Ryan Dancey wrote: Its likely that extremely high-end gear will be a function of massive component requirements and highly advanced specialized production facilities rather than getting a few bits of stastically rare resources. You forgot "...or bought with real money from the store." Don't freak out, that was a joke...mostly.
On the Neverwinter Nights PW server I've played for years we called these folks Player Guides or PG for short. Usually they would be denoted with "PG" in their title on the forums and sometimes in game. There was also a tool you could ping to get a list of all PGs on the server or shoot your question to an available PG. They are there to help new players with questions about our server, rules, role playing, etc... Just pointing this out as people seem to like the "Guide" title.
DeciusBrutus wrote:
One of the better constructed and more realistic posts I've seen so far. Bravo, sir.
Thanks for the clarification above everyone, makes sense when it's explained. I don't necessarily think it would be a massive spike in coin leaving the market...maybe changing hands though (to whomever sacked the settlement). One thing is for sure though, if we can carry all of our coin wealth on us at all times without fear of losing it, we really wont ever need banks for storing coin.
Being wrote:
...yuck. That's just turrible. avari3 wrote:
I wholeheartedly agree with this sentiment. I don't want to be hamstrung with an ugly generic character for my entire PFO "career" because I was part of EE and less options were available to me at that time.
I like the idea of a timer that reveals more items over a search time, maybe displayed by a timer bar with tick marks for each item. This kind of represents actually having to search your victim, and maybe the more valuable goods were well hidden and took you a little longer to find. As the timer moves along you can mouse over and observe each item and decide if you want to snatch it up or pass and keep waiting. You could take everything (available), nothing or select items this way. Think of it like a traveler stitching his valuable gems or coins into the hem of his clothes. Of course then there could be a search skill that would reduce the time taken to reveal additional items of greater value.
What an awesome idea and neatly designed tool. Kudos to you Mr. Richter! I am sure you all have thought of everything, but I'll throw in my thought regardless.
I only bring this up because I am currently using a large excel file to compile data for my masters thesis. I'm using dropbox to have multiple technicians access and enter data "on the fly," daily. I've already discovered to my horror what happens when multiple people are trying to simultaneously access an excel file and update it...you get accidental overwrites and lost data. Thank science dropbox allows me to go back and see past revisions, when they were saved, and even who did the editing. Again, this is probably irrelevant. I just like to ramble sometimes...
Ryan Dancey wrote: While you could technically arrange to buy one as an individual, practically you can not actually do so. Yeah, if you read the article on that websites blog that goes along with that image, he basically talks about how Titans are only ever really owned and controlled by HUGE alliances and organizations. This also makes estimating their actual value very difficult because they are never really sold over the open market. I've actually never played EVE myself, but I find that blog very informative. I only started reading about EVE recently after learning about PFO and what a sandbox MMO was. I do find it fascinating! Ryan Dancey wrote:
Also, this ^^. As much as I love being a lone-wolf, I also love social interaction in a persistent world environment. So this comment sounds like it bodes well for a lot of people concerned in this thread.
Soldack Keldonson wrote:
Apparently $7600 to be exact, according to this: http://jumponcontact.com/2010/02/the-ships-of-eve-online/...and might I add: holy s***!
My main character probably wont be involved with deities, however the alt I plan on playing will be a Cleric. I've only ever played in the D&D Forgotten Realms setting however, so I know absolutely nothing about the Pathfinder world and lore. What would be closest deity to Bane? >=) On another note, maybe I should brush up on the lore of Pathfinder if I'm going to be playing in this setting. Is there a Faiths & Pantheons book for Pathfinder?
KarlBob wrote:
Touché sir, touché. Welp...
I agree Doggan, but not if it wasn't tied directly to the games mass reputation mechanic. Perhaps it could be made a separate crafter "Contract Completion Reputation." Make it a percentage. Say you're really consistent at fulfilling your contracts and you have a 100% delivery rate. Something comes up, you can't make it IG to deliver your product so you take a hit. Maybe you now have a 97% delivery rate. Not a terrible thing to see when you're looking at bids and their reputation for delivering products.
Vereor Nox wrote: ooh yea contract bidding sounds really good. It would be nice to apply and send messages and things too, so rather then a auction that keeps going lower, you get say 3 bids, 1 is from someone whos at say 2k another at 1k, or another for 1.5k with more experience then the 1k bid, and possibly offers some sort of guarantee to sweeten the deal and you decide to take the 1.5k bid. I really love the idea of a bidding contract. Or perhaps he has higher reputation? Maybe even implementing reputation earned by fulfilling crafting contracts?
Tuoweit wrote:
I really like both those ideas. Given that I have worked for contractors in RL, I love the contract bidding. That would be really cool to see in an MMO for crafted goods. "I want X Weapon/Armor made. Who wants to compete for my business?"
