Last names and titles in Pathfinder


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Goblin Squad Member

I think we have all had the perfect name in mind for a character at one point or another. I know I do for Pathfinder, one with a clever yet cruel twist on it, given the characters heritage.

And of course we have all been there when a name has been taken and we are forced to settle on a lesser one... Or you are forced, FORCED I say! To settle for a stupid name, which sounds more like someone choking on their own tongue than anything else.

Now out of all games I've played, Neverwinter was the best one at combating this. By giving you the ability to use two words for your name. It is a really nice idea! And it makes perfect sense! I know four Dennis's in real life and it is their last name which makes them stick out.

This would allow you to go with a simple, yet awesome name, combined with a unique last name! Or a title of course. For example in SWTOR my character is named Battlemaster Bloodmourn, using the pvp rank and naming myself by his last name.

Leaders of guilds could give themselves awesome titles like "Dragonlord Magnus" or "Arcmage Abbadon" It allows a lot more variety and keeps you from getting stuck with names like Aldrrasesh.

Goblin Squad Member

It would be a great help at character creation where you have every detail as you prefer yet sit there for half an hour trying to find an available moniker that doesn't require a string of numbers at the end.

Shadow Lodge Goblin Squad Member

I would very much like a last name feature, and being able to have your rank displayed as part of your name (Oligarch, for instance) would be very cool

Oligarch Gismar the Storm Weaver

Goblin Squad Member

I have seen the first and last name featured in several games. It definitely helps but doesn't eliminate the issue.

I believe I've played at least one game (I don't remember which) where they pretty much eliminated the issue by allowing you to name your character whatever you want, even if someone else is using that name. Just like in real life, it is possible for more then one person to have the same name. Private messages and the like were handled by sending to the account name, not the character name, since the player could only be logged into one character on their account at a time anyhow.

This would of course create some other issues, PMing would be a bit more of a clunky process for one, and it would be distracting while RPing.

Goblin Squad Member

Name reservation was a perk of the Kickstarter. At least for those in the 1st month or EE this helps.

Goblin Squad Member

They need to have a first and last name. I would even like to see a nickname that can be an optional display.

So your character name might be Bob Joe. If you choose to show your nickname it would be Bob "The Blade" Joe.

for titles i would like to see a couple different options.

titles by alignment and reputation. There should be a set list of title a charter company can get, some just from a list they can pick, and some from the combined deeds of their members.

Settlements should have exclusive titles that can be given out based on alignment and how advanced the settlement is.

Kingdoms should have exclusive titles they can give out.

There should be a set list based on the level of the class. So a 6 level rogue might be able to pick either thug or ruffian as their title.

There needs to be titles based on training. So if you pick all bladed weapon feats you can be a swordmaster, if you pick all hammer feats you can be somethinghammerrealtedreallycooltitle.

Titles should also be given out based on deeds. Slay 100000 dragons and get the dragonslayer title.

CEO, Goblinworks

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Names will have a real-world value (someone will snag a desirable name and then seek to sell the account that name is on; we can't stop it). Because of that we have to be careful to not let someone or some group namefarm the game. That means we have to have some systems in place to control the rate and proliferation of names before we start letting people claim them.

Goblin Squad Member

I can't say I am surprised that people would do this. But where there is a will....

I agree with the 2 name thing. I almost always have 2 names on my characters. I believe with the idea of a clan/family name. It adds to the character and the history and backstory of the character.

Goblin Squad Member

Harad Navar wrote:
Name reservation was a perk of the Kickstarter. At least for those in the 1st month or EE this helps.

Not really. It may help you and I am happy for you and all. But I am more talking about a general point. I wasn't just making something up when I said "Aldrrasesh" That is the name I was forced to settle with for my alt on SWTOR. I have a list of names I like in case of a time like this. over sixty names and all of them were taken. Finally I resorted to pressing random... Funny thing was that they were also taken, until finally I was stuck with that abomination.

It may seem petty but it is a real problem. A year back some friends tried to convince me to play lord of the rings online. The thing is that when I will be known through out the realm as "gibberlasma" I lose all will to play because I feel stupid.

But of course one might expect that in a six year old game. But it is a problem in new games aswell. In planet side two, I had to settle with the horribly random nickname "Acidrider", which has me shivering in shame every time I log in( and I'd rather kill myself that put a number at the end).

