactic. I went though this crap when I first started gaming. It's players like that that have GMs ban evil alignments.

By the way, real friends usually aren't @$$hats with each other.

Shadow Lodge

LzardE wrote:
Hi, I'm currently playing a paladin and this is my first campaigner. My team consists of 2 evil characters and 2 other neutral ones. My DM gave me a warning that the evil guys were planning to kill me

In other words, you have a GM problem -- because he's permitting it.

(I have this mental image of teenagers who fantasize of murderaping everything in sight.)

Silver Crusade

Talk to the group about whether or not this is really the kind of game everyone wants to play. If you want to go down this route, well...it's already headed there. But if you don't, this needs to be confronted OOC and civily. Civilly. Whichever.

Lantern Lodge

LzardE wrote:

One of the problems is they are noobish at RP, I might be a newb to pathfinder but I understand using a made up persona to RP as. They both seem to be going for petty evil and are pulling it off quite well. In character my guy rolled and is aged 16 so he is unworldly and I guess you could say this is his first real adventure. Also part of my back story has it that I know of a great evil that I am striving to correct for some of my past faults. Also we are clearing out bandits so Under paladin I can work with evil if I believe it is against a greater evil and atm my character does. The problem lies in the fact that we are all friends and under friendship we can be asshats to each other. Btw i don't know anything about the other chars besides a few bacis things, race/class/weapon. I'm paladin and at least they are RPing secretness right.

I didn't realize people would reply so fast at 2am. Ill check back sooner this time :P

I like your ideas for spring a trap, I will talk to me DM. I can't have them arrested saddly, since one of the two is related to the current regent.

The thing is good role players that are relatively smart can work with opposing alignments. Back in 3.5 i played a traditional necromancer wizard with my friend playing a paladin. Neither of our characters killed each other or realy opposed each other because we both role played our characters with only the info they know not the info we know. I still had to make a lot of skill checks around him and had to constantly disguise my undead and all that but it worked.

If ur wonder how in hell it did is because i played a LE character that never once lied to him, i did not say the whole truth though mind u, and we both possessed the same goal though we had different reasons. At the time our main goal was to stop a demon lord from completing his task to enter the material plane. Paladin's reason was obvious being the demon lord wanted to destroy innocents and reek havoc upon the world. My necromancer's reasons was because i viewed the world's masses as my personal play things and i have sharing issues. So same goal different reasons.

There were obviously times were i was tested by my dm but thankfully i was smart enough to pull it off even with the paladin viewing me. I remember this one time were i was with my friend and the villain tossed a child off the cliff forcing us to either go after him or save the child. My character with out hesitation dove after the child while ordering my minions to go after the villain. This action obviously looks like a good act out of character of any evil pc but for me it was more of a selfish act than a good one. I saved the child because it made me look like a hero and it makes my travels a lot easier by making me look less suspicious as a kind hearted individual instead of the murderer, canable, defiler of corpses that i am. Also one thing i enjoyed as an evil deed that i did to the party, unbenounced to them because they never asked or made any checks, was feed them the flesh and organs of the dead foes we/i killed. My evil was usually sneaky and at times could be considered good deeds by most but because of the context and reasoning i had those good deeds were performed only to further my evil ones.

So in all story short if u and them can rp with only the knowledge ur character has then it can work. If any one though that cant in the party is doomed to fail. I will have to say though the time i played that necromancer with the paladin was the best game i ever played in because of the constant paranoia and sneakiness i had to go through any our ability to separate the knowledge that we had from that of our characters.


Try the half-orc redeemer archetype.

You lose detect evil and you are allowed to associate with shady characters.


Ditch the paladin and make a character more in line with the other players and (presumably) the story, seriously if the DM is allowing such characters for the other 4 then the story can't be about/for heroes so ditch your hero character and make a villan-ish character yourself.


And this is why you need a Session Zero to talk with the DM and fellow players and come up with a group that can actually function together.

