Foreshadowing events in EFOK


Curse of the Crimson Throne


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So, my group has finally been able to afford the rest of the Crimson Throne PDFs, as we finish up the Hospice in Seven Days.

Between the end of 7dttg and efok, I wanted to have a fairly large chunk of time dedicated to the NPCs of Korvosa and foreshadowing various other events.

- Glorio Arkona,
I originally introduced him during a meeting with Cressida, prior to the quarantine of Old Korvosa, but after they met Davaulus. They were discussing the ramifications of a quarantine or something. He says he's charmed to meet the PCs, but leaves mentioning he had some "unfinished business regarding an arson of a business partner at Eel's End," since my party set fire to it. Cressida explained him as a philanthropist tied to the underworld.
My party has been running their group as a business, with each player taking shares into the company, and getting commercial status with Bank of Abadar. Before they hear of Vencarlo's letter to Cressida in EfOK, they get a letter from Glorio Arkona mentioning that he heard of their role in the plague and he wishes to discuss business with them if they find themselves in OK after the quarantine is lifted.
(The primary reason for this is that I want more incentive for the PCs to visit him before they go into the Emperor of Old Korvosa storyline, because they described his picture as "young Ron Jeremy" and I want to disturb them with a bath sequence.)

- The Cinderlander
It's mentioned at the foreword of HoA that the Cinderlander is awesome and should be foreshadowed somewhat. Once the Hospice is cleared, between Chapter 2 and 3, the PCs will likely go to the Gold Market to hock their stuff (they've made some friends there who give them decent deals). They will likely pass by Smoked Foods, because I originally had a red herring tying the smoked bullete to the plague, and they met some of the NPCs. I'll have Thousand Bones there, attempting to cure his people of the plague himself. He'll thank the PCs again for what he's done, and say something like "If it isn't the tshamek devil, it's a plague" and explain the Cinderlander. He'll then say he plans to leave Korvosa immediately to keep his people safe from the plague.

- Gaedren's return at Scarwall
This is mostly a plan, since I haven't had a chance to read Scarwall too deeply, but I've read a lot on the forums that it'd be interesting to put Gaedren's ghost in Scarwall. I believe making Gaedren an ex-adventurer turned criminal would fit, because I'm also playing with the idea of replacing Venster with Zellara (I have her unable to remember her history) and I'm planning on tying it together by Gaedren being the one the Queen told to dispose of Zellara's body (he kept her head and stashed the body because he's a jerk like that).
My party left all of Gaedren's thugs alive, so I was planning on using them to just remind the party that Gaedren existed. As one of the gifts the players receive for being saviors of the town, I'm going to have Giggles deliver some kind of magic item that Gaedren owned, worth less than 1000g to the party, saying that as the ones who defeated Gaedren, by law they should own it (which is arguable, but what Giggles believes).

- The Gray Maidens' martial law.
The players had a rather cool moment with the Soldado family, so I want to bring them back in and really roleplay out a feast from her and the settled Varisians. I came up with a list of various Varisian items and clothing that they're gifted with, which should tug on the heartstrings of my players just a tiny bit when they see the few graves of people that didn't make it.
I'm planning on making it a little more dangerous though, with the feast being interrupted by Gray Maidens investigating the area. I imagine there will be a little tension, but I'm planning on it being a non-combat event, with the Gray Maidens determining nothing of import, except a warning to be quiet. It should make the party bristle at least a little bit more, since I ended up not including them too much in 7dttg by accident.

ANYWAY, does anybody have any notes on what else could be incorporated into this break between chapters?


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Pathfinder Adventure Path Subscriber

I think establishing the new order is important. Also, how is the Queen spinning the plague? Is the party aware of her involvement? Are they dumb enough to say something about it? That might make the party's homes and friends subject to many "random" searches and any number of bureaucratic headaches Ileosa can conspire like tax reassessment of their properties or zoning changes that shut down the business or who knows what? Is Ileosa blaming everything on evil cultists and using this "enemy of the state" to hedge out the Korvosan Guard and give all the power to the Grey Maidens? How does Cressida feel about this? Perhaps the party becomes aware of her rebellious thoughts before they head into book 3.

I also have a few comments on your points:

Grey Maidens interrupting a feast? Absolutely LOVE it. Wish I had thought of this.