Milo Goodfellow wrote:
I agree with the 2 name thing. I almost always have 2 names on my characters. I believe with the idea of a clan/family name. It adds to the character and the history and backstory of the character.

I agree completely. My character would have two names, both of which I am very proud of. Even if I can only have one, I'd still introduce myself with both.

Liberty's Edge Goblin Squad Member

Given that there are pledge levels and add-ons which add "your character's proper name" to the game world, I hope that there can't be exact duplicates of given names - it would diminish the value, for me, if I'm the one who paid for that name-check but six other Deianiras get the same benefit I do.

First-and-last names seem to offer more options and would also allow for clans and family groups.

For name-squatting, perhaps a rule stripping names from unleveled/unplayed ccharacters after X months/years of inactivity.

Goblin Squad Member

Deianira wrote:

Given that there are pledge levels and add-ons which add "your character's proper name" to the game world, I hope that there can't be exact duplicates of given names - it would diminish the value, for me, if I'm the one who paid for that name-check but six other Deianiras get the same benefit I do.

First-and-last names seem to offer more options and would also allow for clans and family groups.

For name-squatting, perhaps a rule stripping names from unleveled/unplayed ccharacters after X months/years of inactivity.

I agree, I don't want people with the exact same names. That seems a tad bit dull to me. And as you said those who pledged to kickstarter (DAMN MY UNEMPLOYMENT AT THE TIME!!!) do deserve to secure the name they want.

But as mentioned I'd love a surname option in character creation, because it seems as though that would be the best option to me. Those who donated get their desired name. And if I want to, I can make a character called Deianira Stormgate.

Goblin Squad Member

Moridian wrote:


Now out of all games I've played, Neverwinter was the best one at combating this. By giving you the ability to use two words for your name. It is a really nice idea! And it makes perfect sense! I know four Dennis's in real life and it is their last name which makes them stick out.

Are you talking about the Cryptic/Perfect World incarnation of Neverwinter? Because if that is the case it is actually much deeper than that. They allow duplicate names because it resolves out to Battlemaster Bloodmourn@Moridian, but no one ever sees the @Moridian except in certain menus,tells,etc.

It was the same system they have in Champions online because it was one of the most requested/desired features out of City of Heroes.

I would love PFO to follow suite.

Goblin Squad Member

Karnov wrote:
Moridian wrote:


Now out of all games I've played, Neverwinter was the best one at combating this. By giving you the ability to use two words for your name. It is a really nice idea! And it makes perfect sense! I know four Dennis's in real life and it is their last name which makes them stick out.

Are you talking about the Cryptic/Perfect World incarnation of Neverwinter? Because if that is the case it is actually much deeper than that. They allow duplicate names because it resolves out to Battlemaster Bloodmourn@Moridian, but no one ever sees the @Moridian except in certain menus,tells,etc.

It was the same system they have in Champions online because it was one of the most requested/desired features out of City of Heroes.

I would love PFO to follow suite.

I loved the global system in CoH and the Perfect World games, but I really hope that PFO doesn't implement it. I don't want anything account level to be visible in game. It will just drive people to use multiple accounts for alts so that it can't all be linked back to the same account.

Goblin Squad Member

I think wow has pretty awesome names that fit most fantasy settings. Staghelm, Runeweaver, Stromshroud, Ironheart, Steelplate, Ironhelm, Dawnstar, Riverwind, Lightspark, Moonbreeze, Darkspinner, Oakhand, Dawnsinger, Leafshade, Mistwalker, Nightsong, Fourclouds, Blackshaft, Sprinklesprankle, such combinations are endless. It would also be nice to have a first name.

Goblin Squad Member

Karnov wrote:


Are you talking about the Cryptic/Perfect World incarnation of Neverwinter? Because if that is the case it is actually much deeper than that. They allow duplicate names because it resolves out to Battlemaster Bloodmourn@Moridian, but no one ever sees the @Moridian except in certain menus,tells,etc.

It was the same system they have in Champions online because it was one of the most requested/desired features out of City of Heroes.

I would love PFO to follow suite.

Yeah I was referring to Cryptic's Neverwinter. And I did not know that! That is pretty awesome!

Dario wrote:


I loved the global system in CoH and the Perfect World games, but I really hope that PFO doesn't implement it. I don't want anything account level to be visible in game. It will just drive people to use multiple accounts for alts so that it can't all be linked back to the same account.

