
The Black Bard |

My group, consisting in part of a ranger/sleepless detective, made canny use of her abilities and intelligence to determine the who, where, and why of the vampire murders before lunch of their first day in Caliphas. By evening they were wrapping up the abbey, and at dawn they visited a certain noble at his place of work. Now, with the criminal in tow, they finally head to the vampire underground to hand him over to the "proper"
authorities.
This renders the XP awards for "learning clues from the vampires" rather pointless. How should I account for this? Simply give the same amount out, as the murders were solved regardless? This is complicated by my second question:
Should there be a monetary reward? Let me clarify: Players have the option of simply carving their way through the adventure, gaining XP and loot from the (technically amiable) vampires. Or they can use diplomacy to work with them, gaining XP (but see my above situation). But what then of loot? Does it create a vacuum on the wealth by level? Or is the adventure calibrated for the diplomatic mission and the purge everything option technically gives extra wealth?
Any input would be welcome.