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I have already started my preparations for this AP, and was wondering how to enhance the experience. I have already planned to pick up all those I haven't bought yet, but I could always use more flip mats.
Since RotR used some of them in the AP, I was wondering which ones would be usefull for this one .

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Other good support for this book that's already out: Knights of the Inner Sea, Champions of Purity, Faiths of Purity, and Lords of Chaos (Chronicles of the Righteous could also be a good support)

Bellona |

What puzzles me is that the Wrath of the Righteous Poster Map Folio has not yet appeared on the list of Campaign Setting products. And that list already extends into April/May 2014.
... I think that I'll start a thread about that, as I would like to know if a WotR poster map folio is coming out or not.

Rhuarc |

... I think that I'll start a thread about that, as I would like to know if a WotR poster map folio is coming out or not.
It comes out in January. I already asked about this in another thread. They will skip the campaign setting book for february in order to have enough time to get 'Inner Sea Gods' done, but no other changes to the usual publishing timeline will happen.

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But in one of the threads about future products Vic said that it's coming that month, it just isn't in the list yet for some reason. He said the only month they're actually skipping is February.

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Other good support for this book that's already out: Knights of the Inner Sea, Champions of Purity, Faiths of Purity, and Lords of Chaos (Chronicles of the Righteous could also be a good support)
From reading this month's Worldwound book, I can say that there is at least one distressed cleric 20 of a faith from CotR in the worldwound. Also, that book mentions Horsemen of the Apocalypse a few times.
On the forthcoming side, from the worldwound book and the name of one of the tribes in Pathfinder #45, I would speculate there's a chance that Blood of the Moon might come in handy too. A few of the prestige classes from Paths of Prestige get casually mentioned, but its too soon to say how big an element they'll be.
I would not be greatly surprised if the Inner Sea NPC Codex shows up, what with its generic NPCs.

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The reason the map folio isn't on the site yet is that the description in the catalog is only a single line with the title, ISBN, price, and release date. The catalog came out earlier this year than it has in the past, which caused some hiccups. We mostly want to get pages up for stuff as soon as it's announced, but in this case there isn't really a description of this product because no description really exists. Yet. It's on the very near to-do list.

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They never are, Vhalantru. The map packs rely on art that that is from all six adventures of the path, and can't be published until that art is available. The map packs always come out after the path is complete, just like Pawn sets will.

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2 people marked this as a favorite. |

On a side note, I'd recommend against running AP right away as the first module is released. There are several reasons for this, the threechief ones being:
- only by having the entire AP can you establish if all the stories, themes, ideas and plots fit you and your party. For example, you wouldn't be able to alter episode 4 and foreshadow the change during episode 2 if you run "as they come out", because by the time you buy ep.4 it's too late :) Not to mention other tweaks and changes that dabble in the AP's metaplot or call for using an NPC from later parts. Also, having all episodes gives you a nice bird-eye's view on the storyline.
- this doesn't happen with Paizo, but it happens in every business: delays. If you psych up your group, run module 1 and then learn that ep.2 is delayed, you might be looking at a stall that could even kill the gaming group. This one hit badly people playing EnWorld's Zeitgeist: the delays between episodes grew to such lengths that keeping any reasonable pace became practically impossible.
- In case of Paizo AP's, support material (Setting/Companion books, maps, cards etc.) are released throughout the AP's lifecycle, so holding off gives you the chance to get them all.

Tangent101 |

This is ending up not to be a problem for my group - insofar as Reign of Winter is concerned. We're meeting maybe once a month. *grumbles* They've just finished the lodge, and were starting RoW after the 2nd book was released (as that's about the time I started my subscription - I just missed being able to order the 1st book in the subscription path).
So really it depends on how often you meet. You could end up finding some cool stuff to modify in the 1st book because your group hasn't reached that part while the 5th book is coming out.

Major_Blackhart |
While I'm a Numeria nutjob by nature, I simply cannot wait for this AP. I'm looking forward not only to the Mythic rules being put forward, but also new traits, equipment, materials, magic items, and especially magic item qualities that will be found here.
The warping powers of the World Wound are well known for doing horrible things to living creatures. Hence the Wound Wyrm.
Will there be certain mutations available to the PC's thanks to extreme exposure?
God, I can't wait for this one. Not at all man.
I will be such a badass Qlippoth-Spawn Inquisitor of Gorum these demons will fear my approach!

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While I'm a Numeria nutjob by nature, I simply cannot wait for this AP. I'm looking forward not only to the Mythic rules being put forward, but also new traits, equipment, materials, magic items, and especially magic item qualities that will be found here.
The warping powers of the World Wound are well known for doing horrible things to living creatures. Hence the Wound Wyrm.
Will there be certain mutations available to the PC's thanks to extreme exposure?
God, I can't wait for this one. Not at all man.
I will be such a badass Qlippoth-Spawn Inquisitor of Gorum these demons will fear my approach!
There are not really going to be much in the way of mutations transforming the PCs in this adventure—those effects generally take a lot longer to affect creatures. After all, these types of effects aren't a blight on the current crusaders, after all.
There MIGHT be some encounter areas with things like this, but so far, I'm halfway through the AP's development and I haven't seen any yet.

