Vereor Nox
Goblin Squad Member
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Dario wrote:And since anyone evil can have the faction and skills required to make a mask, my point stands. If wearing the mask means you cannot be assassinated, then this will "give anyone evil the ability to become completely immune to assassination."If you are wearing an assassin's mask, you are anonymous. You name stops being your name and becomes a random one. So it stands to reason that any benefits tied to your character being logged in would be null while you are masked. You can be immune to assassination from wearing the mask, but you are not granting the benefit of your leadership to your settlement while you are masked, so you are basically doing the assassins job for him.
+1
Brilliant This causes the mask to be self-balancing. You get the Boons and immunity to Bounty/Death Curse by imposing a self assigned Death Curse along with your anonymity.
You gain Immunity for having Assassin Contracts Collected as part of your anonymity.
The boons and benefits of anonymity are great, but they also come at a great cost. If you are a figure of any sort stature or status or other high settlement/kingdom position (Providing a DI Bonus)
That status is also tied to your Famous/Infamous Name.
If you are "Assassinated" then the Kingdom/Settlement takes temporary DI Damage Accordingly as is currently planned.
However if you disappear, Your Name becomes anonymous (such as by donning a Assassins mask) then you Lose the status and position your fame/infamy provided you with (Your settlement takes Temporary DI damage as if you where assassinated until you remove the assassins mask and regain your name and title and step back into the light.
This way we would completely avoid an exploit where Evil Characters could achieve assassins masks, hold a high DI positions of power and Hide behind their masks making his settlement immune to Assassin based DI damage.
Vereor Nox
Goblin Squad Member
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Vereor Nox wrote:I am just bring to the point that wearing the mask makes you anonymous and thus immune to death curse and bounty...Imbicatus wrote:If you are wearing an assassin's mask, you are anonymous. You name stops being your name and becomes a random one. So it stands to reason that any benefits tied to your character being logged in would be null while you are masked.I think both of those quotes are making a similar assumption that I don't think is valid.
In the first case, the Assassin's Mask makes you anonymous. It also makes you immune to Death Curses and Bounties. I don't believe it's logical to assume the immunity is a result of the anonymity.
I believe it is due to the anonymity that these benefits are granted.
Quick re-cap on disguise vs assassins mask.
Disguise
-Randomly Generated name/Identity
-If you manage to kill someone without breaking your disguise you still appear in their kill-log and thus a bounty or death curse can be applied.
Assassins Mask
-Identity/Name = "Assassin" this supersedes a disguise
-When you kill someone with an assassins mask, in their kill log they see killed by "Assassin" Thus they cannot place a Bounty or Death Curse on you.
So as I read it, the immunity is in fact linked to the anonymous "Assassin" name that is bestowed.
While this should not affect the placing of an assassins contract by any means, it only requires a name of the player.
However I feel it should affect the Claiming of the contract as you cant identify the body to claim the contract as fulfilled.
I really do like Imbicatus' answer to the problem.
Nihimon
Goblin Squad Member
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So as I read it, the immunity is in fact linked to the anonymous "Assassin" name that is bestowed.
There was a lot of discussion about general Anonymity among all players, until they did something to reveal their identity. Are you suggesting that they would all be immune to Death Curses and Bounties until you learned their name?
I don't think it's logical to conclude that the immunity is a result of the Anonymity, because Anonymity in other contexts would not reasonably provide the same immunity. Rather, the immunity is a direct result of the Assassin's Mask, which also grants Anonymity.
Vereor Nox
Goblin Squad Member
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@Nihimon No no not at all Nihimon that would be silly, I was simply just listing what I read from the GW blog.
They explicitly state that when someone kills you, their name appears in a killed by list, Using that killed by list you can set a bounty or death curse on them.
If you are killed by an Assassin, it says in your killed by list that you were killed by Assassin. Thus with no name you cannot place the bounty or death curse
If this has changed since the Blog detailing Assassins then my apologies.
@Dario I believe you are right. The easiest way to do this is to allow assassin contracts to effect everyone equally, Assassins may be harder to find but if you kill them you redeem the contract.
I just thought there was a bit of a gray area with how assassin masks may or may not effect assassin contract. I don't think it was considered that asssassins might be assassinating assassins.