I fail to see how that would be a problem? Unless it is something you are trying to hide. In which case, I at least feel good you are forced to pay for two accounts. Sense you are clearly up to no good. Consider it a monthly douchebag fee.


I'd rather not be forced to use a surname, honestly, but that's a minor personal preference. I'd certainly like the option.

Goblin Squad Member

Kobold Cleaver wrote:
I'd rather not be forced to use a surname, honestly, but that's a minor personal preference. I'd certainly like the option.

In neverwinter it was entirely optional. First name, last, both, it is all up to you.

Liberty's Edge Goblin Squad Member

Dario wrote:


I loved the global system in CoH and the Perfect World games, but I really hope that PFO doesn't implement it. I don't want anything account level to be visible in game. It will just drive people to use multiple accounts for alts so that it can't all be linked back to the same account.

I'm with Dario on this one.

Maybe it's because I roleplay, but for me, my characters are separate entities. I'd like the game (and, thus, other players) to treat them as such.

Goblin Squad Member

I'm personally hoping for First name, "Nick Name"", and Last Name.

Goblin Squad Member

Moridian wrote:
Dario wrote:


I loved the global system in CoH and the Perfect World games, but I really hope that PFO doesn't implement it. I don't want anything account level to be visible in game. It will just drive people to use multiple accounts for alts so that it can't all be linked back to the same account.
I fail to see how that would be a problem? Unless it is something you are trying to hide. In which case, I at least feel good you are forced to pay for two accounts. Sense you are clearly up to no good. Consider it a monthly douchebag fee.

It doesn't cost any more. With the exception of Destiny's Twin (which won't be common in the game) two characters on one account and two characters on two accounts will cost the same amount to train. And it doesn't have anything to do with being a "douchebag". If I'm generally well known as being a bandit or assassin, and I decide for a change of pace that I want to play a LG cleric of Iomedea, then anywhere I try to go, people are going to look at that cleric and assume I'm trying to infiltrate them because it's visibly tied to the evil character.

Goblin Squad Member

Dario wrote:
Moridian wrote:
Dario wrote:


I loved the global system in CoH and the Perfect World games, but I really hope that PFO doesn't implement it. I don't want anything account level to be visible in game. It will just drive people to use multiple accounts for alts so that it can't all be linked back to the same account.
Unless it is something you are trying to hide. In which case, I at least feel good you are forced to pay for two accounts. Sense you are clearly up to no good. Consider it a monthly douchebag fee.
It doesn't cost any more. With the exception of Destiny's Twin (which won't be common in the game) two characters on one account and two characters on two accounts will cost the same amount to train. And it doesn't have anything to do with being a "douchebag". If I'm generally well known as being a bandit or assassin, and I decide for a change of pace that I want to play a LG cleric of Iomedea, then anywhere I try to go, people are going to look at that cleric and assume I'm trying to infiltrate them because it's visibly tied to the evil character.

I belive you are overestimating peoples attention span. Back on wow I did some horrible things.

I was 13 at the time and my judgement wasn't exactly the best. I cheated, insulted and violated the trusts of four guilds in my time there.

I only had one character and it never came back to hunt me again. Aside from the initial confrontation, I never got a bad reputation on the server. I was never denied a guild invite and I while feel bad about my actions, there was no long term consequences.

And two times, I DID GO UNDERCOVER, on the same character. And it was fine. Only one knew of my reputation with a enemy guild. All I had to do was say I was sick and tired of it and my character wanted to change. And invited I was! And my main guild was the most pvp originated lot on the server. We had weekly capital raids, we killed every city leader before wow nurfed them silly.

We made four guilds disband because they considered themselves hardcore pvp guils but couldn't beat us. I had a roleplay plot where my character spiritually violated two main figures in the RP community. And still it was fine.

If you are really infamous, then yeah you could use a new character on a different account. But Again I fail to see what is wrong with that. When I raised my concern about the destiny twin perk, and how it would provide a unfair advantage, Ryan Dancey himself said I should just get two accounts. Which I might if it is as you say, no monthly fee to pay.

CEO, Goblinworks

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There is a major difference between WoW and Pathfinder Online - only one server. In WoW it is relatively easy to screw people and move on because your rep doesn't tend to follow you from server to server.

Goblin Squad Member

I think, more than it being just one server, an infiltrator can do more and more lasting damage in a game like PFO. People will be on guard for it more, and are more likely to err on the side of protectionism vice inclusion.