Kobold Cleaver wrote:
I haven't kept up with it in awhile so I may be wrong, but I am pretty sure this was an OotS reference? If so, thank you. :D
When you mentioned the two name Neverwinter system I thought you were referring to Bioware's Neverwinter. That game uses a 2 name system but utilized account name for tells or private messages. Either way, I'll be happy with a two name system...or any system really as long as I get the name(s) I would like. I just hope my reserved character name nets me the name I want before someone else nabs it! :)
I love almost everything about this charter! Being someone who plans to play a mercenary type character of the LE/LN alignment, this is right up my alley. I'm not offering to sign any dotted lines, but out of all the guilds/charters I've looked through...this one I think I'll be seeking out in EE. Good luck, I hope this gets off the ground!
I love the Black Company series! Working on finishing the last few books right now actually. I plan to play a mercenary type character in PFO and I would have loved to join up with a company based on one of my favorite mercenary stories. However, as others have stated above, I do not agree with the Neutral Good alignment...at all. Definitely TN, leaning towards LN/LE. That's my opinion as a fan of the series though. I'm a little bummed at the lack of effort or originality put into the charter for a company name I like so much. I guess I'll have to watch what develops for this chartered company as the game nears launch. Good luck, you chose some big boots to fill!
I by no means know these things for a fact as I have not played NWO or any previous PW game, but from what I've read in a few articles PW/Cryptic knew about the exploitable bug that caused their economic meltdown. Apparently it existed in previous games of theirs and was dealt with there as well after being discovered. This is how players got the idea to try it, to see if PW/Cryptic had made the same mistake...which they had, unfortunately. Some players had even filed tickets and tried to bring it to their attention prior to the crash. Again, maybe this isn't true but it sure makes some of the comments I've read in this thread about it being a unique or unfortunate accident kind of laughable. Sounds like it was kind of their own damn fault. I'd hate to be the guy who completely overlooked adding in a couple sets of absolute value bars.
Ryan Dancey wrote:
Ryan Dancey wrote:
The sentence that ends with a question mark. I'm fairly certain I know the answer as I've been following PFO for awhile, but general clarification might be nice after this discussion about payments, subscriptions, training time, etc.
For once, I agree with Richter Bones. I really don't want to see a system biased towards one side of the alignment scale. This IS coming from someone who role played a Lawful Evil character for a very long time, but I planned to most likely play LN in PFO. I still want to see equal treatment on both sides.
Richter Bones wrote:
...I just assumed this would be understood when I used the word "diuretic." Back on topic: I understand the desire for realism, and I as much as anyone else love enhancing my role playing experience...but I don't see the need for a hunger-thirst system. In my opinion it will just hinder my playing experience rather than enrich it.
Found an actual statement on Respec'ing by Ryan Dancey (albeit a brief one) in another thread: Thread on Character Customization EDIT: Sorry it's about a third of the way down the page. Not sure how to link directly to posts.
Thanks for the good responses guys. I agree that it probably wont be necessary in a continual skill learning system. For instance, I spend the first year playing as an adventurer, then I want to settle down and start a smithy. At that point I just start learning to craft. However, I also see the other side of the coin. This game is going to attract a variety of players, not just the hardcore persistent world RPers. Being is right, people are going to want Respec options.
First of all I apologize if this has been asked and/or addressed in another thread. I'm not sure I've found the answer to this question in any interviews or blogs, but I may have just missed it. Does anyone know if they plan to offer the option to ReSpec a character? That is paying a fee (in-game currency or RL currency) to wipe and reassign skill progression? Maybe it's irrelevant to the type of skill system they will be using? I don't know, enlighten me.
What if PO just...doesn't have alignments? They're already not constraining characters to classes. Why constrain us to the definitions of a location on an alignment chart? People don't walk around in real life wearing a sign with their alignment or intentions printed on it, how would you know in a game either? Until you witness them doing acts of questionable integrity....
Firstly, last I checked beer was some 90%+ water...alcohol is just a diuretic. I read the first page of this thread then skipped here because it is waaay too much debate to sift through. All I'll say is I completely despise hunger-thirst systems and I REALLY hope one doesn't find it's way into Pathfinder Online. I don't really understand the reasoning behind the argument between eating/drinking for a buff or not eating/drinking for a debuff. If you want a hunger-thirst system that gives a constant debuff for not eating or drinking...why stop there? You're obviously desiring that for RP reasons and realism. Realism would be slow death from starvation and dehydration, not a meager nuisance in the form of a debuff. Let the buffs stack (even when offline) until your character dies. Silly right? I think it's better to "assume" your character constantly eats mediocre quality food and when they eat and drink at say an Inn or camp they get a buff for higher quality food/drink consumption.
I'd definitely be interested in this. I roleplayed a Banite (follower of the LE god Bane) in a D&D Forgotten Realms based PW for several years. I am not a fan of Chaotic Evil PKing everything using half a brain. I am into Cold, calculated evil. Think Darth Vader, Mafia, Corporations. These organizations usually still have a very strict code however. I've also had a lot of thoughts about doing a LN mercenary company. A group that will fight for whomever or whatever cause if the price is right, yet still sticks to a rigid code and contract. Much like the Black Company if anyone is familiar with Glen Cook's novels.
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