Cinderlander references in Korvosa? Like it. If you don't foreshadow this guy he just shows up and dies (quickly). I used rumors in Kaer Maga (a city near and dear to my heart) and his calling cards across the cinderlands to do this.

Gaedren's return at Scarwall? I'm not a fan. I can't figure how his wretched soul would get there. If you want to bring Gaedren back, maybe his gang moved into the void that shutting down the King of Spiders created and they got him reincarnated as something interesting. Maybe he is hellbent on revenge and one of the gang members decides to warn the PCs since his life was spared--I'm just spitballing here. Or, do what I did with Rolth after his soul was trapped in a gem and thrown into a chasm--have Illeosa purchase that soul and put it into a flying, advanced cannon golem. She can basically do anything and Gaedren's soul is almost certainly in the hells with her devil allies.

Zellara replacing Venster? I'm guessing you haven't read through Crown of Fangs, but Venster's corpse is pretty well hidden the way it is and the two ghosts do some pretty awesome stuff when they meet. Not saying don't do it, but I suggest skimming CoF first.

Glorio Arkona! I like what you have done so far, although I gave him no ties to the underworld since I figure he'd work hard to hide that. Having run this AP twice, I have fooled two parties into never realizing that he was a rakshasa--although the second group is now highly suspicious after dealing with him in the first part of CoF (where he is plotting to take the throne, of course). Remember--this guy lies like most folks breathe. If you want my angle for Bahor, let me know!

Man I type too much.... hope any of that inspires something!


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I'm not sure if the party is going to say anything about the Queen to anyone except those they already trust, like Cressida, who will tell them to keep quiet. They suspect her as evil because they found out Davaulus was her family doctor, and they've confronted him already. Finding out about Cressida's rebelious thoughts might be interesting; I posted a while back about a Lawful Stupid character who wants a legitimate authority to overtake the queen before they strike against her, so having Cressida be thinking along similar lines might be good. I'll have to read up more about Cressida in later chapters.

I'm glad you liked the idea of gray maidens interrupting their feast!

--Speaking of the Gray Maidens, do the PCs ever learn about their origins as beautiful girls tortured into submission? I read that somewhere, but I can't remember where.
Earlier in EoA, in Rolth's derro hideout, there was a rogue girl who the PCs rescued. When the Maidens were first being introduced, I had that rogue girl approach the PCs and say that she was going to be joining them, and showed them a secret signal so they'd know it was her. I was hoping, if the PCs found out about the torture of the gray maidens, that I could use her as a familiar face, but forgot about it until now.

I'll definitely reference the Cinderlander at least a bit now, just in case he turns out more than just a quick death in combat.

I haven't read Scarwall in depth enough to know if Gaedren had been important. In the forum posts I read, it was said that Gaedren could have been an adventurer who went into Scarwall, but left his adventuring group for dead, scarring him and turning him to a life of crime and child slaving. I'll definitely read up on Scarwall before I decided about it. Regardless, the PCs in 7dttg are already high enough on the body count that they'd get the rewards from the community, and I liked Gaedren's silly thugs, so whether or not I decide to include Gaedren in Scarwall, I'd still like his thugs to meet the PCs once again.

I've Ctrl+F'd Venster in CoF, and yeah, they do seem pretty cool. However, I just don't like introducing random characters like that to the party; to my understanding, this would be the first mention of a brother at all. It doesn't help that my last campaign with these guys involved tieflings also. I liked the idea of Zellara being the sibling hidden away, seduced by Ileosa to kill the king. Zellara's ghost memories are hazy, and I'd like to have her slowly regain them as the players continue on, with her finally understanding what she did at the point that the adventure says they meet Venster. Right now, after 7dttg, I'm going to have her have a small revelation, such as the memory that it wasn't her Gaedren that killed her son, it was someone else, but she doesn't remember.

Glorio is going to be fun, I can already tell. I wish there was more information on what Bahor would do if he succeeds, or what happens with him vs Vimanda. Maybe I haven't read the Arkona dungeon well enough, but it seems like it would be obvious at the end that he's a rakshasa; if Vimanda was revealed to be one, she would probably try to bring Bahor down with her and reveal him too, wouldn't she? Then again, I don't entirely understand what interaction is supposed to happen between those two, it just sort of says that she tries to get he PCs on her side, whatever that means. I'm still trying to comprehend.

Anyway, thanks a ton! I've definitely got some things to think about more. And I'd definitely like your ideas on Bahor; anything to help me get a better understanding of his character would be a great help!


