How useful is a social character for this AP?


Serpent's Skull


I'm finally getting a chance to play vs gm, and I"m thinking of making a social focused inquisitor archer. Is there lots of opportunity for bluff/diplomacy/intimidate? Or is it going to amount to only a handful of checks throughout the AP?


OH, there is always plenty of opportunity for diplomacy, bluff and intimidation. it might not seem that way when being chased by an angry dinosaur, but there is, the important thing is to bring plenty of Deet, because those mosquitos get HUGE:)


Yes, there are plenty of places for a diplomatic PC to shine in this AP. My group is suffering a bit from some really poor interactions with NPCs.

Now quit snooping around the forums for a AP you're going to be playing in.


Having just finished it I can safely say a social type has quite a few chances to shine in SS.

Read the players handbook for more tips. ;)

DBH


I do think diplomacy is much more useful in SS than intimidate.

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