
Lord Fyre RPG Superstar 2009 Top 32 |

Gaming Philosophy Question:
When adapting a setting from a different (but related) game, how much can the adaptor change and still call it the setting?
At what point does it change so much that it is really something completely new?

Selene Spires |
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Gaming Philosophy Question:
When adapting a setting from a different (but related) game, how much can the adaptor change and still call it the setting?
At what point does it change so much that it is really something completely new?
That is a tough one...let me think on that one

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:That is a tough one...let me think on that oneGaming Philosophy Question:
When adapting a setting from a different (but related) game, how much can the adaptor change and still call it the setting?
At what point does it change so much that it is really something completely new?
Let me give you a concrete example ...
Erudite
Spoilered for length
To an Erudite, anyone who depends on anything except magic is slightly backwards at the least, and most likely despicably uncivilized. Erudites never follow entirely non-magical careers, such as those of rogues and warriors. Pysical professions are for lesser races.
History
Erudites were originally Qeynosian scholars who chose to separate themselves from the rest of their people. They emigrated from Qeynos to the continent of Odus, and built their city: Erudin.
The necromantic arts were banned in Erudin; the High Council feared what necromancy represented. Eventually, one faction led by Miragul wanted to pursue the forbidden arts and split off from the other Erudites in a violent schism. In the ensuing war, violent magics were unleashed that sundered the fabric of Odus. A large magical blast in Toxxulia Forest, blasted a large tract of land.
After everything had settled, there were two clearly separate factions. Good Erudites -- led by those who worship Quellious -- stayed in Erudin. The faction led by Miragul founded the city of Paineel.
Appearance
Erudites appear to be a slim race of tallish humans, averaging nearly 6 feet in height but only 140 to 150 pounds. They have darker skins then most humans ranging from tan to olive, brown, and black. Erudites have pronounced, slightly elongated foreheads, and other races might claim that Erudites' heads look freakishly oversized for their thin frames.
Here are their stats (also from page 36, of that book)
Erudite
* - Abilities: -4 strength, -2 dexterity, +6 intelligence, +2 wisdom, -2 charisma. Erudites are weak and not particularly nimble, but they have mighty intellects. Their self-absorption and arrogance make them at times difficult to get along with, but they are not without a certain quiet dignity.
* - Favored Classes: Enchanter, magician, necromancer, or wizard.
* - Classes: Erudites can become clerics, enchanters, magicians, necromancers, paladins, shadowknights, or wizards.
* - Experience: Erudites gain normal experience.
* - Medium-size: As medium creatures, Erudites have no special bonuses or penalties.
* - Erudites's base speed is 30 feet.
* - Erudites begin with Language: Common and Language: Erudite.
* - Erudites are notorious for their poor nighttime eyesight and suffer a -4 penalty on all spot checks made in low light conditions.
What I would change.
* - I would get rid of the elongated foreheads, but Erudites would remain the negro ethnicity of humanity. (More on this topic can be read here.)
* - I would ditch the stat modifiers, replacing it with a cultural tendency to ignore their physical development in favor of mental/magical pursuits.
* - They would be otherwise built as normal humans.
* - The vision penalty has to go.
* - I would provide regional/cultural traits that emphasize scholarship. (I would provide opposite regional/cultural traits for Barbarians.)
This is only one setting element I would change.

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:That is a tough one...let me think on that oneGaming Philosophy Question:
When adapting a setting from a different (but related) game, how much can the adaptor change and still call it the setting?
At what point does it change so much that it is really something completely new?
Also, in case it matters, the reasons I am looking at Norrath ...
* - From Sept 1999 to Feb 2007, I worked for Sony Online Entertainment in QA. So I have a bit of an attachment to the setting.* - I am getting a little tired of Golarion. I am looking for something a little different.

Lord Fyre RPG Superstar 2009 Top 32 |

Freehold DM wrote:Lord Fyre wrote:Freehold DM wrote:I love fanservice.I love Fanservice - done well.pulls head out of fanservice research
Say what now?
The disgusting adventure that started off this project.
It is sad though, the 13th Warlock[NSFW!] is a talented computer graphic artist. If his subject matter wasn't so offensive, I wouldn't be having a problem.
This is a fail. :(
While I can absolutely write a better adventure (and pre-gens), Art is just to expensive to commission. :(

Selene Spires |
2 people marked this as a favorite. |

Selene Spires wrote:Don't pressure yourself too much (the usual depression and stuff). But, try not to be a stranger. :)Things are going good...just the usual depression and stuff..
But loving my new job making lots of money
But
Happy New Years Everyone!
I try to stop by once or twice a week
Okay I will just be strange ;)

Lord Fyre RPG Superstar 2009 Top 32 |

Selene Spires |

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:Selene Spires wrote:Hello.
Anybody out there?It's from before your hiatus, so you may have not seen it.
Um...barbarians are um..human *confused*
It look all right...I would probably not play one but that is just about style
That's the thing.
Yes. Barbarians and Erudites are technically human. But, in the EverQuest d20 game they have such radically different abilities that they are effectively different races.I My Humble Opinion, this was bad in the computer game. It is worse in the table top version. By making the Eridites the "black" race of humanity (with elements such as the freakishly large heads and bad vision) adds an element of racism that is neither needed or logical.
Hence the original question: at what point am I no longer adapting the setting, and I am making a new setting?
Now, as I mentioned above, I used to work for SOE on the EverQuest QA team (I'm even in the credits for some of the expansions). This is why I was even looking at the setting.

Selene Spires |

Have you found the Loc-Nar yet?
I have not.
Though why would be looking for a evil thingee?

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:Have you found the Loc-Nar yet?I have not.
Though why would be looking for a evil thingee?
To keep me from getting it!

Selene Spires |
1 person marked this as a favorite. |

Selene Spires wrote:To keep me from getting it!Lord Fyre wrote:Have you found the Loc-Nar yet?I have not.
Though why would be looking for a evil thingee?
Why would you want a evil thingee

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:Why would you want a evil thingeeSelene Spires wrote:To keep me from getting it!Lord Fyre wrote:Have you found the Loc-Nar yet?I have not.
Though why would be looking for a evil thingee?