I published an ingame newsletter "The Korvosa Chronicle" and forshadowed the Cinderlander there, and yes he was a wonderful NPC I had a lot of fun with while the PC's were in the Cinderlands and he was awesome in the final showdown.

I really like what you're doing with forshadowing and bringing the different NPC to the forefront, especially the Grey Maidens. I converted my maidens to cavaliers, making them their own order, and tweaking the standard cavalier suite of abilities to better fit a dismounted order. I played them like nazi stormtroopers, and once the PC left Korvosa had them bully the friends they left behind.

Gaedren died in the first scene and I let him lay.

The Arkona's didn't play a big part in my campaign, however I do have follow on plans for Glorio since they let him escape.

If you interested Icedmik I have a metric crap ton of documentation from my campaign on my Google drive I would be happy to share with you.


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The main reason I want to bring Gaedren back is that my party made up a lot of backstory for their connections to him, and they felt almost disappointed when they defeated him so early on.
-The elf rogue was expelled from the Academae after being framed by Gaedren. He was also a bastard of Perishial the Mierani Ambassador and an elvan whore; the framed crime was enough for Perishial to disown the rogue and ban him from the elvan enclave.
-The half-tieni paladin was kidnapped by child slavers and eventually passed to Gaedren. His goal was to return home, but he genuinely loves Korvosa.
-The monk was also a Lamb, although ten years younger, and is now LN, believing that Gaedren was only allowed to live because of the chaos of the city.
So all in all, I want to acknolwedge the work they put into their character's backstories and motivations, and having Gaedren be a little more important to the story, if only a little, would be cool.

An in-game newsletter would be pretty cool! Right now I'm making a Dramatis Personae after every session, listing each NPC they meet with one sentence about them, then printing off a copy for each player. It's awesome having the paper copies, because they write notes about each NPC in character on them. That's how I found out that the rogue wants to seduce both Sabina and Cressida, and the Monk thinks that Vencarlo is too touchy (having tried to kiss her hand).

Having more documentation would be really cool, Walter. If you could PM me the URL, I'd really appreciate it! Making the Maidens Cavaliers would make a lot of sense, though the PCs have already out-ranked them in levels enough that I don't think it'd matter too much in a fight. They know them basically as "not enough trouble for us, more more than enough trouble for the townsfolk"


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Bringing Gaedrann Lamm back in Scarwall seems far-fetched. There is no reason why Lamm or his ghost should be in Scarwall, even if he went adventuring there when he was younger.

Unfortunately you've already missed some opportunities to bring Lamm back in chapter two, but chapter three still offers you a chance. It would feel much more natural to have Lamm reappear in Korvosa. So here's an idea.

Pilts Swastel, the self proclaimed emperor of Old Korvosa, was actually a lamb himself when he was a child. One of Lamm's first, one of his favorites as well and one of the few to survive. In Swastel's twisted mind he respects Lamm as a father figure. When Lamm was killed in the first chapter, one of the present-day lambs found its way to Swastel and informed him of the old man's death and of his killers, the PCs.

Swastel had Lamm's corpse collected and, although it took him some time, he procured a 'raise dead' spell to bring the old man back to life. So when the PCs are at the emperor's court, they'll be surprised to see Lamm is alive and well, and respected as the emperor's father, with just one thing on his mind: vengeance.


MrVergee, that's a great idea! Unfortunately, the party fed Gaedren's body to Gobblegut, but a reincarnation could work similarly. (Raise Dead doesn't mention that you only need a piece of the person to raise them, but I'll research that.)
In fact, with reincarnate, I could bring Gaedren back as a different creature, perhaps an old Kobold wearing Gobblegut's skin as a cloak...

Since there were two members in my party who were lambs, I'll have them remember Pilts' name; Gaedren used to brag that Pilts was the only lamb who could work for a damn.


Raise Dead needs the whole body, or enough of it that it could function with the missing parts. (So if your body is Raised missing an arm, you're alive but short an arm. Missing your head though and the spell fails.) Reincarnate just needs a piece. Reincarnate also brings the person back as a Young Adult of whatever race they are, so Lamm would look completely different even if he was human again.


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Pathfinder Adventure Path Subscriber

Alright, here is my Bahor angle:

As written, the impetus to go to Glorio's palace is from Amin Jelento. In fact, I make this connection EXTREMELY obvious to help the PCs out. So they are likely going in with a WHERE'S VENCARLO!? attitude. Also, it seems unlikely that they crash in guns ablazing, so you have their ear.

