
ShadowyFox |

Hey there, folks. I've been invited to be in yet ANOTHER game, and this one is definitely homebrew. Basically, the story is that the magic in the world went CRAZY for a brief period. Casters went nuts, their magic went haywire, some even exploded. As any big thing, the magical races (everything other than human) were blamed for it and are extremely looked down upon. Magic users are all basically all kept in the same community, when learning and living. It's very low-magic, xenophobic world.
I am planning on playing a half-elf barbarian/rogue that is very angry, not of his heritage, but because his heritages both have turned their backs on him. He has lofty goals to find a family, or make a family of some sort, so that he is not alone. Family, not as children, but as folks closer than family. He belongs to a group called the Street Lords (the Thieves Guild, in this game), and is hoping one day, through skill, force, and talent, he might make it up the ladder.
Now, that said. I know I want to do Urban Barbarian mixed with some sort of rogue. I was thinking Urban Barbarian with Scout/Thug or Scout/Knife Master. Not sure if there were any other good options. I really like the uncanny dodge and would hate to lose it, just because I see it as an iconic ability that reflects that the character classes are hard to get the jump on.
So, the character can be up to level 5, in total. By the way, the abilities scores are 9, 17, 11, 13, 13, 14