So I accidentally built myself a Gremlin :-) (Goblin Vivisectionist Beasmorph)


Advice


Our DM has made a campaign where we are quite free to choose race, as long as our alignment is some form of Good. Startling level is lvl 4.

Most chose Drow and other high race points races...

Playing with Hero Lab, I came up with a Goblin with the Over-sized Ears option as well as Cave Crawler, Alchemist Vivisectionist Beastmorph. I gave him Tentacle, Feral Mutagen, and with a feat I gave him Spontaneous Healing. His remaining feat is weapon Finesse. His traits gives drinking potion as a move action (Accellerated Drinker) and Stealth as a class skill (Highlander)

I roleplay the tentacle as a tentacle tail :-). Together with the huge head, mouth, ears, and small size, it is great roleplay material. One of his "moves" is to cover his head by palming his ears to his head when he is desperate. No stinkin elf can do that...

He has an amulet with the enchantment "Agile", and strength is a dump stat for him. (Roleplay-wise he explains that he is very strong for such a small guy).

He has potions/extracts of Reduce Person, Mage Armor, Shield, Cats Grace, and his Feral Mutagen (And protection from evil vs. mind control). So when he has all of these, his Dex hits 33, he has 3 primary natural attacks and a secondary, +16/+12, with +11 damage, and he has 2D6 Sneak Attack.

We played first time last night, and it is first time I play an alchemist, so still learning.

I was explained that I could walk into the enemies square (taking an attack of opportunity), being two size categories smaller, and effectively threat all squares around the enemy, so that anyone could step up and flank. I did not know this, maybe someone can explain that. I am in that scenario Tiny, so my reach is 0 (so I have to move into the enemy squares to be able to hit them)

So, any thoughts? Is the tactics valid? Any good ideas for tactics or roleplaying a Goblin?

Thanks :-)


It sounds like the GM is trying to make your character 'work' which is nice of them.

Two things make me say this, one you cannot flank from inside the square, RAW you need to be threatening the creature and you need to be able to draw a line through the creatures space. The second is you are unable to stay in the creatures square after you move into it (unless it is helpless). This means RAW (Rules As Written), every time you enter the opponents square, you take an AoO (attack of opportunity) for moving in, you then can take your actions and at the end of your turn you go back out to the last 'legal' or open spot you had before moving into that square. Essentially every time you want to attack, you provoke an attack, which is bad news.

Now that being said, it really does sound like the GM is house ruling things for you, so advice could be rather spotty as we don't know how far they are willing to bend things to make you work out in the game.

My advice would be to try to get access to invisibility to no provoke the attacks at least initially. Also concealment is a wonderful tool for dealing with attacks, basically forcing multiple rolls to hit is always a good thing.

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