Goblin Squad Member

Security will indeed play a major role in CCs and settlements that want to succeed. A prospective player's "meta" reputation should be a major concern for any group that recruits. No matter what "toon" you run, your meta rep should follow you if possible. How that can be accomplished, I am not certain, but better heads than mine will find "ways"... ;)

Liberty's Edge Goblin Squad Member

Bringslite wrote:
Security will indeed play a major role in CCs and settlements that want to succeed. A prospective player's "meta" reputation should be a major concern for any group that recruits. No matter what "toon" you run, your meta rep should follow you if possible. How that can be accomplished, I am not certain, but better heads than mine will find "ways"... ;)

All that will do is penalize law-abiding, social players who want to enjoy the benefits of the Destiny's Twin reward, but who also happen to want to keep their characters as separate entities. Players intent on mischief will either not care about their "meta" reputation, or will simply get a second account to avoid that issue.

Goblin Squad Member

Deianira wrote:
Bringslite wrote:
Security will indeed play a major role in CCs and settlements that want to succeed. A prospective player's "meta" reputation should be a major concern for any group that recruits. No matter what "toon" you run, your meta rep should follow you if possible. How that can be accomplished, I am not certain, but better heads than mine will find "ways"... ;)

All that will do is penalize law-abiding, social players who want to enjoy the benefits of the Destiny's Twin reward, but who also happen to want to keep their characters as separate entities. Players intent on mischief will either not care about their "meta" reputation, or will simply get a second account to avoid that issue.

I fail to see how any security measures, in recruitment, will "punish" applicants that have not betrayed the previous groups that they were involved with. Whether the mischief makers care about their reps is not really the issue. Allowing dangerous players into my group, is an issue. Players seeking groups to join should also be careful and do what research they can before signing on to any group.

Let them make alternate accounts. If the new "toons" are not "bad guys" that is fine. (Nothing to do with alignment. Only actions) Not many ways to tell with new accounts anyway and they may be turning over a new leaf.

Goblin Squad Member

I think I'm agreeing with Bringslite when I say that there is a great difference between a player who is causing trouble and a player who wants to play an evil alt. We should not hold one's alts' actions against their other characters, but we certainly can hold a player's poor or even damaging actions against the player regardless of the toon they play.

Goblin Squad Member

What about in this case; my main is going to be an assassin, in The Order of The Bloody Hand. In doing my job, and correctly role playing my character, I may end up getting some bad rep. I may have to join a settlement, or a CC to get close to my target. Then I kill him, and i just betrayed my CC/settlement (with these intentions in the beginning), and I receive - rep. Then I hop on my Twin, who will be a respectable crafter, and try to sell some stuff or join a CC/settlement to help my business grow, but they look at my "meta rep" and notice some hits on hit so don't allow me to join. How is that fair that because I want to play both sides of the fence, that my Merchant twin has to be penalized?

Now this is all assuming I'm understanding how you guys are brainstorming this idea. If I am incorrect, or maybe something else I said is inaccurate, let me know.

Goblin Squad Member

Tigari wrote:

What about in this case; my main is going to be an assassin, in The Order of The Bloody Hand. In doing my job, and correctly role playing my character, I may end up getting some bad rep. I may have to join a settlement, or a CC to get close to my target. Then I kill him, and i just betrayed my CC/settlement (with these intentions in the beginning), and I receive - rep. Then I hop on my Twin, who will be a respectable crafter, and try to sell some stuff or join a CC/settlement to help my business grow, but they look at my "meta rep" and notice some hits on hit so don't allow me to join. How is that fair that because I want to play both sides of the fence, that my Merchant twin has to be penalized?

Now this is all assuming I'm understanding how you guys are brainstorming this idea. If I am incorrect, or maybe something else I said is inaccurate, let me know.

Your way of looking at that situation is valid. I am not advocating that there should be universal "cross toon" punishment or that there should be any easy way to distinguish a player's Alts. Only that each group should take whatever info they can gather into consideration with prospective members. There isn't any "perfect security". You just have to do what you can or are willing.

True role players, able to separate toon philosophies, are not that common compared to the general player population. That may turn out to be different in this game. Hurray!!! Let it be so. Trusting people with toons that have "let Ghengis Khan in the back way", etc... is up to each. You reap what you sow...