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I actually just subscribed starting with this AP. I read the Worldwound book (thanks to a 20 at Tacticon last year) and really enjoyed it. I've been trying to learn a lot about the Worldwound lately. Super excited for Season 5 btw!
Anywho, is there any other reading material besides what's listed above I should check out to better prepare myself? I really want to make it as awesome (which I know the AP will be) as possible for my players!

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The only books you NEED to run the APs are the AP books themselves and the hardcovers. As the hardcovers are also on the PRD as a free resource, you only need the APs as a purchased product.

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Cori Marie is correct. Any rules needed to run the Adventure Path that are not part of the PRD are reprinted in the adventures (monster statblocks, items, spells, whatever). There are also citations throughout the adventure and the articles that point the reader to additional information in sources that are not on the PRD, but they are not necessary to running the campaign, they simply enhance.

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Cori Marie is correct. Any rules needed to run the Adventure Path that are not part of the PRD are reprinted in the adventures (monster statblocks, items, spells, whatever). There are also citations throughout the adventure and the articles that point the reader to additional information in sources that are not on the PRD, but they are not necessary to running the campaign, they simply enhance.
I know this is normally the case but how does it apply to the mythic rules and their relation to this AP? I am assuming that a copy of Mythic Adventures is also needed.

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Adam Daigle wrote:Cori Marie is correct. Any rules needed to run the Adventure Path that are not part of the PRD are reprinted in the adventures (monster statblocks, items, spells, whatever). There are also citations throughout the adventure and the articles that point the reader to additional information in sources that are not on the PRD, but they are not necessary to running the campaign, they simply enhance.I know this is normally the case but how does it apply to the mythic rules and their relation to this AP? I am assuming that a copy of Mythic Adventures is also needed.
If you intend to run this AP as a mythic adventure path (which is the whole point of the AP), then yes, you need a copy of Mythic Adventures. No getting around that, unless you prefer to just use the PRD.
That's not a big change, though, since we already assume you have access to our hardcovers in some way for things like Bestiaries and the like.

Irnk, Dead-Eye's Prodigal |

Thank you for the reassurances! :)
Can anyone tell me what will be on the three poster maps?
Assuming they run true to the last two, one of them will be a really nice 'parchment-style' map of the entire Worldwound region & at least one will likely be a city map, probably of your 'home base' city.
I would point out this is simply pure speculation on my part after looking at the Map Folio's from Shattered Star & Reign of Winter.
But I will add that a similarly styled Worldwound region map would be really nice for those of us who like them...

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So I guess there is no Mendev book to support this AP? At least that is good for my purse. :p
Yup; the Campaign Setting support books for Wrath of the Righteous are The Worldwound and Demons Revisited. Lords of Chaos will help as well.
But since we were doing 2 64 pagers already to support the AP, and since very little of the AP actually takes place in Mendev (only the 1st adventure, and that's more Worldwound flavored than Mendev flavored anyway), and since we don't want to imply that every PC needs to be from Mendev, we decided not to do a Mendev book.

magnuskn |

Good to know. :) If you don't mind me asking, how exactly does Demons Revisited plug into the AP? As far as the product description goes, it seems to be a book which is about the details of certain demon variants, which is not something I would necessarily associate with the plot of the AP, given how it seems to only expand on already known information in Lords of Chaos.

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Good to know. :) If you don't mind me asking, how exactly does Demons Revisited plug into the AP? As far as the product description goes, it seems to be a book which is about the details of certain demon variants, which is not something I would necessarily associate with the plot of the AP, given how it seems to only expand on already known information in Lords of Chaos.
There's a fair amount of crunch in Demons Revisited, including half-demon variants for the ten demons that modify the half-fiend template. There's quite a few half-demons in Wrath of the Righteous, and while we reprint all the necessary rules, GMs who want to add more half demons will need Demons Revisited for those rules.
In addition, Demons Revisited also not only stats up ten unique demons, at least one of which is associated with the Worldwound, so that's some additional content a GM can use to expand his game.
But the MAIN thing is that this book provides a lot of roleplay notes on how these ten demons think and act, and that gives the GM a lot more "training" on how to portray the demons in the AP more accurately.
There's quite a bit of new information about demons in the book, including some new feats and abilities and spells and magic items associated with demons.

B0sh1 |

Any chance this AP will be the one where support material will be oriented towards the GameSpace VTT? I have a "in person" group where I'll pick up WotR minis if there's a set but for my Skype group I'd like to run this and give our GM a break but I want to do it via VTT and save all of the hassles of cameras, battle mats and the like.

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Yup; the Campaign Setting support books for Wrath of the Righteous are The Worldwound and Demons Revisited. Lords of Chaos will help as well.
But since we were doing 2 64 pagers already to support the AP, and since very little of the AP actually takes place in Mendev (only the 1st adventure, and that's more Worldwound flavored than Mendev flavored anyway), and since we don't want to imply that every PC needs to be from Mendev, we decided not to do a Mendev book.
Where's the best place to get info on Nerosyan and that stretch of road north of Egelsee River between it and Chesed (i.e. the last stretch used by crusaders on their way to Nerosyan... I'm guessing there's a road there which probably links to Lackthroat, Numeria, based on the map of Lackthroat... and the headwaters of Egelsee River probably means some hills or some kind of elevation... trying to imagine the kind of encounters there, road traffic, and just plain awe as crusaders look south at Silvermount as they head to Nerosyan... :) )