Rough CR of Syntira


Adventures


and her kid sister? Syntira is listed as "one of the Eleven Eternal Monarchs" and her sister is supposedly pretty tough too I take it. What CR should I make them and how should I stat them out? In the off chance that my party takes the lumberjacks side i would need to have a sheet ready for the fight.


I take you're talking about the same Syntria from Carnival of Tears?

You could simply make her and Advanced templated Nymph, making her a CR 8. That's quite potent, really, and the same CR as the ultimate evil of that adventure.

If that's not powerful enough, you could start there and grant her extra levels: in the divine scion prestige class, the harrower prestige class, the nature warden prestige class (though you'd likely have to give her ranger levels first), the storm kindler (though that seems less like her), or even three levels of sorcerer and the mystic theurge class. Just give her additional levels until she equals the CR that you want -1.

If you want to boost her power but impose limits on the PCs, grant her variant bits of magical equipment that require the bearer to be a fey (or even more specifically a Nymph) named Syntria, and/or be "one the Eleven Eternal Monarchs" to use.

If you want to play up the Eternal aspect, you could always grant her the Eternal template (it has a +2 CR, so she'd be CR 9 for a base nymph, or CR 10 for an advanced nymph, or CR whatever+2 for a nymph with class levels.) (Incidentally, having the template doesn't preclude her having levels. She could have been granted the levels by way of being chosen for the position of being a monarch or have gotten them before she became one of the eternals. Either way, the template would now prohibit her from gaining power, which is one reason she seeks other heroes.)

In fact, here are a bunch of templates, if you want to play with them.

The most difficult enemy in the suite of modules that cover that area, to the best of my knowledge, is a CR 10 creature who is bound to a tomb (as noted in Hungry are the Dead). So you might want to set that as your target or perhaps base for increasing above that.

Anyway, does that help?


Well. Its slightly more complicated than that but thats a good start.

Basically my PCs will have gone through kobold King, Revenge of the kobold king, And Hungry are the Dead ending at 8. After Hungry are the dead one of the contacts I made up to bring the rather large party together will have disappeared. Little did they know that He was working for the Witch Queen or Irrisen (I dont have a Sheet for her either but a witch 10/ winter witch 10 shouldn't be to bad to make). The Contact goes to droskars crucible backed by some cold riders and Dark Ice Fey to convert the area to a frozen wasteland.

Meanwhile Syntira and Ambrosia knows of the incursions in her territory and will want to meet the pcs. Since im making the townsfolk blame the Fey for the Lumber attacks she wants to parlay since she knows she cant keep her sister Ambrosia from moving against the Local townspeople AND the Witch Queens White Witch incursions. The party will be the catalyst for that. Sent to make peace. In the off chance that the party takes the Lumberjacks side (Astronomically low since there is a Druid and 2 Rangers in the group). If they take the side of the mortals they will be Battling Ambrosia and eventually Syntira. All the while the White Witches presence gets stronger and stronger.

If the PCs can convince the humans to stop the attacks they then focus on retaking and stopping the advance of the Witch Queens Minions. Possibly recruiting dwarfs to retake Droskars crucible and pushing the White witches out. Then maybe on to Irisen to on the Witch Queen herself? I dunno havent thought that far ahead lol.

wow that was long.


I think adding a number of druid levels, possibly with the advanced template, until she's at a suitable power level for the party to face would be the way to go.

Keep in mind that as she's a queen, she'll likely have a number of guardians/minions nearby.


For both Syntira and Ambrosia, based on how they are and how you're planning on using her, I think I'd lean toward starting with an advanced Nymph; and I'd grant Syntria the Nature Warden prestige class for advancing her general power beyond that, while I'd likely take Ambrosia down the divine scion route*.

There are a couple of ways for Syntira to get to Nature Warden.

Four levels of Ranger.
Either a level of Oracle (Nature Mystery and bonded mount Revelation as the first one you choose) or a level of Druid (choose animal companion), plus one level of Horizon Walker or two levels of Rogue (to get the Terrain Mastery rogue talent).

The fastest and most potent of the above would be a single level of druid and a single level of Horizon Walker.

Then adding ten levels of nature warden would grant her 20 hit dice, a 16th caster level** and a number of nice abilities revolving around her being bonded to a single, definitive area.

Ambrosia, on the other hand, would have 18 hit dice thus technically less powerful and experience, but also 18th caster level - thus more powerful and experience, meaning she's difficult, if not impossible for Syntira to control or stop.

You'd need to do a little tweaking of feats and skills, but not much, really, to get them to the prestige classes.

After that, place the eternal template on top of them, and use that template to tie them to the Darkmoon Vale or Arthfall forest or some similar area.

If you don't want them that powerful***, just scale back from there until you have the power-level you'd like (though I'd recommend putting the Eternal template on them in the end to make sure they can never just "go away").

The White Queen is very likely an advanced Changeling Witch (Winter Witch archetype) 10/Winter Witch prestige class 10. I suspect she's the BBEG of the Reign of Winter AP, myself.

Does that help? :)

* I'd recommend the deity chosen be Calistria [CN] (revenge, lust, and trickery), Desna [CG] (stars, travel, luck), Gozreh [N] (nature), or Shimye-Migalla [CN] (a kind of half-Gozreh half-Desna mix religion from the Mwangi), as they seem to fit Ambrosia's general themes and ideas; alternatively Sarenrae [NG] or Shelyn [NG] might make decent patrons, though they'd be a bit harder of a sell to attack the townsfolk.
** She starts out with eight as a nymph, gains one from the one level of druid, and gains seven more from the ten levels of Nature Warden.
*** If you simply worry that they're "too powerful" and would thus "just do things themselves", it's actually quite probable that they're dealing with other things and/or their eternal template interferes to prevent them from taking certain actions. One take on the eternal template is that of a geasa - if they break a set of taboos, as structured by you, the GM, they suddenly lose their eternal status. If you want, you could combine this with an actual geas spell, or even the effects of both a geas and a lesser geas, maybe even throwing in a mark of justice for good measure. They know that by keeping those strictures, they can do more good, in the long run, than by breaking them. It's quite possible the fiery Ambrosia might be about to break her stricture, not only stripping her of her immortality, but condemning her to a slow death (until she eventually reincarnates in the First World with little to no memory of what happened or sense of personal identity, at least until she rebuilds it, as is the way of fey). This could be one reason why they seem to care "less" about mortal life as well. Since fey reincarnate automatically (this is canon, according to the King Maker AP), they aren't really as afraid of death, and "perma-death" is an alien way of thinking to them. Thus mortals elicit very little sympathy, because, you know, "they'll just get better". (And to a point, that's kind of sort of true, but only in the afterlife, which really doesn't count for mortals.)


That helps so much. Ill mock both the sisters up today. Ill post them when i get them done. Thanks a lot! And yes as a queen she will have some fey Minions. Satyrs, Spriggans maybe.

Just like the white witches will have Cold Ones with Witchguard ranger levels...


Nice! I'm glad I could help!

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