
strayshift |
There's a school of thought that goes the higher level D&D type systems go, the less balanced it gets and that the game is most fun at low levels with a genuine threat being carried by most monsters whilst enabling almost all the classes to contribute.
For me the game starts to be less interesting at about 7th level, when arcane users start to dominate and the other classes become peripheral to the challenges they face. Likewise the ability to set a challenge for the pcs without resorting to uber-traps or monsters becomes more difficult.
What are your views? At what level does this kick in?