Liberty's Edge Goblin Squad Member

Bringslite wrote:
Deianira wrote:
Bringslite wrote:
Security will indeed play a major role in CCs and settlements that want to succeed. A prospective player's "meta" reputation should be a major concern for any group that recruits. No matter what "toon" you run, your meta rep should follow you if possible. How that can be accomplished, I am not certain, but better heads than mine will find "ways"... ;)

All that will do is penalize law-abiding, social players who want to enjoy the benefits of the Destiny's Twin reward, but who also happen to want to keep their characters as separate entities. Players intent on mischief will either not care about their "meta" reputation, or will simply get a second account to avoid that issue.

I fail to see how any security measures, in recruitment, will "punish" applicants that have not betrayed the previous groups that they were involved with. Whether the mischief makers care about their reps is not really the issue. Allowing dangerous players into my group, is an issue. Players seeking groups to join should also be careful and do what research they can before signing on to any group.

Insisting on "meta rep" connecting all characters on an account - at least for accounts with the Destiny's Twin benefit - is a direct financial penalty.

I have the Destiny's Twin reward, which means I can have two characters training for the price of one subscription. If, under your suggestion, those characters are linked by some "meta rep" - under which Deianira and, let's say, Elizabeth are linked - then in order to decouple that link I have to pay for a second account for Elizabeth. Not because I'm doing anything wrong, but because I want my characters to be treated as the separate entities I play them as.

Bad behavior is not the only reason someone might want to decouple their characters this way. Tigari touched on an RP reason that has nothing to do with bad player reputation but everything to do with playing an evil character evilly, while also playing a good character, well, goodly.

Quote:
Let them make alternate accounts. If the new "toons" are not "bad guys" that is fine. (Nothing to do with alignment. Only actions) Not many ways to tell with new accounts anyway and they may be turning over a new leaf.

Therein lies my problem with "meta rep". A griefer who wants to start over can, and you'll give that new account the benefit of the doubt - all while the griefing character, on its own account, can go right on griefing. But a non-griefer who shouldn't have to start over (because she's not doing anything wrong to begin with) has to pay the same financial price just to keep her characters separate. You won't get rid of the griefer - but you'll financially penalize both griefers and non-griefers alike.

Goblin Squad Member

Deianira wrote:
Insisting on "meta rep" connecting all characters on an account - at least for accounts with the Destiny's Twin benefit - is a direct financial penalty.

Please don't misunderstand. I am not in favor of or insisting on any mechanics to allow Alt toons to be linked in any way. Nor, any "meta rep" score mechanics.

I am in favor of using all of the information that I can get, legally, (word of mouth, speech patterns, posting patterns, etc.) to help me keep traitors out of my CC or settlement.

I am also in favor of players having spy, saboteur, assassin characters if they like. That is just plain fun.

:)

Dark Archive

In terms of validating for spies, you could a ways require that members or your CC submit their IP address to confirm their registration.

Goblin Squad Member

I am missing something in that. Unless I knew the IP of all other players for comparison, how would that help? Not knowledgeable in computer "workins" so much...

Also makes me wonder, how much "meta" security is too much?

Dark Archive

Well I assume from this stage that MOST CC will have forums members have to register to, and apply to. From there, the forum administrators can easily access the information regarding the IP address that the registered Character submitted their post from.

As far as security goes, some people wont care, and others will be as paranoid as excommunicating old loyal friends of disagreements, thats the nature of these social groups.

Hell when I used to raid weekly with a WOW and Rift guild, the guild required every single guild member to post a picture of themselves to a forum to reassure our ID's, kinda like how reddit does it.

"Hold up a dated note with "XXXX Whaterver" written on it near a picture of your face"

This prevented anyone with access to guild vaults, raiding equipment, or other important assets from being there for espionage. It was pretty successful as far as I knew, and the only real problem we ran into as far as security goes were a few alts from other guilds applying and causing drama during organized events etc.

Scarab Sages Goblin Squad Member

EVE Online is the uncontested leader in account security and verification. Of course, it also has legendary stories of deep cover agents, and people nutty enough to find another player's house and physically cut their Internet access.

Edit: I hope the wire cutting story is just a rumor.

Edit 2: API Key system, used in recruiting characters to corporations (guilds).

Goblin Squad Member

I still think the Neverwinter system works just fine. Not sure why people are so scared of being discovered in a massive world. IP adress or account information, there is to many people out there to keep track of. As a experiment I asked a old guldie what people was in my guild. Out of 434, he could name nine.