The way I handle this first encounter is as such:

A servant greets them at the door. He claims that Glorio is in the bath and if they could just wait a moment the Lord Arkona would certainly meet with them. I leave them in a waiting room for ten to fifteen minutes while Bahor spies on them via bloodstones. Now, in your case you want the creepy bath scene, so I suppose you should just bring them on up to the bath! THe reason I went for the wait is so that Bahor could listen in and hopefully notice the lack of refreshments. Either way, I help build Glorio up by having him appear mortified that his servant did not offer any refreshment, literally beg for the players' forgiveness, and then get them whatever food or drink they desire. I like to throw in a "this is difficult to obtain with the quarantine, but for esteemed adventurers such as yourselves it is an honor to serve it." Or some such flattery--which still works on players even if they tell you otherwise.

Next, Glorio makes a point of dismissing the servant from the room. He does this especially when the party drops Vencarlo's or Nealandus' names. He waits until they are definitely gone (I like to hold a "one moment, please" finger up to the PCs to sell it). He then speaks in low voices and claims that the PCs should as well, since you never know who might be listening in this house. This is great because it is totally true, and it casts Glorio as a victim or co conspirator.

He speaks quietly, and honestly (I find facts to be the best weapons of deceit). He also keeps looking at the door in a slightly paranoid way. He only gives away information if asked directly, but he doesn't hold back the important stuff. He admits to knowing where Vencarlo is. He admits to knowing where Neolandus is. He'll claim that he wants to tell them, but, sadly, he cannot help them at the moment. The one thing he holds out at this time is the Vivified Labyrinth, but he will deflect a question rather than outright lie.

If asked about his paranoia in his own home, he is unwilling to talk about it but clearly seems distressed.

He then says there may be a way for him to help, but it would be a great risk for him, and he would appreciate a favor first. Ask kinda like this:

Not for ME, of course, but for the people of Old Korvosa who are so dear to my heart. The Emperor of Old Korvosa is destroying the lives of our fellow citizens! He is murdering people everyday! If you heroes could save Old Korvosa from this great evil, I know I could put my faith in you and take the risks required to help you find your friends. And while I know great heroes such as yourself need no reward to do good things and protect the innocent, I would be honored to give you a reward as a token of my gratitude. (I don't mention the reward unbidden, but if the party asks I mention the "magical ring from my own hand")

And so the module moves to the Emperor again, and the heroes return triumphant! The servant remembers to offer food and/or drink in the waiting room this time. He asks if they would each like what they had last time, except that one item of your choice has not sadly been able to be acquired through the quarantine (just a subtle reminder to the PCs that Old Korvosa is cut off).

Glorio arrives, dismisses the servant, waits a moment or two, and then excitedly greets the PCs. He happily hands them the ring of evasion off of his hand. The conversation next reveals the following:

Vencarlo and Neolandus are in the Vivified Labyrinth (I let some Knowledge (local) rolls get some rumors about this place)

No, he cannot retreive them because his wife, Melryia, has taken that part of the house for hers and won't let him in.

This usually piques the players' curiosity, so Glorio explains that his wife has not been the same since a trip to Vudra over a year ago. She has slowly replaced all of the servants and spends an lot of time in the labyrinth. She has spent a small fortune doing some sort of renevations, but won't let Glorio see them (this one is a bald faced lie, but Glorio has a ridiculous Bluff skill). He will help them by telling them how to enter the Labyrinth, and warn them that the guards will almost certainly try to stop them if they enter the garden. He also suspects that his wife has harnessed some from of arcnane power, but he has no proof and knows little of such things.

After this the party should have a strong opinion about Glorio being a prisoner in his own home.

Obviously, Vimanda tries to get them to go fight GLorio, but since she starts out trying to trick them as Vencarlo, the party already doesn't trust her.

Give it a try!


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Oh man, that is already friggin AWESOME. The flavor of it is already perfect, and the little details really sell it, making Bahor even more of a lying snake than he was before. I am DEFINITELY going to use this! Thank you so much!

As an aside, I noticed that nowhere it says he's covered with any kind of alignment protection, so I'm going to assume he keeps a wand of misdirection and other such spells somewhere.


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I like this too. Rakshasas should be cunning lying manipulative bastards. Well done.

