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Attacks of Opportunity interrupt the action that triggers them. So the other player would confirm their crit, then the cavalier would make his attack, and after it resolves the original attacker would roll damage to complete their attack.

StreamOfTheSky |

Well, if the crit takes a monster from 80 hp to 12 and then before the critting person can even let out a "Wooo!" you hit the monster for 15 and drop it, you still stole his glory/thunder quite well. Meanwhile, unless the monster was already near death before the crit, chances are your steal glory attack won't kill the monster and just soften him up for the crit in most cases, and thus you would seldom be stealing glory but instead helping to ensure it for others.
Just to play devil's advocate with your reasoning. :)
I have no idea what the order is, by RAW. I think in general you (the cavalier) would be better off to have the crit happen first, though. Because regardless of what your attack does, that critical hit is already going to that monster and is effectively "spent," action and/or resource-wise. It cannot be re-directed or taken back at that point. Meanwhile, steal glory eats one of your AoOs for the round and is a limited resource that has yet to be dedicated. If the crit would've been enough to drop the monster anyway, you effectively just wasted that AoO.

StreamOfTheSky |

Attacks of Opportunity interrupt the action that triggers them. So the other player would confirm their crit, then the cavalier would make his attack, and after it resolves the original attacker would roll damage to complete their attack.
And when an AoO is triggering off an ACTION, that is quite clear.
This case is more murky. It's not triggered off of attacking in some form. It's off of scoring a critical hit. Which means the attack has already been made, it has hit, and it has hit a vital point.
In order for Steal Glory to disrupt that, you would have PC 1 hitting the monster and connecting, only for the cavalier to attack and deal damage before the damage from PC 1's already connected hit inflicts its damage, which just doesn't seem right.
Could go either way, though. I don't know. But I don't think the rule you quoted necessarily applies here...

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In order for Steal Glory to disrupt that, you would have PC 1 hitting the monster and connecting, only for the cavalier to attack and deal damage before the damage from PC 1's already connected hit inflicts its damage, which just doesn't seem right.
That sounds pretty much exactly like how I would expect an ability called "Steal Glory" to work.
And it's no different than starting an action. If you take an attack of opportunity on someone who's casting a spell, they've already started casting a spell, and then I jump in before they finish. The same is true of someone who starts to move away. You literally jump in and stab them before they've even executed the movement.So, when a cavalier with order of the cockatrice sees the enemy's eyes get wide as his barbarian buddy's axe is coming down perfectly angled to catch him right on the side of the neck, the cavalier jumps in and rams his sword right into the guys kidneys.
Follows the rules and the theme.