And besides, the Paladin class is nothing but a PITA to you, the other players, and the DM. Definitely drop it.


Wow, you are going to have a bad day. First, secretly decide with your GM if it does come down to a scrap with the other two, if he is going to fairly arbitrate the fight, because it will happen. Second, decide right now if you are really cut out for Paladin. If the answer is no, go pick the fight. Have you caught them doing anything evil? Have you Detected Evil (as the ability) on them? Have they upset you? Time to break out the Darth Vader my friend. How you have survived the nightly camps without one of them slitting your throat I don't know, other than they plan to use you as a scapegoat. So, strike first. Waste them in their sleeping bags, turn to evil, and say, "Yep, you're right, Evil is kinda fun!" while using their heads as puppets (Evil act by a paladin = free alignment change and a switch to fighter) You are acting very non-paladinny right now, like you're actually afraid of them or something. Show them who wears the iron pants! Your diety may actually back your play, after all, you sure did kill some evil today. Just don't warn them ahead of time, follow the advice of Yoda - There is no try, there is only do. Then when everyone gets over being pissed off, everybody makes up new characters that don't naturally conflict in your Asshat GM's game, he should know better.


Did you know the other characters are evil when you decided to make a paladin? Or did the GM know? He really should have advised you all of character restrictions.

But I'm with the others, if you're dead set on playing a paladin, just see if you can change it to an anti-paladin, and suddenly come out to adventure in spiked armor ;)


You say one's a Samurai and one's a Ninja? Technically, those two shouldn't be cooperating anyway, what with the Samurai's honor, whilst Ninjas use their skills to fight the existing feudal lords. . . .

With good roleplaying, Samurais and Ninjas should have serious problems cooperating. Indeed, ninjas weren't even believed in in ancient Asia until news in the 1980s!!


To be fair, a samurai doesn't have to be honourable. If that was the case, tsujigiri wouldn't be a thing.

wikipedia wrote:
Tsujigiri (辻斬り or 辻斬 tsuji-giri, literally 'crossroads killing') is a Japanese term for a practice when a samurai, after receiving a new katana sword or developing a new fighting style or weapon, tests its effectiveness by attacking a human opponent, usually a random defenseless passer-by, in many cases during nighttime.[1] The practitioners themselves are also referred to as tsujigiri.[1]

You learn the strangest words when you play pokémon in Japanese.

Sure, some orders might have some issues with petty acts like this, but if the samurai in question is a ronin he can pick his own edicts, and there doesn't really need to be anything in the way of him being dishonourable. Corrupted samurai have existed historically, so I see no reason why they couldn't in Pathfinder.

Still, this seems like a s+@~ty position to be in as a player. I hope you were at least informed when you went into this, that apparently your GM is just fine with PVP?


Players secretly plotting to kill another player, and the DM not only permitting it, but playing both sides? This is a recipe for some bad mojo, my friend.

But, if you actually want to have chance to win this fight, I have two words for you:

Hired Goons.

You just took on a torchbearer, bought a riding dog for a dungeon pack animal, and purchased a combat trained mount. Hopefully you have some handle animal skill. Otherwise you would need multiple human(oid) guards/torchbearers/mooks, and it starts to look more suspicious.

Make sure anyone you hire has a reach weapon, and a ranged weapon with some bane arrows.

If your DM allows it (which it sounds like he might), and you have enough gold, go to the nearest temple of your diety and pay for a lesser planar ally. It will come as a mighty shock to your friends when that pack dog turns out to be a Hound Archon!

Bottom line: Anything you can do to turn the action economy in your favor gives you a better chance to win. After that, try to get a surprise round and win initiative... that's probably going to be tough against the ninja. Third, nova on the ninja. Bane weapons, Smite, Power Attack, Divine Bond, whatever... If you take him out by the end of the surprise round/round 1, then your Samurai shouldn't be a huge problem, especially if you still have the weight of numbers.

As a side note, where do the neutrals stand in all of this? (No Zapp Branigan jokes, please.)

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