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Shadow Lodge

Barbarians need to know how to survive in the wild
Fighter: I like swords


I suppose. You have two more buy points to use.


He doesn't. We ran it through.

Shadow Lodge

Sorta, I forgot racial mods
Int 18


M'kay. Hopefully we recruit a Dex buff. Still need a dedicated healer. We've got
Party face
Tank
Offense caster/ranger
Need
Skill jockey
Healer


I can heal.
I get tons of skill ranks.
Don't worry, everything is covered.

Shadow Lodge

Offensive caster/ranger "me"


I was using the lingo. What slots could other people fill?


No slots are now "needed", so players needn't feel obligated to play any one thing.


Coolio. That's a pull factor. :)


For some reason this feat allows a skill out of a certain set to be used while raging but doesn't say intimidate. This doesn't really make sense to me that 1 you can't intimidate while raging in the first place. 2 this doesn't list it either. Could I use it for intimidate?
Also how many traits do we get?


Intimidate is the one exception to the "no cha skills while raging" aready.


It says you can't specifically, though.


Wait never mind. Didn't see "except". Don't need that trait now. :)


2 traits.


Are we meeting tomorrow? Grayson goes away for a week on Tuesday.

Shadow Lodge

Yes, I'm staying over :)


Cool. You can help with the driveway! :D


BTW. Can weapon specialization in heavy mace and morning star be the same thing? Literally, the only difference is that on has spikes and does piercing. That and a bit of weight is literally the only difference. So. . . Por favor?

Shadow Lodge

....
That would be rather warm, not in the least bit cool.


Well it needs done so.....
Is there a feat to use a weapon a size category larger without penalty?


Never mind I found it. Takes two though. :/


I could cast enlarge person on you, 1st lvl spell.

Shadow Lodge

We are hevyily concidering starting at 4th lvl
Somewhat concidering 5th lvl, thoughts?


With masterwork and specialization I hit at normal anyways. :)
Feats I ended up with
Throw anything
Lighten weapon
Intimidating prowess
Weapon focus morningstar (mace too depending on ruling)
Dazzling display

Debating getting either the haversack and weapons or a morningstar with returning.


I'm fine with either. Just remember the higher we start at the sooner this gets boring.


And to think the concept had us at level 0. Heh.

Shadow Lodge

It won't get borring, the plan is to go up against an effective lvl 25+


If there is a level that happens at then it doesn't matter as long as it escalates there.
If we start at fourth I can begin with weapon specialization. Ask him for a mace+morning star ruling plz.
Ooh. Maybe the rest of the money can go to make the spikes retractable as a swift. :D
Thoughts on haversack vs. Returning? :)

Shadow Lodge

I'd say the returning on your mace because fighters usually specialize in one weapon group.
Oh and he said no


Ok-
Throw anything will not allow thrown weapons to do full damage. I will treat them as non weapon objects- much less damage.
This is because using it like that gives you proficient in all weapons, so long as you throw them.


Meh. Morning star is better in every way anyways. Going with that and the real specialization stuff like fighters are supposed to. Ask about the retracting spikes. For the 700 go I have left.
Why is he not here?


1) I only want it to throw the MS now.
2) if I had used it for that I would only throw weapons I was already proficient with.
Can it work normally now?
Ignore the not posting question.


Note- all money spent on a magic object. Other then that, you have 15 gp to your name.

I'll let you throw a weapon you have focus in.


I know.
Magic morning star.
Morning star. 8 gp.
Masterwork. 300 gp.
Returning. 2000 go.
Retractable spikes(?) 692.

That work?


I'll find a better feat then.

Shadow Lodge

You need it a +1 before you can enchant it with returning.


Try "lighten weapon"
And I think you're doing the math wrong...


Taking godless healing. 1d8+hit dice heal once a day as a move.
I have lighten weapon.
The magic item math?
Ugh. Need an extra thousand then. :/
The feat math?
1to start. 1for human. 1for fighter. 1at second level. 1at third level.
Five total.
How much would you charge for retractable spikes? I'll figure what to do out after that.


No, you don't. Total cost for a +2 weapon (the returning one) is a little over 3000.


+1 = 2,000
Returning(cost of +1)=2,000
Morning star= 8
Total=4,008
-------
I had a different idea.
Large sized Morning Star. The spikes are retractable. In addition the spikes are made of many different metals.
An average MS has about 16 spikes
4 cold iron
4 silver
4 adamanite
4 mithral
Head is normal iron.
Would this be around 3,000? Add masterwork if not all.
This gives it a wide range against DR and it can't be dispelled.

Shadow Lodge

You could do a +1 called weapon, teleport it to yourself as a swift action.


Called also costs 2000 as a +1 cost. The only reason they are different is that called is swift and you can move away. Returning is free but you can't move away from where it was thrown.


Sorry, but no.
That's just...
No.


Tybalt Baneko wrote:
Called also costs 2000 as a +1 cost. The only reason they are different is that called is swift and you can move away. Returning is free but you can't move away from where it was thrown.

Ok- note-

The cost for a +2 weapon is total 3000 or so. Just trust us.


What's wrong with it?
It doesn't need to retract. I'm not entirely sure why I want it to do that.


Because it's too easy to have a weapon bypassing all dr but alignment that way-
I'd have to allow other players to do the same. I'd just do adamanite.


The only reason it works with this is because morning star already has a bunch of spikes. It wouldn't work with, say, a sword. If it's easier we can make it half DR since it isn't the whole thing.
-------or-------
Also. How do you guys get 3000?
I just can't work that out.
+1(2000) to qualify for enchant.
+1(2000) for returning.
An actual +2 is 8000.
I don't doubt you I just want to know how it works out.


I'll explain whe it isn't nearly midnight. Tommarow at the table I'll explain weapon enchantments. Ben needs some help with that too.


M'kay. Can I at least get a ruling on the retracting spike price?

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