As to bringing Lamm back... the problem with Reincarnate and such is that he's still going to be the same level. So unless you level him up a lot, he's not going to be more than a speed bump to a group of ~7th level PCs. You could perhaps set up a situation where he's briefly a threat anyway (PCs trust him, not knowing who he is, and he leads them into an ambush; PCs are down in a pit and he appears above them to gloat) but it won't last.

You could bring him back as a ghost, I suppose.

Or: some DMs have ruled that Pilts is Lamm's son. This doesn't require much handwaving, actually. Have PCs who were children in Lamm's factory remember that Lamm had a son: a sullen, pudgy young man who consider himself an "artist", and who constantly fought with his father over money.

Pilts himself hardly cares about the death of his father -- he hated the old man and hadn't talked to him in years. But if he discovers that the PCs are his father's killers, he might play it up just for the sheer drama of the thing. Personally, I'd have it be obvious that he's overacting: "OHHH, and now the LOYAL SON confronts the MURDERERS of his LONG-ESTRANGED PARENT!" But season to taste.

Doug M.


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Oh, and as for the Grey Maidens: IMC I made them clones, Star Wars style -- magical copies. There are only a handful of "originals", young women who had the necessary combination of physical toughness and psychic vulnerability. They became the templates for the clones.

Spoiler:

When my PCs met the Grey Maidens, they noticed that each one had a badge and a number -- like, G-17, G-43, and so forth. A bit later, they met some Maidens on patrol; one of these was M-7, and she was noticeably tougher (a mounted variant, Fighter 2/Cavalier 3 IMS). In the final adventure, there are a bunch of 10th level Maidens; I ruled that these are the O-series, officers. But when they passed through the Queen's private quarters, they met some horribly deformed young women with some strange powers -- the D-series. D was for 'Damaged' or 'Dross', and these unfortunate young women had suffered some combination of physical scarring, forced deformity, or serious mental damage. The Queen kept some of them around as menials, because it amuses her to do so. No real game effect, but one more bit of chrome to drive home that she's really quite evil.

IMC I gave Zelara a daughter, who was one such template. The PCs met and "killed" her in module 2, not realizing that they were killing a clone... and then met her again... and again... and finally were able to rescue the original (who was floating in a tank unconscious somewhere, being copied again and again.)

This also explained why Lamm had the Queen's brooch. It wasn't stolen; she gave it to him, as a reward. He had been kidnapping young women for her for a while: it was a natural spinoff from his work of buying and selling children.

Characters who make a sufficiently high Knowledge (History) or (Arcana) check may know that Kazavon had some gruesome techniques for turning free-willed soldiers into utterly obedient construct-like creatures. I think these guys were called the Faceless Ones, because the final ritual involved grafting a metal or ceramic mask permanently onto the victim's face. (If you're a Batman fan, think of Doctor Pyg and his Dollotrons.) The Grey Maidens are the Queen's attempt to copy this.

Just some thoughts, YMMV.

Doug M.

Dark Archive

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Douglas Muir 406 wrote:

Oh, and as for the Grey Maidens: IMC I made them clones...

** spoiler omitted **...

exactly what I've done. And I put Rolth in the role of the mad scientist hwo product them.

I also made the clones based on the missing lover of one PC (camping trait). He did not yet realize that . insert evil grin here >:)

Still I don't understand why Bahor did not tell them about the sphinx. He want to use them after that moment right ?


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I liked having the Gray Maidens as individuals forced into servitude. It makes killing them a little more personal. I've scattered a few incidents of townsfolk telling stories about nice, young women they knew (friend, daughter, niece, etc) being conscripted and never heard from again. This way when the PCs learned how the Gray Maidens were "trained," they almost feel bad about killing so many of them. They also hate Ileosa all the more.

If they are clones it is hard to have compassion. Additionally, it seems less cruel on Ileosa's part because fewer families in Korvosa are affected.

This hatred has already paid dividends, and the party is already planning to find and execute Vavana Dhatri after Ileosa is dealt with, although I will have her escaped far from Korvosa by then so as to end the campaign.

And lastly: I haven't read it fully yet, but if you are planning on runing Shattered Star the Maidens show up in book 2 (where Vavana Dhatri is detailed) and the clone decision might have repercussions.

Just my 2cp.


This is a very useful thread.

Knick, I especially like your take on Bahor and will use this in my game.

