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I want to know if I am A) interpreting this right and then B) Finding this check way to easy.
First off the creature: Disenchanter
The relevant bit I am referring to is the Disenchant ability, which reads as follows:
A disenchanter can use its trunk to make a melee touch attack against a target's worn, held, or carried magic item in an attempt to drink the item's magic. The disenchanter makes a caster level check (+4) opposed by the target's Fortitude save. If the check succeeds, the disenchanter drains the item's magic, rendering it nonmagical. To determine which of a target's magic items is affected, use Table 9-2 on page 216 of the Core Rulebook (though a disenchanter never uses this ability on a headband or similar head-slot item unless it has first tried to wear the item). Disenchanters may instead target specific visible items, in which case they generally target the most obvious items. Artifacts are immune to this ability. Disenchant only works against objects that a disenchanter can touch, and even a thin layer of cloth effectively protects items from it.
Based on the monster entry it is a CR 3 creature meaning you should be facing a group 4 x level 3 characters.
Ok a character with a weak fortitude save would imply that the character only has a +1 to start with + their con score.
Ok a character with a strong fortitude save would imply that the character has a +3 to start with + their con score.
Meaning on average the characters in a level 3 group would have fortitude saves ranging from +1 until +7 (the +7 is if the character has an 18 in constitution)
Now I am no genius, but does it not seem a little low that the disenchanter would disenchant anything as long as it rolls a 3 or higher and that is for the +4 con modifier fighter etc...
Am I missing something in the rules or is this really how it works for the creature?