
Broken |

We are in book 3,My Core group is:
Fighter {Archer leaning}
Rouge {Poisoner} (Retraining as a Ninja)
Wizard{Transmuter}
Wizard{Evoker}
Got an extra player when she can make it
Oracle of Life(Haunted)
Healing/Restoration has been handled by the NPCs
General strategy is "Nuke it from orbit."
I swear if it can't take two fireballs, I change most fights into a montage fight* and call it good.
So three CR 3 vs 4 PC = 1 hp each

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In the party I'm running through this at the moment we have:
An Aasimar Monk
A Kitsune Bard
A Human Wizard
A Human Druid
A Dwarven Cleric/Wizard (heading for mystic theurge)
So far the party haven't been too heavily hit by the fact they only have 1 wilderness specialist (or a melee tank for that matter). They're currently at the start of Book 2 so we'll see how they go.