Couple of Beginner Questions?


Rules Questions

The Exchange

1) I know magic users have to have a spell book and spell component pouch, but what about clerics, rangers, druids and paladins?

2) I'm still confused on line of sight rules.

For example:

a = attacker
b = ally
c = enemy

b is in front of a as he is attacking c.

a | b | c

For example:

If a is attacking c, and b is in the doorway going into the room, can a shoot an arrow through his teammate to hit c in the room because a gm allowed that as partial cover, yet there is no way you could have traced a clear line to any corner.

The same thing on my first example, how can you trace to any corner because my character is blocking all corners, so it seems to me.

If you replaced b as an enemy in both examples, does it change things, when attacking enemy c?

I'm so confused, can someone help please?

I'm going to gm for the first time next month, but I want to know the rules the right way.

Thanks,

John


John Mark Brown wrote:

1) I know magic users have to have a spell book and spell component pouch, but what about clerics, rangers, druids and paladins?

2) I'm still confused on line of sight rules.

For example:

a = attacker
b = ally
c = enemy

b is in front of a as he is attacking c.

a | b | c

For example:

If a is attacking c, and b is in the doorway going into the room, can a shoot an arrow through his teammate to hit c in the room because a gm allowed that as partial cover, yet there is no way you could have traced a clear line to any corner.

The same thing on my first example, how can you trace to any corner because my character is blocking all corners, so it seems to me.

If you replaced b as an enemy in both examples, does it change things, when attacking enemy c?

I'm so confused, can someone help please?

I'm going to gm for the first time next month, but I want to know the rules the right way.

Thanks,

John

Only wizards, maguses, alchemists, and (kind of) witches have spellbooks, as that's a prepared arcane caster type of thing. Clerics, rangers, druids, and paladins pray / meditate every morning to get their spells from a divine source of some kind, no spellbook needed. ANY spellcasting class might need spell components, focuses, or expensive reagents for their spells; it depends partly on the spell being cast, which class is casting it, and what feats the caster has to get around those requirements.

The term the GM should have used is soft cover. Soft cover applies when you're shooting a ranged target and there's a creature in the way. It provides a +4 bonus to AC, no bonuses for reflex. The scenario you gave should ALSO have given you a -4 penalty to the attack roll for firing into a melee if you don't have the Precise Shot feat.


John Mark Brown wrote:

1) I know magic users have to have a spell book and spell component pouch, but what about clerics, rangers, druids and paladins?

Difference Casters work differently in terms of spells known.

The Wizard and Magus have as spell book. The alchemist has a formulae book (works much like a spell book). Witches store spells much like a wizard does in his spell book, but they do it by communing with their familiar (again they dont need a spellbook). Sorcerors, Oracles, bards, inquisitors, and summoners know a set number of spells (based on the spells known chart in their class section) but require no book to store them in.

Clerics, Druids, Paladins and Rangers automatically know all of the spells on their list, and must simply choose and prepare from the whole spell list of the class on a daily basis. They too do not require a book.

In terms of spell components:

From the magic section of the rules:

"If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash)."

What this means is that if a spell has M or F in it, then arcane casters (wizards, sorcerors, bards, witches, summoners) need some kind of material component for their spells. This requires a spell component pouch. Except the sorceror has the feat eschew materials (and any caster can take the feat) which means that if the material component is not costly (costs would be listed in the spell description) then they no longer need the component. So if a sorceror or caster with eschew materials only knows spells with non-costly components, they dont need the pouch either.

DF (divine focus) means that a divine caster (druids, clerics, rangers, paladince, oracles, inquisitors) only need to have their holy symbol in hand to cast the spell.

Also from the magic section of the rules.
"Divine Focus (DF): A divine focus component is an item of spiritual significance. The divine focus for a cleric or a paladin is a holy symbol appropriate to the character's faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant."

Quote:

2) I'm still confused on line of sight rules.

For example:

a = attacker
b = ally
c = enemy

b is in front of a as he is attacking c.

a | b | c

For example:

If a is attacking c, and b is in the doorway going into the room, can a shoot an arrow through his teammate to hit c in the room because a gm allowed that as partial cover, yet there is no way you could have traced a clear line to any corner.

Yes, a person no matter how stout will not completely cover a 5ft space. So while line of sight isnt 'clear' its there, the target in this case C just has partial cover. B is in the way but he doesnt completely block the shot, just makes it harder. Line of sight is only blocked if the entire squre is blocked like with a wall or other barrier that completely covers the space occuppied by the target.

Quote:

The same thing on my first example, how can you trace to any corner because my character is blocking all corners, so it seems to me.

If you replaced b as an enemy in both examples, does it change things, when attacking enemy c?

No enemy or ally the cover provided is the same. Again only complete barriers like walls will block line of sight. Characters, monsters, or small obstacles like tables, or desks just provide cover.

Quote:

I'm so confused, can someone help please?

I'm going to gm for the first time next month, but I want to know the rules the right way.

Thanks,

John

Good luck, feel free to ask any other questions you might have. I hope you and your group have a great time. Happy gaming!

The Exchange

Thank you all very much. Unfortunately, I bought a spell book for my sorceress and the component pouch because I thought she needed it. Oh well, you live and learn.

Thanks again!

John


John Mark Brown wrote:

Thank you all very much. Unfortunately, I bought a spell book for my sorceress and the component pouch because I thought she needed it. Oh well, you live and learn.

Thanks again!

John

Talk to your dm and see if you can retcon that purchase. Given you are a new player, it is likely that your dm will be amenable.

The Exchange

Oh that would be cool if he could do that!

Thanks again!

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