I have a question for everyone:

One of the PCs playing in my game is a paladin, and so I have to contend with detect evil in every encounter. What did you guys do with the issue of Bahor's alignment?

On the one hand, the player did pick a paladin and part of the cool thing about being a paladin is that you can detect evil. On the other hand, Bahor has managed to live this long in Korvosa without having been unmasked. He is very intelligent and would have the means and contacts to procure some sort of alignment protection for himself if he wanted to.


Laric; I'm definitely giving Bahor a hidden alignment, or detecting as LN. The party has already encountered aligment deception spells (Dr. Davaulus for one) so they should know it's a possibility. Bahor's ambiguity is important if you want a chance for the PCs to agree to his terms. Let them use Detect Evil on the lower level guys; the roleplaying opportunity that arises with Bahor is too cool to be ruined by a class feature.

I'm also extending the hidden alignment to all of the Rakshasas in the building, like the butler. In my game, the PCs have an invitation from Glorio himself, so it would make additional sense that they've hidden their true natures. Not to mention, with Rakshasas and Detect Thoughts, they'd probably notice the Paladin thinking about Detect Evil, giving them at least enough notice to go grab a Misdirection scroll from their armory.


Pathfinder Adventure Path Subscriber

You could always have Bahor target a piece of furniture with misdirection so that he detects as Neutral and not lying and so forth, but I'm old school and went for Lawful Neutral Korvosan prisoner shackled and gagged in a closet.


Knick wrote:
You could always have Bahor target a piece of furniture with misdirection so that he detects as Neutral and not lying and so forth, but I'm old school and went for Lawful Neutral Korvosan prisoner shackled and gagged in a closet.

Ha! That's a twisted idea! Fits Big B perfectly!

So I've decided that I will give Bahor misdirection, but won't do it for the rest of his Rakshasa servants. Here are my reasons for doing this:

First, as per Knick's previous advice, Bahor's plan still could work even if the players pick a fight with his henchmen as he implies that Meliya has had them replaced with untrustworthy people.

Second, I'm not giving the Rakshasa servants misdirection because I don't want to nerf the Paladin's detect evil ability anymore than it already has been in this AP. Especially given that the Queen and Dr. Davaulus and his goons will already all have used means to hide their alignments in the first two installments.

Thanks for your helpful advice guys!


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Be careful with detect thoughts, since it allows a saving throw and many players will metagame like crazy even if they don't intend to. So the answer?

Metagame back!

I didn't mention before that the time to detect is while they are waiting (through bloodstone) and while the butler is in the room. Yes, the bloodstone explains why someone could be watching, but you don't want players adding saves and Glorio together, plus they don't know about the bloodstones yet (hopefully they never do). The spell description doesn't say that the target with a successful save is aware of anything, so I don't give any information to the party. Those who succeed feel "a tingle." If they make any inquiries to Glorio, he seems perplexed, but a high Sense Motive roll only reveals that the butler seems uneasy when they mention it--perhaps he changes the subject or conveniently returns with refreshments at that very moment as if he was waiting outside the door. You could even make him obviously interrupt to help sell the plot. Glorio's Bluff skill should be VERY high so PCs don't stand a chance (he is speaking the truth(ish) most of the time, anyway). As a GM fiat, I don't even roll my Bluff vs. the players and just take 10. If you don't roll against their Sense Motive, they won't believe he's lying. If you do roll, they may metagame.

The metagame card works for Vimanda as well! Roll the opposed Bluff checks! Have her detect thoughts while right in front of them (as Vencarlo). Have her speak of Glorio with utter contempt. Remember, Vimanda has had it easy in Korvosa and could have let her Rakshasa guile slip a little while Bahor dealt with all of the politics.

As one last layer of protection for Bahor, Neolandus and Vencarlo really do need to be rescued. And while Vencarlo would happily fight Glorio in any condition, Neolandus is far too important to risk in an unneccessary battle.

If all goes well, Bahor will survive, import a new group of Rakshasa allies (blockades don't mean much to smugglers like the Arkonas), and be in complete control of Old Korvosa upon the PCs return to the city, at which point, he will be looking to replace Ileosa once the PCs get rid of her. His sizable number of armed soldiers and Great Family status can make him a big player in the revolution.

It's even more fun if the players keep the ring of evasion and Bahor knows EVERYTHING about them when they get back to Korvosa.