Nihimon
Goblin Squad Member
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While you are wearing an assassin's mask, your displayed name is changed to "Assassin" for all chat purposes and for the target's attackers/killers list (overriding a Disguise's generic name, of course), and your facial features are obviously concealed. Your victims cannot issue a bounty on you or a Death Curse, and probably won't even know who you are.
The immunity to Death Curses and Bounties is stated as a first order effect of wearing an Assassin's Mask, not as a side-effect of Anonymity.
However, there is a tantalizing hint that they might know who you are, but even if they do, they still won't be able to place Death Curses or Bounties.
DeciusBrutus
Goblinworks Executive Founder
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I think that there are two conflicting uses of "immunity from bounties and curses".
The first is that an assassin in a mask cannot have a bounty or curse issued on him as a result of things he did while wearing the mask.
The second interpretation is that bounties, contracts, and/or curses cannot be collected on the character while he is wearing the mask.
I would also implement a requirement that a mask may only be donned or removed in a secure area, perhaps a specialty assassin structure. A disguise can also be donned at the same time, and the disguise conceals the mask until the disguise is broken.
The activity required from a leader to provide their bonus should require their clear identity be used. That activity might only need to happen 1/week or however often, but if you're out not administering your business it should matter what face you wear.
Dario
Goblin Squad Member
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If a mask may only be donned in a specialist assassin structure then a mask must survive a logoff logon situation so that you can logoff in the enemy settlement then back on at a later time and still be in your mask
I don't think there's anything to suggest you have to be in a special structure to put on the mask, just that it takes a bit of time and has metaphysical consequences.
Dario
Goblin Squad Member
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I think that's a good example of Ryan's previous comments about "sounds fun for a bit, then gets old". With the assassin's mask overriding any disguises, you'd then have to put the mask on in that building/shrine, then travel all the way to your target, infiltrate their settlement, and manage to stack Observed debuffs on them with nothing but the stealth bonus. And that just seems like a PITA. That said, I do recall some discussion of a requirement for assassin-organization buildings as a site to create the building, though I cannot recall if that was official or player-banter at the moment.
Vereor Nox
Goblin Squad Member
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mmmhmm yes indeed sounds fun for a bit but it would get old. I agree, plus you couldn't do things like disguise walk in buy gear stake the place out hide someplace and put on the mask then go after your target (although I do think you need to have the flag or mask or both active for an hour, I'll double check that)
Maybe as you said the masks can only be completed at assassin faction building or something that would be neat and not nearly as limiting.
randomwalker
Goblin Squad Member
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Dario wrote:... if you're walking around, notice you're Being Observed, and put on a mask, should that effectively protect you from assassination?This is where my mind went as well. I think the answer should be "No".
Should you be able to disguise yourself while Being Observed? I think not!
OTOH, should disguise help you evade assassins? Absolutely, but Being Observed should quickly break down the disguise.
A disguised assassin being observed should be revealed as "Assassin" and not by name. The question then boils down to: should asssassination disable the anonymity of failed assassins? (Flipside: instead of using mask to avoid assassins, i can now use it to ID any unsuccessful ones).
PS: is it confirmed that you can freely attack Flagged assassins? Or is there a hidden assumption that there are laws against assassin masks, automatically making the exposed assassin a criminal?
Dario
Goblin Squad Member
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A disguised assassin being observed should be revealed as "Assassin" and not by name. The question then boils down to: should asssassination disable the anonymity of failed assassins? (Flipside: instead of using mask to avoid assassins, i can now use it to ID any unsuccessful ones).
If the assassin is wearing their mask, it overrides any other disguses they have and automatically shows their name as "Assassin". If they are not wearing their mask, you should be able to penetrate their disguise just like anyone else. As far as assassinating an assassin counteracting their anonymity, I would side against. The counter to assassins should not be more assassins.
PS: is it confirmed that you can freely attack Flagged assassins? Or is there a hidden assumption that there are laws against assassin masks, automatically making the exposed assassin a criminal?
Yes, you can freely attack a flagged assassin. That's the game purpose of the flag. Unless local laws prohibit it, all of the long-term flags allow you to be attacked freely.