Spell progression with prestige classes...wizard / arcane archer...


Advice


I am a elf with a great dex, and a above normal int,

stats are
str 15 dex 18 con 13 int 20 wis 14 cha 14..

wizard character...thinking of going into arcane archer at level 13...for just two levels...enhance arrows, and imbue....
current character is level 4 straight wizard, elf. conjuration specialist with teleport.
feats chosen,

spell focus conjuration. level 1
scribe scroll.

scholar background . cskill perception +spell craft.
level 3 craft wondrous items...

now level 4 +1 int....

was looking at arcane archer and was intrigued by it...
my question is the added level once I qualify for it...

adding +1 level too casting class rules....?
baring int modifiers etx...

at level say 14 ie wizard 12/arcane archer 2

prepared spells would be

0 1 2 3 4 5 6
4 4 4 4 3 3 2 that's a wizard level 12

a 12wizard/2 arcane archer....would be

0 1 2 3 4 5 6 7
4 4 4 4 3 3 2

4 4 4 4 4 3 2 1

I would lose the level 7 spell...but gain a level 4 spell correct...just wondering since I am a level 4 wizard and I think being elven with the skills necessary I could go arcane archer...would love too drop a burning hands, or a intensified shocking grasp via a ranged attack...let me know the right spell progression, / etx....
of course I would have too take the feats into arcane archer, ie

Point Blank Shot, Precise Shot, Weapon Focus (longbow or shortbow).


nothing...off course spell book would entail, flame arrows, abundant ammo, I know my bab until I hit my benchmark will suck...but...the imbue/enhance mechanic is really interesting...

superior perception, elf + scholar= class skill and a bonus of skill focus. maxed.

easy combo using scribed scrolls ....extended abundant ammo, extend flame arrow...throw a mirror image...

every arrow I fire is a 1d8+1+6min intelligence+ 1d6 fire...without consuming anything else..

base bab = 8/2 rapid shot...
8/2/8 that's 3 single 1d8+1+6min intelligence+ 1d6 fire (min 8-15max non crit hits.) if all hit one mark that's 24-45 damage...no reflex chance too crit.

a simple fireball lvl 12 wizard = 10d6 reflex half or possibly none...
10-60 or 5-30 0

off course imbue changes things....with the above...
imbued fireball arrow after above.

1d8+1+6min intelligence+ 1d6 fire now take a 10d6 and all your buddies take it as well...

more interesting contingency imbued arrow....would read something like when I imbue a arrow, cast black tentacles and grease on target

so as above that would be too single target...
1d8+1+6min intelligence+ 1d6 fire dc save grease....now dc save black tentacles....

or worse same damage but create pit/black tentacles against said foe...
would that even work?

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