Now you just need to add some treasure to book 4 (which I personally cannot stand and threw out most of) to keep the party near WBL since they won't be looting the Palace.


Pathfinder Adventure Path Subscriber

Oh, and I like that you aren't giving the Rakshasa servants misdirection. It helps sell Glorio's story.

If questioned about evil servants, GLorio will seem shocked and apalled if a servant is nearby. Once the butler is dismissed, he will use this to sell his story, as if having evil servants hired by his wife confirms his suspicions.


These are some great ideas, guys! I never thought of just letting the servants be evil.

Unfortunately, we just lost a player and gained a new one, who is much less politically minded. I worry he's going to force the party to go in fighting once he finds something evil. I'll make sure I ask the party if they want to join the fight...


Knick wrote:
Now you just need to add some treasure to book 4 (which I personally cannot stand and threw out most of) to keep the party near WBL since they won't be looting the Palace.

What did you do instead of book 4?

I would appreciate any advice that people could give me about making HoA less railroady or suggestions for adventures to substitute in its place.


Pathfinder Adventure Path Subscriber

Things I kept from HoA:

1) Visit Thousand Bones to get quest.

2) Visit Moon clan, immediately defeat Red Reaver to earn favor and get Truthspeaker.

3) Play with the big worm.

4) Go to Sklar-Quah for info, mantis attack happens while Sun Shaman goes to wherever to get information just as written.

Chopped out most of Krojun's parts (Hi! I am the prototypical Shaonti sterotype so you get full flavor from this barbarian sourcebook!), the Havero (neat but unecessary), and the trial to join the tribe (earning their respect was enough).

Kept the desert travel uneventful for time's sake. Just signs of the Cinderlander and an occasional red dragon sighting far away to throw the PCs off. Really just more about heat and signs of danger.

What I added:

Kept flight from Korvosa eventful. If the players don't go out of their way to keep a low profile in Harse I have the town attacked and half of it burned down while the players are at Blackbird Ranch. Several encounters with assassins on the way to Kaer Maga depending upon the method of travel.

Kaer Maga!! I love this town. It's like Mos Eisley with a lot of magical craziness. I had them do some favors to secure a good guide (also foreshadowed Cinderlander). Had Rolth come back to try and destroy them. Had Sial save their lives as an introduction (and then had him part ways until SoS). And basically wrote in a lot of urban adventure fun.

Really I just wanted the escape from Korvosa to feel like the party was on the run from something, with red mantis at every turn along with bounty hunters and adventurers looking to collect the sizable price on their heads.

Turns out the players' favorite part was my boston accent gargoyle who perched above the entrance to the inn they were staying in who heckled them whenever they walked past.

Perhaps when I have more time I'll write in the actual plot threads I used.


Cool stuff! Would love to hear more when you have time.

I was also thinking of doing something with Kaer Maga around this part of the AP, because the source book for it is so good and I had the idea of inserting the old James Jacobs adventure "The Porphyry House Horror" from Dungeon in Kaer Maga.

However, I thought it might be hard running adventures in Kaer Maga because I imagine the players would be in a rush to move through because Korvosa is in jeopardy.

With regards to the Cinderlander, what was everyone's experience with this subplot? Did the players find it really cool?

As I mentioned in this post, I was thinking of changing it.

Also did anyone do anything with the Hold of Belkzen?


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Knick wrote:
Kaer Maga!! I love this town. It's like Mos Eisley with a lot of magical craziness.

That's exactly why I don't like Kaer Maga. At all. I just don't want a Muppet Show in my game.


Laric wrote:
Also did anyone do anything with the Hold of Belkzen?

I'm planning on using the Hold of Belkzen in a completely modified version of "History of Ashes". I've described my outline of that adventure in this thread:

History of Ashes Conversion.


I like the individual parts of HoA. The trials are fun, the Havero was an interesting challenge, and I have no problem with Krojun the Stereotypical Barbarian.

What I found problematic about HoA was the extreme railroadiness. Basically it's several sessions where the PCs are doing nothing but running around collecting plot coupons. X tells you to go to Y and do Z so that you can collect A to give to B who will tell you where C is located. Bleah.

Also, HoA has two great NPCs -- the Cinderlander and the assassin chick -- but then gives both of them basically a single fight worth of face time. "Foreshadowing the Cinderlander" becomes something that lots of DMs seem to do with this module, because the Cinderlander is cool.

Doug M.

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