And he was not a enemy. He was someone who had been in the guild for months, seen the names flash on the screen when they logged in and out. And so I doubt he'd even remember half of them if he also had to put the account name in place.

But even then, clearly some people have concerns. I am fine with just being given the ability to have two names. Because especially sense the game is having one huge mega server, getting hold of a good first name alone will be nearly impossible.

And it will only get harder with time. It may seem unimportant, but as I mentioned, it is more than just a text floating over your head. It is your screen name, it is what people will think of when they think about you and some times when you think about yourself.

I have been unable to play certain games, because all good names were taken and I know I am not alone in this regard. I've had friends quit a game over their name. I've had people reroll their characters because they purchased a name from someone or they thought of one months down the line.

Goblin Squad Member

While we are on this please allow at least the common symbols like accents, hyphens and apostrophes. And of course spaces (surnames). They are all important in fantasy naming.


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My experience is that accents and apostrophes are usually only important in bad fantasy naming. :P

Note: I'm not dissing everyone who uses these, and I'm not necessarily saying we should not include them. I'm just saying that those who think a fantasy name isn't "fantasy" enough without bizarre characters--and, preferably, lots of "y"s--are generally just not very creative.

Dark Archive

As long as you use typical english-latin style lettering and possibly accents then that should easily cover it. I don't think players need punctuation, or even Russian lettering etc

Goblinworks Executive Founder

But how can we play a character if we can't name him цыц?

Goblin Squad Member

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Indeed. I think I shall rage quit and go back to WoW over it. Or not.

Goblin Squad Member

I'm for allowing accents, apostrophes, and some punctuation. I do not think they are bad on their own, only when misused. I see no reason to limit people without them.
There aren't going to be any strict RP servers or the like, they re are going to be people with stupid and immersion breaking names no matter what restrictions are in place.
If you want people to be restricted in name then make that a requirement for your guild or faction. Not for the whole game.

Goblin Squad Member

Personally, I'd rather not see accents, if only because they're a PITA to type. But I'm not going to be particularly upset if they're there.

Goblin Squad Member

I just want to be able to name my wizard Nihimon Vhane'Sylvan.

Goblin Squad Member

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I also want Nihimon to be able to name his character Nihimon Vhane'Sylvan.

Goblin Squad Member

When you mentioned the two name Neverwinter system I thought you were referring to Bioware's Neverwinter. That game uses a 2 name system but utilized account name for tells or private messages.

Either way, I'll be happy with a two name system...or any system really as long as I get the name(s) I would like. I just hope my reserved character name nets me the name I want before someone else nabs it! :)

Goblin Squad Member

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Quote:

Goblinworks Blog: I Heard It through the Grapevine A bad name is a name that makes our game less fun, angers someone else, breaks immersion, is a copyright or trademark infringement, or identity theft.

We're going to have a very tough policy on bad names. We reserve the right, at any time, for any reason, to make you choose a new name.

If you wish to name your character yourself, that name will be probationary. From time to time, as resources permit, we will likely audit character names and convert them from probationary to approved, at which time you won't have to worry (much) about having to change that name... unless we later discover that you've snuck a bad name past us, in which case we'll make you change it anyway.

My first blog quote, yay!

Goblin Squad Member

Wurner wrote:
Quote:

Goblinworks Blog: I Heard It through the Grapevine A bad name is a name that makes our game less fun, angers someone else, breaks immersion, is a copyright or trademark infringement, or identity theft.

We're going to have a very tough policy on bad names. We reserve the right, at any time, for any reason, to make you choose a new name.

If you wish to name your character yourself, that name will be probationary. From time to time, as resources permit, we will likely audit character names and convert them from probationary to approved, at which time you won't have to worry (much) about having to change that name... unless we later discover that you've snuck a bad name past us, in which case we'll make you change it anyway.

My first blog quote, yay!

Congrats Wurner! =P

I really like GW's approach to the "name" thing and I think they can keep a lid on the problem with their gradual enrollment system. Just hope everyone I want to use isn't nabbed first.

Goblin Squad Member

Dario wrote:
...I'm not going to be particularly upset if they're there.

But because of the difficulty in typing, folks who choose accents in their names shouldn't be too upset if other folks decide not to type their names for invites, chats, and such.

Goblin Squad Member

Jazzlvraz wrote:
But because of the difficulty in typing...

I'm genuinely curious about this.

Do the "standard" keyboards in Europe provide extremely easy access to accents?

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